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The game creators obviously put a lot of effort into this. Many small details are not overlooked. For example, when using guns, shooting air also causes the weapon to degrade, meaning that ammo is wasted, whereas if you swing a melee weapon in mid air it doesn't degrade, unless you hit an object with it. I bet you'll only be able to use playing cards 52 times, because there are 52 cards in a deck. All these are rare to find in a generic fighting game, proving my point that this game is far from typical.
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People, he is the creator of RoS, he can use his music. Seriously, this is the first time in a loooong time Flipline Studios has created a game. Also, he used the flails from RoS, for you fans, like me. Anyway; great game, nice graphics, cool music, and this game has gotta give someone a ton of fun!
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I really wanna meet the man who can take a Roman Candle, a derringer, and daggers to the face and survives, but dies because I hit him with a stick. Science!
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I just wasted 20 minutes of my life in a maze putting out torches with a squirt gun. Well played, developers, well played...
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I have noticed one thing that is quite irritating at times, if you balance an enimigo in the air too close to a wall they drop their weapons inside of the wall, therefore making it impossible too retrieve the weapon.
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I like this a lot. My only real gripe is that there's no warning that you're about to finish a level, leaving one of the tasks almost, but not quite, done. If the game said this door ends the level, I'd've blown up the last rock *before* I went through it. Also, it would be nice to be able to turn off the music but keep the sound effects. The music is cool but it gets a bit repetitive after a while and I don't want to have to play in silence.
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Sadly it doesn't work under Ruffle. Hopefully a future Ruffle update adds support for what it needs so we can play one of the best games here again.
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If you want cash fast, use level 3 and juggle each guy up and down the train for as long as you can. I beat one guy's carcass for so long he was coughing up DIAMONDS. Got $9K from one attempt at level 3.
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To back up Vizuna's comment, there are in fact 52 cards in the Playing Cards weapon :P Nothing in this game was overlooked.
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I swear to God, the Bottomless Pit sign is the most clever trap in-game. I bet more people jumped to see if it is really bottomless than were killed by those wimp gatlings...
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Can't believe this is free. I would have paid $40-$60 for this back in the NES/SNES days. I'd still expect to pay $10-$15 on Xbox Live or WiiWare. Awesome.
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I see this excellent piece of gold and its sequel that's just as perfect, maybe better, and wonder how these same people can crap out clones of unenjoyable, repetitive, unnecessarily extensive chores like the Papa's franchise. They've been doing it before and after both Cactus McCoy games...
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I'm playing a game in which a cactus dressed up as a cowboy trows scorpions at strange guys called 'Enemigos'.
I have never been so happy in my before.
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The challenges aren't impossible. Have completed the scorpion one and mining one that was mentioned. if you can't jump from floor level, think out the box a little! I have all the treasure apart from the last 3 in level 11...just can't find them! Brilliant game btw, literally had hours of entertainemnt, and still playing it. a rarity for a online game that you've completed (story wise) to still be enjoyable after.
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It's good to see FlipLine Studios returning to form with another great platformer like Papa Louie: When Pizzas Attack. It's got a nice simple game theory which is well executed and lots of replay value. 5/5