A Beautiful Life

A Beautiful Life

par RikuNaceLand
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A Beautiful Life

Note:
3.1
Sortie : August 07, 2019
Dernière mise à jour : September 12, 2019
Développeur: RikuNaceLand

Tags pour A Beautiful Life

Description

Commencez à devenir une personne plus heureuse MAINTENANT ! Premier jeu de RikuNaceLand, entièrement centré sur « La Quête du Bonheur ». Vous incarnez Eskil, un gars ordinaire qui veut être plus heureux dans la vie et commence donc à prêter attention à ce qui le rend heureux. Vous trouverez de nouveaux amis et loisirs, participerez à des tournois, commencerez une collection de gemmes et bien plus encore. Votre objectif ? Débloquer toujours plus de contenu et peut-être comprendre l’histoire derrière tout ça -

Comment jouer

Cliquez et profitez !

Mises à jour des développeurs

Aug 14, 2020 1:36pm

Since the game is now more than a year old it’s time to reveal this to everybody who missed it:

CLICK THE ACHIEVEMENTS once you earned them!

It’s actually the part of the game that I poured the most love into <3

FAQ

Qu'est-ce que A Beautiful Life ?

A Beautiful Life est un jeu de simulation de vie idle basé sur du texte, développé par RikuNaceLand, où vous faites des choix qui influencent la vie d’un personnage virtuel.

Comment jouer à A Beautiful Life ?

Dans A Beautiful Life, vous avancez dans la vie du personnage en sélectionnant des étapes importantes et des choix de parcours, et vous observez comment vos décisions influencent le résultat au fil du temps, le jeu progressant automatiquement.

Quels systèmes de progression existe-t-il dans A Beautiful Life ?

A Beautiful Life propose un système de progression linéaire où vos choix lors d’événements clés déterminent différents parcours de vie et fins possibles.

A Beautiful Life propose-t-il des fonctionnalités idle ou d’automatisation ?

Oui, A Beautiful Life est un jeu idle où de nombreux événements avancent automatiquement, vous permettant de voir les conséquences de vos choix sans interaction constante.

Sur quelle plateforme puis-je jouer à A Beautiful Life ?

Vous pouvez jouer à A Beautiful Life en tant que jeu sur navigateur sur Kongregate.

Commentaires

0/1000
ergiheroihvb avatar

ergiheroihvb

Aug. 12, 2019

14
0

i agree with the feedback that people are giving but it could be brought in a much nicer way. thats why, between all the negativity, i just wanna say i love the game my dude, cant wait for further updates <3

RikuNaceLand
RikuNaceLand Développeur

That is damn sweet of you to say! I am also a person who likes the kinder ways of speech :P So I am glad to hear you say it and am also happy that you like the game :) New content is on its way asap :)

milkbone avatar

milkbone

Aug. 12, 2019

56
2

So here's a game that was mediocre and horribly unbalanced when it was originally posted. And here's a dev that communicates with players, takes suggestions, and keeps adding more content. So now we have a game that's gotten pretty good, and I think will get better as more is added. This is what devs should strive for, and how games on kong should develop and evolve...... Good job Rikunaceland.....I'm giving you 5 stars for your effort and because I think this game is going somewhere good.

RikuNaceLand
RikuNaceLand Développeur

I'm searching for words but since I can't find any you'll have to live with this: <3

dalegionaire avatar

dalegionaire

Aug. 14, 2019

5
0

With e18 or e19 HP pressing max jewelry crashes this game and all other games, I run in the background.
I just wanted to know how far I could push it, I guess 1.3k boost is max for now.

RikuNaceLand
RikuNaceLand Développeur

Holy lord :D Thanks for trying this and for the feedback. Now I gotta figure out how to make this work without crashing ^^

neverknowsbest90 avatar

neverknowsbest90

Oct. 05, 2019

13
1

Waiting for TP is not fun or interesting.

lordyoyo avatar

lordyoyo

Sep. 08, 2019

3
0

Well, this was fun with the garden and forge :D An idea to make the friend and hobby buy button useful again: an upgrade to multiply their own production by the amount purchased (divided by 100, I guess, so it's useful, but not OP). So something like if you purchased 50 friends with the button, you get 1+50*0.01=1.5x multiplier on HP production. For 50 hobbies purchased with the button, you'd get 0.1+50*0.001=0.15 base friends per hobby, which later of course gets multiplied by 10000 with the beyond UP upgrade. This would make those buttons not useless anymore, and they could even be incorporated into the regular updates screen (+1 column), for the right price.

RikuNaceLand
RikuNaceLand Développeur

I am glad you enjoyed it! This feedback helps me see what mechanics people enjoy most :) Nice idea. I originally thought about multiplying i.e. Friends production by a certain value once certain amounts are manually bought...but it just reminded me too much of Antimatter Dimensions and I didn't want this game to just be rip-off :P However your idea with multiplying it based on the total amount bought is somehow different, so I like it. I'll keep it in mind if I have something similar to implement in a future game Thansk for playing, Chryoyo (who I assume you are ;) ) <3