Comments for Rizk

avatar for waleed077
waleed077

Nov. 18, 2013

Under rating threshold (show) :D

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(0)

avatar for oscaar_98
oscaar_98

Nov. 1, 2013

Under rating threshold (show) :D

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(0)

avatar for AnTi90d
AnTi90d

Aug. 29, 2013

Under rating threshold (show) If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5..

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(-1)

avatar for SHADOWZOURA
SHADOWZOURA

Mar. 3, 2013

Under rating threshold (show) Nice game!

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(1)

avatar for uberslug
uberslug

Jan. 11, 2013

Under rating threshold (show) I think it's about teaching you to sucessfully plunder an ecosystem without getting caught.

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(1)

avatar for Retry
Retry

Jul. 10, 2012

Under rating threshold (show) I've played through this. Twice. And I still don't understand how in the heck this is supposed to promote climate science...

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(7)

avatar for kombatkoala
kombatkoala

Jul. 4, 2012

Under rating threshold (show) way too easy.

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(2)

avatar for Destrocto
Destrocto

Apr. 14, 2012

Under rating threshold (show)

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(-6)

avatar for WILDBULLDOG345
WILDBULLDOG345

Dec. 23, 2011

Under rating threshold (show) hey it lagged IMMEDIATLY first time please fix this

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(4)

avatar for wolfboy545
wolfboy545

Nov. 27, 2011

Under rating threshold (show) sysy if you have nothing nice to say doant say it and keep you blasfamous to your self!

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(7)

avatar for s0s3
s0s3

Nov. 19, 2011

Under rating threshold (show) this isnt a game a its a messenger for the enviroment to balence defense over reward plus its fun

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(3)

avatar for MeanKno
MeanKno

Oct. 30, 2011

Under rating threshold (show) Game is super easy...just use Block and Slurper only...and try to go near a spore plant that is already activated with Slurper so you don't create more risk....I would use 2 Blocks (one next to my plant and one next to the spore plant I will place slurper by) and a Slurper.

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(1)

avatar for MatthewD13
MatthewD13

Aug. 26, 2011

Under rating threshold (show) i think needs full screen button

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(1)

avatar for sysy
sysy

Aug. 16, 2011

Under rating threshold (show)

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(-17)

avatar for crispy26051985
crispy26051985

Aug. 8, 2011

Under rating threshold (show) Could use a restart button.

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(38)

avatar for elnachoman1219
elnachoman1219

Jul. 3, 2011

Under rating threshold (show)

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(-9)

avatar for beastyben1
beastyben1

Jun. 29, 2011

Under rating threshold (show) to aholla: first of all you should make a part two rizk. it would make the game faster and it would make it longer.

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(2)

avatar for coolcommander
coolcommander

Jun. 14, 2011

Under rating threshold (show)

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(-12)

avatar for 90guy
90guy

May. 26, 2011

Under rating threshold (show)

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(-9)

avatar for rwinner16
rwinner16

May. 26, 2011

Under rating threshold (show) Didn't like the fact that some plants were already awake when I landed. Forces you into certain strategies. Reselling almost completely dead defenders, and immediately replacing is your best bet. Don't upgrade defenders until they are out of shields. I upgrade my gatherers only because it increases the rate at which I get coins. Didn't realize that everytime the plant eats a purple orb you get coins. Had to figure that out.

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(9)

avatar for zozoflower
zozoflower

May. 22, 2011

Under rating threshold (show) They should add more levels on the demo. If you know what i mean

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(6)

avatar for Pimgd
Pimgd

Apr. 21, 2011

Under rating threshold (show) Upgrading repairs it. Reselling doesn't take health as a factor. That alone allows for plundering strategies with would look like pyramid schemes IRL. A major loophole in tutorials: The game didn't tell me that plant growth = coins. I didn't feel the need to upgrade resource leechers - they'll finish the job eventually, right?

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(8)

avatar for Master_N123
Master_N123

Apr. 21, 2011

Under rating threshold (show) Thought this was a great resource collect game, I just wish you could look around by dragging the screen perhaps with left click and then menu with right click and it'd be great if defenders could move positions. Comments aside, an artfully mastered game!

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(-1)

avatar for 4444123
4444123

Apr. 20, 2011

Under rating threshold (show)

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(-7)

avatar for zkcheah93
zkcheah93

Apr. 19, 2011

Under rating threshold (show) FINISHED IT ON THE 1ST TRY =) NICE GAME, ACTUALLY MADE MY BRAIN WORK A BIT HAHA

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(-2)

avatar for Daukel
Daukel

Apr. 16, 2011

Under rating threshold (show)

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(-6)

avatar for Daukel
Daukel

Apr. 16, 2011

Under rating threshold (show) Nice game, nice artwork. But too easy and short.

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(3)

avatar for dragonrider88
dragonrider88

Apr. 8, 2011

Under rating threshold (show) so this game is like pollution gone green

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(1)

avatar for Calidron
Calidron

Apr. 1, 2011

Under rating threshold (show) Played the later levels at the Science Museum website, and while I do enjoy the game, it gets highly frustrating because your movement is so freaking slow. Unless you just happen to have everything perfectly lined up timing-wise, you're screwed. It's impossible to react quickly to unforeseen holes in your defense. Hotkeys would be VERY welcome. 3/5

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(4)

avatar for Drasern
Drasern

Mar. 30, 2011

Under rating threshold (show) Here's the trick. You only need 1 or two collectors, upgrade them as much as you can quickly. IF the collectors aren't in any danger, just put one big defender on your base, so he covers the entire tree. Otherwise one defender on each attack path. Every time a defender is about to die, upgrade him. It's only 10 coins more, and it adds an extra shield for next time. Don't repair until they're maxed out. That's basically all there is to it.

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(2)

avatar for warexs
warexs

Mar. 15, 2011

Under rating threshold (show)

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(-9)

avatar for stafoth
stafoth

Mar. 13, 2011

Under rating threshold (show) wish you could eliminate threats.

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(2)

avatar for BBQME
BBQME

Mar. 9, 2011

Under rating threshold (show)

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(-6)

avatar for Jujuthenoob
Jujuthenoob

Mar. 8, 2011

Under rating threshold (show)

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(-5)

avatar for Jujuthenoob
Jujuthenoob

Mar. 8, 2011

Under rating threshold (show) it jsut quiet easy man here is my plan first place your collector that not in teh spore route after that defend your plane with 2 beat ( coz it range dude ) when you defender almsot out of shield just sell it and replace with new one note : place 2 collector in same place

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(0)

avatar for Demusch
Demusch

Mar. 4, 2011

Under rating threshold (show) The game should really take the health of the protectors in mind when recycling. When you build a high level protector (140 coins afaik) and upgrade it once (for a total of 210 iirc) then you can recycle it to gain back 200 coins, losing just 10 coins, regardless of the amount of damage it's taken. A lot cheaper than repairing the thing for 70 coins a pop. Also, the spores all directly head for the main plant. If you build your collectors out of the route between the spores and the plant, they'll never get attacked, making it an easy choice where you want to place them.

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(3)

avatar for Xoz444
Xoz444

Mar. 2, 2011

Under rating threshold (show) epic game but i sorta wish you could send out a maybe expensive drone to disable a fungus thing. It would help alot when you get to the higher levels.

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(1)

avatar for NicolasRei
NicolasRei

Feb. 27, 2011

Under rating threshold (show) Not a bad game, but very straight forward. I found myself throwing finese out the window, and using the good old pillage method. I.E. Use the choke points to hold the enemy into managable units, while you rape their resources. Do it that way, and you don't even need to think for most of it. Only one level did I have to change up. And thats because they attacked from 4 dirrections from the start.

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(0)

avatar for mingfae
mingfae

Feb. 26, 2011

Under rating threshold (show) REally Needs some Badges And its Coool

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(1)

avatar for Lancer873
Lancer873

Feb. 26, 2011

Under rating threshold (show) It's nice, and very fun, but I do think that the first level doesn't teach you enough. Upgrading and repairing, for example, are both very vital but not even mentioned.

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(5)

avatar for cedad_camus
cedad_camus

Feb. 26, 2011

Under rating threshold (show) When using the menu sometimes it's hard to aim to the option I want and if I want to cancel sometimes i give the order of create something, otherwise good game.

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(1)

avatar for Rafnork
Rafnork

Feb. 24, 2011

Under rating threshold (show) extreme zoom for some reason.

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(-1)

avatar for Ob3ron
Ob3ron

Feb. 24, 2011

Under rating threshold (show)

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(-10)

avatar for ShinonBrightstar
ShinonBrightstar

Feb. 23, 2011

Under rating threshold (show) By looking closely at the roots below the plants, you can see them light up one by one. Once they are all lit, they will release a swarm of spores. This can really help you when you need to know what needs defense, when.

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(4)

avatar for GravityPurple
GravityPurple

Feb. 22, 2011

Under rating threshold (show) For some reason it doesn't all fit in my play screen so I can only see part of it. That definitely makes it harder, since I can't read the instructions or anything. But otherwise it's a pretty nice game!

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(0)

avatar for XionUnborn01
XionUnborn01

Feb. 22, 2011

Under rating threshold (show) Kayzar, read the instructions, it's all written out in plain english

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(2)

avatar for axlkoegoskyeg
axlkoegoskyeg

Feb. 22, 2011

Under rating threshold (show) How, excatly, is that a kissing game?

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(1)

avatar for HinklaH
HinklaH

Feb. 22, 2011

Under rating threshold (show) so unfair..... 15 levels moreeeee! >.< love this gameee :(

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(-2)

avatar for Rushkin
Rushkin

Feb. 22, 2011

Under rating threshold (show) Also, it'd be nice if there was a way of checking the health of your defenders, plant, collectors instead of a guessing game. It seems interesting that you get a full refund for your upgrades on defenders, as well.... Hope I get to play the improved version of this game! : )

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(2)

avatar for Rushkin
Rushkin

Feb. 22, 2011

Under rating threshold (show) Let me say I think this is a VERY pretty game with a good intent. And I realize I haven't played any of the additional levels on the museo site. BUT.... Literally all you do to win is lay down 1 slurper/catcher, upgrade it, and a defender at your home plant. 1 defender, 1 collecter, really? Hm....I'm wondering why the game doesn't force you to strategize, let alone multitask/assess resource management. The only exception is the last 10%of lvl 5 when you need to throw down an extra collecter/cheap guard to top off your plant. Great idea to the creator, but I'd like to see some actual substance, sorry. 1-2/5 stars with a potential for 4-5.

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(3)

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