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Just ran through your tutorial. Nice job! The coding had me a bit worried, but you mastered it wonderfully. Thanks! I look forward to your next 4 tutorials. I plan on making a side scroller woth this program, so we'll see.
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Thx for the tutorial :D i've followed this to make my 1st game and it helped me a lot ^^
(here's the game : http://www.kongregate.com/games/stuky89/dodge-kill-the-balls :D )
If you'll make other tutorials like this i will surely follow them too!!
(maybe one that explain how to add scoreboards, and submitting scores :P)
5/5
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Thanks!! You helped me a lot!!!
I already have some game ideas, such as a platformer, a turn-based battle game and many others...
Anyway, I'll start testing out stencyl's features and keep figuring out...
Strepto, glad to be of assistance :). I'd suggest starting off with smaller game (or just smaller parts to a larger game) and building up from there, like how the tutorials go from a bland game to a decent avoidance game. If you want some ideas for breaking down a larger idea into segments or need any other help, let me know :)
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ok finally got the time to fully go through this tutorial. You did good, i never got lost or confused at all like i did with the tutorials for Gamemaker 8. Time to do the others...and eventually figure out an RPG (or -something- at the least).
BTW...the method of enemy spawning could be tweaked somehow to be similar to how Legend of Zelda worked. (i dunno how, but i can see it in my head) The "enemies die when leaving screen" part was giving me flashbacks to that. :3
Good luck with your project. As I suggest to everyone, start with something small and manageable and expand on it. For example, start with walking around on a field, then, add swinging a sword, then add the collision of a stationary enemy, then add enemy AI, and so on. Break down big projects into smaller ones :)
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5/5, awesome tutorial. I have a suggestion: can you make a system that lets you choose the page number rather than clicking through? Its annoying trying to find where I'm up to. Sorry if you've already done this in other ones, haven't gone on them yet. :)
Pickle, sorry about the annoyance. I do have bookmarks at the start/middle/end (press 0/1/2) to help, but I do not see how I can add many more bookmarks except using other numbers. If it would help a lot, will see about updating the tutorials to add more points.
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This is a great tutorial compared to the one stencyl provides. I thank you for this, and I will definetely continue to the other tutorials. 5/5
The categories were confusing users, so Stencyl deleted them. My version still had them included. If I can, will try to update it to get rid of the categories. Thanks for the 5. I'm glad it helped :)
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When I click on actor behaviors, nothing appears, just a highlight of what I clicked but nothing else. No slide that has a list of things such as health, motion,saving, scoring, collison, etc.
Stencyl is partially built on the Flixel framework, so the two should be compatible. The official listing of the API might help: http://api.stencyl.com/ (I am still a newbie for the deeper programming, so I cannot say much about the framework at this time)
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i was just shown Stencyl when i voiced my irritation trying to work with Gamemaker and coding. I'm liking it..and these tutorials should prove helpful. Once i get through them maybe ill figure out how to go about making an RPG or some other game ideas i have. ^_^
RPG games are very tough to do for your first Stencyl game. I would advise focusing on something smaller first to learn the ropes. Perhaps to a simple turn-based combat game that could develop into an RPG later ;)
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this is a great tutorial, you see i used to be will3947, but then they banned me, but this helped me start! thanks! Dont bother to reply because they'll ban me after i post this (I'm really sick of getting banned)
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I didn't know this program even existed, now i do. Thanks a lot for that :) And i'll be sure to watch all your tutorials and rate them accordingly ;)
Thanks Wolfgang. StencylWorks is still rather new. I started this summer when it was coming out of beta. Please let me know if you have any questions after (or during) the tutorials. I'm here to help.
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This tutorial is a great help, it's helped me understand the basics, however, I am still in the process of downloading stencyl, I will move on to the next tutorials when I have completed this one, and after I've seen all five, that's when I will know whether or not I will need to ask for more help. Keep up the good work. :D 5*'s for interactivity and clarity of the tutorial.
Thanks for the 5's. I'm always happy to help. If you need any further assistance, that is what I have setup my livestream for. If I am on the computer, I am on there, and programming help takes precedence over just about everything else :)
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i like the tutorail but i cant seam to get my charector to not have the white stuff around it cause it looks like a box please help.
You can either use a graphics program which allows you to make transparent pixels, or, when you import the image, set the white around the actor to be the transparent color (it's an option you get right after uploading the image into Stencyl).
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Thanks a million for making this. I used to code for game maker and then when I decided to transition to stencyl it was all very confusing, but you've shined a new light on it!. Better then any stupid youtube tutorial I've seen yet!
I'm glad to have helped :). BTW, I think I saw you in the stream... if there is something further I can help you with, please let me know (was sleeping when you posted).
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Well ABIGAYL The Movement part kinda confused me. Being totally new to flash, the functions seem so foreign. Mainly, I used the = thing.instead of the is down.
Im not sure how to relay my message but it would be awesome if you could make an updated version as i am interested in flash games. I am at a complete loss and you must forgive my negligence. I seek your kind understanding.
Deltian, the coding for each arrow being down is still naturally in the coding in the updated version. I think at this point it might be easier to directly show you how to do the coding. Feel free to stop by stream (livestream.com/poweredbyflowers), and if I am on, I can walk you through the tutorial myself.
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Dear developer. My stencil version looks nothing like yours. I am confused and now, my game doesnt work. I dont blame you/ I blame myself. Now may i pls haz halp?
I was using the original Stencyl version to make the tutorials. What part confused you? There isn't too much that changed (I now have the updated version as well).
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Please note: Do not move your player out of bounds. To keep this tutorial simple, I did not explain that coding. It will be covered in tutorial 5. Thank you for your patience :)
Tutorial 5 can be found here: http://www.kongregate.com/games/Abigayl/stencyl-tutorial-5-music-powerups-more (While it is best to do the tutorials in order, can skip there to see how to do it or take the shortcut of finding my "8 way" behavior on StencylForge with the edge detection already in place.)
Chargeit, the idea is to start with a simple idea and expand on it. To see time-based score, please advance to tutorial 2 :) http://www.kongregate.com/games/Abigayl/stencyl-tutorial-2-attributes-etc
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Best stencyl works tutorial I've seen so far. I like that you actually get a finished product and the steps are not overly confindent. Its also the first avoider game I've ever played. Thank you for your time and efforts.
Thank you :). One of the goals I have in making these is to show users how to start with something basic that is playable and continue to expand on it until it becomes more of a normal, higher-quality game.
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Can you make a tutorial where it shows how to add aiming at the game? (You click and the character shoots at the mouse)
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I never would have thought a 12 year old could make a simple shooter from scratch. 5/5! Please make more advance tutorials like this one!
Compassion International. It's a Christian organization that tries to help poor children all over the world get food, water, education, etc. http://www.compassion.com/
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Not saying this is a bad tutorial, but this dosn't help me at all. I wish it was more " In-depth " you seem to skip quiet a few scenes that appears on stencyl.
What do you mean? This tutorial is supposed to be basic; the later ones go more in-depth (2-5). The few scenes I do not cover, I still write about. If you could send me a PM with more details as to what the issue was, I'd appreciate it. You can also come to the stream: livestream.com/poweredbyflowers
Ah, that was the original plan but it was quickly nixxed when I decided to make these tutorials interactive. In this tutorial, I already used the arrows for game movement and later use WASD for the game too.
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I think it'd help navigation if you were to put A/D or Left Arrow/Right Arrow as controls as well, A/Left to go back and D/Right to go fowards. Perhaps W/S and Up Arrow/Down Arrow as well, W/Up back and Down/S fowards.
Listerine, have you looked at tutorial 3? ;) This is a basic game. I kept it as simple as possible. Later on (in #3) I show how to include WASD keys AND how to avoid the ctrl+key issue that crops up with using them ;)
Do you mean like in an RPG? If so, the coding is a bit complicated. If you can tell me exactly what you are looking for though, I may be able to make it into a tutorial or just show it in a livestream for you.
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Are multiplayer games too complex to start off with? And if so, is it possible to make one with Stency? Because, when I cover the basics I want to make my own bird view's multiplayer game.
Stencyl is not designed for handling multiplayer games. It can do anything you would normally use AS3 to do (which is just about everything), but multiplayer games are far more complex. I personally don't see myself doing multiplayer games for probably at least year from now... one player is much simpler. Even 2-player local can be trickier (although definitely manageable).
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I was looking for new Kongregate games when I stumbled upon this... recently I've been finding it extremely hard to use the game engine Unity3D, where as it consists to look pretty easy: but for someone as young and inexperienced as my self anything that involves code is unyielding! I've decided to give Stencyl which I've never heard of before a go. I'll be following your tutorial series now. :) Thank you very much!!
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Very well done, and fun as well! I am a middle school teacher who has been teaching Scratch programming for a while. After they have a good grounding in Scratch, I want to move my kids up to Stencyl, but I have been a little intimidated by all the added complexity of Stencyl. Your tutorials have given me a good starting point to dive into Stencyl with confidence.
Thanks for all your hard work!
Tom Simpson
Heathwood Hall Episcopal School
Columbia, SC
Tutorial 4 will go over cursor-based shooting. You can use some of the ideas there and expand on them to make an action RPG game, but I strongly advise against it for a first game. RPGs are generally much more complex than other games you can make instead and then build your way up to making an RPG. Just like the platformer though, if there is enough interest, I will try to make a tutorial for it later on. :)
You might be able to find some ideas here: http://community.stencyl.com/index.php/board,17.0.html
I personally use Paint NET for all of the simple graphics and hire help from DeviantArt for anything more major.
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Thanks for the tutorial i needed some knowledge and tools on how to create my first game in flash and didnt how to start, i will try this for sure :D
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Amazing tutorial, this is a great way for me to try out new game developing software without having to read an entire book or go forum surfing. 5/5
I'm glad you liked it. I am trying to make them so that you can do each tutorial in about 30 minutes to an hour (depending on in if you have to make the graphics, etc.). Thanks for the 5!
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thanks for tutorial! I now can (at least start)) to make my own game! I'd like to see more tutorials made by you (i can't stand those developers program tutorials)). Thanks again!
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Now I don't have to read through long forums trying to know how I can make games. Thanks. I can feel my first game coming up. :D
It's good to be loved :D. I look forward to seeing what you can create :). Can always PM me or join my livestream if you need additional help (when I have livestream going that is).
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Congratulations for your patience and care teaching things to beginners. I was wondering about using stencil and watching your tutorial made me want to take the first shot at it. Please keep up the good work and do not get disappointed if people do not rate accordingly (it happens A LOT on kong). By the way lemme know if you ever need artwork for your tutorials and games. Best of luck to you.
Aye doc, I have gotten used to that unfortunately (can see the first comment here by "SteelTroll"). Will be sending you a PM about the art since I always could use help. Thanks!
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One issue I see with the initial code is that if I hold up or down first, I'm able to go right and left without releasing up or down. If I hold left or right first, I am unable to go up and down without first releasing left or right. Is this an error in the "if" logic for the player actor?
This is not an "error" so to speak. I kept things as simple as possible for this tutorial. All of tutorial 3 (work-in-progress right now) is about improving the controls to be more responsive, 8-way, and using WASD keys.
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There is one glitch in the game maker, it keeps losing my actors (it says there's none there, and when I go to upload new ones it still shows the ones I should still have on the upload screen)
This sounds like a problem with Stencyl. If you post the issue with screenshots and error messages to the forums, someone can likely help you out. http://community.stencyl.com/index.php/board,3.0.html
Could you please give me more details. What is not working with the collision detection? If there's an error, I want to fix it!
EDIT: I just tried again to follow the tutorial to make the example game and it is still working for me. I don't know why you (and the others rating your comment up) are having issues. Please send me more information so that I can figure out what is going on for you.