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Game comments and reviews
Oct. 29, 2019
170.5 so far, I just went meteor and bonus cards on all sides. Ice sword, mace, honey, sheep and 4 inns
Oct. 27, 2019
Yeah you hit the full tier 1 cards then you get bored and leave...
Sep. 11, 2019
The upgrade process is really frustrating
I haven't played this game, but just the story drew me in, please just make a movie already!
Aug. 25, 2019
I'm not sure this is as much a game as it is a test if your keyboard M key works.
Aug. 22, 2019
Could really use some auto setup of units, it gets kinda tedious having to set them up constantly.
Aug. 21, 2019
Great game so far! A few things it took me time to understand, however I don't think a tutorial is needed, more text and hover over info boxes would be better.
Aug. 20, 2019
Great start, maybe add upgrades for sheep AI to optimize them or something.
Developer Reply
Definitely on the list! Currently they just move randomly without any particular order. should be added with future upgrades!
May. 16, 2019
Also like the first game, the game speed has an influence on the outcome. Meaning the speed changes what happens. You might be able to survive at speed 1 and 2, without manual influence, fully automatically. But at speed 5 and 6 you will lose. This usually happens when you skip step calculations and go directly to the full calculation over time. Like your delta time simply becomes so big that you may make mistakes in your calculations. In any case, its kind annoying having to run stuff at speed 1 because other speeds means you lose.
I'm sure there are issues with the code as you said, but for me and many others it works just fine on 6x speed (even tested 12x). As you may be aware though, I am working alone, have been coding since Orbit Idle and created this game in about a month. Hopefully with time I learn and fix things like this.
Hi Barbasu, It may be totally irrelevant, can't be sure you haven't already done this. But maybe look into object pooling, to reduce the gpu spikes under load.
May. 07, 2019
Sometimes the pipes gets stuck and simply wont work, have to sell them and rebuy them.
May. 03, 2019
The concept of the game seems fun, but this is little more than proof of concept. It needs more options for grinding, and reasons to have different setups. It needs to be clear why and what you get from the material you feed, and also that your setup affects quality and therefore money of the output. You could potentially make it so that you can setup multiple grinders and decide yourself how fast it should go. If it screws up while you are away you might damage your equipment, or simply not make money.
Apr. 21, 2019
Very good idea, deserves better than the 2.6 currently sitting at. With minor improvements could well be a 4. Looking forward to seeing the future of the game.
Feb. 16, 2019
Pretty Game, but couldn't have been more bored.
Came back to see if theres been any improvement that warrented higher score. None of the tools awards wood now and there is no way to reset. You sir, just got reduced in score.
Feb. 01, 2019
Why does the speed of the game have any impact on the performance of your towers? If I say run a low level 49 on my towers on 6x speed, I fail like 50% of the time, same setup at 1x speed takes me to a steady 65 without issues. Seems theres something wrong in your code.
Jan. 22, 2019
Hardly a game...
Jan. 20, 2019
I reloaded the game and now the paddle is tiny ^^ what is going on here.
Maybe it didn't save correctly? I sure hope not!
My ball now changes direction horizontal between the bottom and the upper bricks, never reaching any of it. I find that interesting, what on earth did you code to create that behavior unintentionally...
The new 'Paddle Magnetism' upgrade should fix that! It seems to have something to do with the way the 2D Collision Polygon looks.
Beyond the horizontal stuck ball, you can't make the ball disapear if it generates new lines while the ball is there.
Ah, good to know. I will look into that!
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