Comments for Bubbles 2

avatar for Etewen
Etewen

Jul. 3, 2011

Under rating threshold (show) Ah, bullet time. Where I get to slowly watch my trapped bubble die.

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(513)

avatar for xza100
xza100

Jul. 3, 2011

Under rating threshold (show) speeeeeeeeeeed!! *pop*

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(168)

avatar for emfinn
emfinn

Jul. 3, 2011

Under rating threshold (show) It's not a terrible game, but that "little bit of luck needed" is the core of the entire system. The summary of the "skill" in this game is "dodge for the first thirty seconds of play, then hope that a random number generator decides that you've restarted enough times already". Pro-tip for all "avalanche" style coders : If you haven't ensured that there is always (ALWAYS) a physically possible path, then you are a lazy coder and your game is hideously incomplete.

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(984)

avatar for Hunter34
Hunter34

Jun. 28, 2011

Under rating threshold (show) Waiiiit. WAIIIIT. It's physically impossible to pop a bubble underwater. It's a pocket of air that get's pushed by the water since it has no where to go. ... But who cares. It's a game :D

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(786)

avatar for GLKilowog
GLKilowog

Jul. 3, 2011

Under rating threshold (show) By "luck is involved" did you maybe mean "luck is essentially the only factor due to sluggish controls and impossible mine density"? Cause I think maybe that's what you meant. 3/5

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(168)

avatar for Calypsobutt
Calypsobutt

Sep. 12, 2013

Under rating threshold (show) The luck needed to achieve the hard badge is out of my league. Pass.

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(8)

avatar for scubaskibum
scubaskibum

Jul. 14, 2013

Under rating threshold (show) There's a misspelling in the "Trippin Bubbles" badge description. It says "No whining"- It should read "No winning".

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(8)

avatar for n4zarh
n4zarh

Dec. 28, 2011

Under rating threshold (show) Tried to get 1938 for about a 2 weeks. Threw it away. Now I turned it on once and got ~2200.

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(7)

avatar for jrm115
jrm115

Aug. 18, 2011

Under rating threshold (show) 1806. breath in, breathe out, fix monitor, breath in, breath out

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(7)

avatar for GameBuilder15
GameBuilder15

Jul. 4, 2011

Under rating threshold (show) This game completely depends on luck. When you're a big bubble you get trapped too easily. :P

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(7)

avatar for GuitarGod132
GuitarGod132

Jul. 3, 2011

Under rating threshold (show) Wtf?!?! 386 points and there was a line of mines somewhat like this across the screen ***************************************** no way to dodge it, learn how to code better.

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(7)

avatar for Sega_Shaman
Sega_Shaman

Jul. 3, 2011

Under rating threshold (show) "Wait, wait. Why is that mine there? This is all bubble mode. I even picked up another all-bubble before the first ran out! Shenanigans!"

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(7)

avatar for heman727
heman727

Jul. 3, 2011

Under rating threshold (show) some power up are not power up,are they?

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(7)

avatar for GrahamBits
GrahamBits

Jul. 3, 2011

Under rating threshold (show) Not all powerups are good. You want to avoid speed. bouncy and agility once you get too big or you'll end up crashing into mines more often. Also, unless you're confident in your ability to adjust your eyes every few seconds, don't get Noir or Druggy. Destroying mines give you points, so crash into them when you're invincible and shoot at them when you're in minesweeper mode. Just watch those timers!

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(7)

avatar for Wanarax
Wanarax

Feb. 26, 2012

Under rating threshold (show) there should be another easy, fun, achivment: combos of special bubbles. Like agility+bullet time= matrix, invincibilty+ agility=super man, repel+double gravity=Lucky, and so on... would be fun :)

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(6)

avatar for enzoj
enzoj

Jul. 3, 2011

Under rating threshold (show) hard achivement is impossible

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(6)

avatar for LonelyLimeHunter
LonelyLimeHunter

Jul. 3, 2011

Under rating threshold (show) Bullet time would make more sense if it didnt slow YOU down too...

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(6)

avatar for Pkmn337
Pkmn337

Jul. 3, 2011

Under rating threshold (show) If you get invincibility, try ramming into mines as much as you can, they also give ponts.

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(6)

avatar for Century22
Century22

Jul. 3, 2011

Under rating threshold (show) All games that have Keyboard controls should have Keyboard menu controls! Examples are: Pause, reset, continue, Start, Menu, and Quit.

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(6)

avatar for r3xm0rt1s
r3xm0rt1s

Jul. 3, 2011

Under rating threshold (show) Nah, why bother...it's a pure luck game.

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(6)

avatar for kome360
kome360

Jul. 3, 2011

Under rating threshold (show) STICKY STICKY KEYS!

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(6)

avatar for MegaMonz
MegaMonz

Sep. 24, 2010

Under rating threshold (show) 1/5 Clean luck no skills is needed... I got the 1938 points by just have the ball in the middle because there's missing a PAUSE button.. So seriously make a game which isn't clean luck and it might get a higher score, to bad i can't vote 0/5 ...

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(6)

avatar for roobster111
roobster111

Jul. 22, 2010

Under rating threshold (show) at first i thought this is easty but then when i got to 800 i realised how big i got and how many mines there were and i was like ooooo-

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(124)

avatar for ScruffytheJanitr
ScruffytheJanitr

Jul. 3, 2011

Under rating threshold (show) After a minute or two you should be able to stop playing and then it will just tell you five minutes later if you got the achievement or not... If I'm not involved in this decision at all then why the hell would I have to be here for it?

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(29)

avatar for Gomo_Psivarh
Gomo_Psivarh

Jul. 3, 2011

Under rating threshold (show) Those powerups are bullshit... could you give me something that can shrink my bubble?

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(52)

avatar for Charon81
Charon81

Jul. 3, 2011

Under rating threshold (show) This game is too dependent on luck...I can understand that it's always a factor, but this is just too much.

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(21)

avatar for harmless
harmless

Jul. 3, 2011

Under rating threshold (show) A luck-based game that requires high precision movements but provides floaty controls. You need power-ups to survive with a large bubble, yet the game can hand out power-downs instead. The whole package is a big "F you!" to the player. Whoever is in charge of badge-of-the-day: stop pouring crack on your breakfast cereal.

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(14)

avatar for AbdullahGhani
AbdullahGhani

Jul. 3, 2011

Under rating threshold (show) 1938 is impossibly Hard!!! it should be 1000 not 1938!!! is that the developer birth date or just some event that took place on that date(1938)????? or some battle you lost and want to take revenge for that??? WTH!!!

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(14)

avatar for munglay
munglay

Jul. 3, 2011

Under rating threshold (show) Way too luck based. Most of the "powerups" do more harm than good.

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(13)

avatar for Maik50
Maik50

Mar. 1, 2011

Under rating threshold (show) Hard badge sure requires some luck

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(13)

avatar for MarzZee
MarzZee

Mar. 9, 2013

Under rating threshold (show) Developer, mouse control would be a good idea for those (including myself) who have difficulties using keyboards, pressing "this way" when I am actually seeing for it to go "that way" is a pain and a half on a keyboard,- perhaps a thoughtful consideration? Thank you for your time!! -Marz

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(5)

avatar for BLYXX
BLYXX

Jan. 1, 2012

Under rating threshold (show) grr... speed mode sucks.

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(5)

avatar for Thepenguinking2
Thepenguinking2

Nov. 19, 2011

Under rating threshold (show) whats the point of noir and bouncy and druggy?

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(5)

avatar for S1L3NoZ
S1L3NoZ

Jul. 3, 2011

Under rating threshold (show) I hate those kind of game mixing skills with luck... You either get lucky and catch the right power ups at the right moment.... Or keep trying until you get the lucky strike... Poor

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(5)

avatar for darkjova
darkjova

Jul. 3, 2011

Under rating threshold (show) for the hard badge, best is to grow as fast as possible from the start on because the number of mines that will be in play seems dependent on time and not on your own size, moreover the bigger you are the bigger bubbles will come and they give more points

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(5)

avatar for Saboku
Saboku

Jul. 3, 2011

Under rating threshold (show) now my bubble seems to self explode whenever it gets too large, just by looking at a mine...

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(5)

avatar for Crispon500
Crispon500

Jul. 3, 2011

Under rating threshold (show) curse you speed bubble for crushing my dreams when i reached 1000

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(5)

avatar for Pengarr
Pengarr

Jul. 3, 2011

Under rating threshold (show) There are a lot of things I like about it. Power-ups are fun and creative, the music is great, and the shifts in music are a clever way to signal you about what power-ups are active. That said, luck does play too large a role in the game. When you're a third of the screen's width, there is literally nothing to do but cross your fingers. Part of what makes games fun is their direct correlation between effort and reward. A game where you can't affect the outcome isn't fun. It's frustrating. There's no reason to invest time in something that can randomly screw you over at any moment. Tetris involves some luck. But you can still take that luck and influence the outcome. Poker's the same way. You can't control the cards you're dealt, but you CAN make decisions about your hand. Luck is involved, but you can still take action. That's part of what makes a game fun. The odds can be bad, but they should never insurmountable, and when you put in time and effort, that should be rewarded.

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(5)

avatar for gameseeker15
gameseeker15

Jul. 3, 2011

Under rating threshold (show) Too much luck required. Facing waaaay to many impossible to escape scenarios.

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(5)

avatar for MrLazyEyes
MrLazyEyes

Jul. 3, 2011

Under rating threshold (show) There should be a "half the size" power-up

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(5)

avatar for thesurviver
thesurviver

Jul. 3, 2011

Under rating threshold (show) hit a score of 685 next thing i know a WALL of bombs drops in with no way around it.... how the hell

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(5)

avatar for Essad
Essad

Jul. 3, 2011

Under rating threshold (show) Adding onto my other comment, if you're going to add a delay between when the mines actually start disappearing during the bubbles only, make it so there's a delay in when they return. I still got a mine even when my power-up was nearly over. Also, for the shooter, when the power-up is gone, I think that the shots shouldn't just disappear instantly but should continue until they hit something/fly off the screen. Lastly, it may be better to (slightly) change the length of the power-ups (good/bad) while in bullet-time because it doesn't seem worth it sometimes to have to wait for the bubbles to slowly come while you're wasting a power-up. It might be better to have it only work in ultimate since it'll give more incentive to pick it up.

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(5)

avatar for oroike
oroike

Jul. 3, 2011

Under rating threshold (show) It really bothers me when I can play a game 100 times or 200 times and the skill I gain from it has NO bearing on my ability to play it. I have learned what powerups are good and which are harmful, I have a strategy for what part of the screen I sit on as the game progresses. but it all means absolutely nothing.In the end, my score has NOTHING to do with the buttons I press on my keyboard.

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(5)

avatar for CDArena
CDArena

Jul. 3, 2011

Under rating threshold (show) Huge luck factor here. Some keys to a nice score: get the star-trek looking gun thingy early, and rack up kills. Avoid regular bubbles at the start (Easier to manuever when small). Bullet time = good. Speed = bad. Invincible = good (duh). Bouncy = bad for manuevering. When you have a decent score built up from the gun, try to get as fat as possible and hold out as long as possible. Unfortunately, there is a HUGE luck factor involved, which makes the hard badge an exercise in frustration.

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(5)

avatar for 1sttperson
1sttperson

Jul. 3, 2011

Under rating threshold (show) best combo=speed+bubbles only+bubble magnet

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(5)

avatar for MrPigilay
MrPigilay

Mar. 16, 2011

Under rating threshold (show) Druggy + Super Bullet Time = High

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(5)

avatar for Techwarrior
Techwarrior

Aug. 22, 2010

Under rating threshold (show) Definitely all down to luck for this game. After 1000 if you don't hit all bubbles for invincibility you lose instantly.

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(5)

avatar for RabidPwny
RabidPwny

Jun. 13, 2014

Under rating threshold (show) 2/5..."some luck"

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(4)

avatar for principepersia
principepersia

Jul. 3, 2011

Under rating threshold (show) Won the hard badge? You should play on lottery

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(12)

avatar for Vizuna
Vizuna

Jul. 3, 2011

Under rating threshold (show) There is a foolproof method to get the hard badge. Ignore all powerups except the minesweeper powerup and the invincible powerup. Collect those and destroy the mines which will give you points. You get more points by ramming into the mines. Killing mines does not increase your size, which means that you can evade incoming mines easily. Keep this up and eventually you'll hit the 1938 mark.

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(23)

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