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Great game, well made, quiet enjoyable. though it seems that all the melee weapons from the smith are all the same, except that the more expensive ones just decrease your defence. odd...
oh and light armor = gordon freeman with his crowbeak :l
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This game's skills are pretty uninteresting. The stat system does hardly anything, the combat system is dull u just click and watch your guy run around, the quest system is boring. The game is laggy, and the load screens are rediculous. If this wasnt free I would be upset. But it is so all I can do is rate it. 3 for the effort I guess. No more since some content is locked out as well.
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sorry for being a grammar Nazi, but if I'm correct (I'm usually not) in the tutorial for auto attack "and will keep attacking until them die" should be "and keep attacking until they die" thank you for reading this ( if you do ), and sorry for being a grammar Nazi, little typos just bug me.
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Beautiful graphics, very nice game. I really dislike the map presentation - opening in a separate window and then not being able to see a whole map (at least a mini map) is a little clunky. My guy leveled up on his own while I was waiting for the map to load.
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This game is far more developed and polished than the first overall, for example Intelligence is better balanced this time around. The addition of a quest hub is also a great step forward. The one thing I feel is a step backward is the move to 3D graphics. They are in fact extremely good 3D graphics for flash, but the simple truth is that the 2D graphics from the first game both look better and move more smoothly.
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Only two skill trees? As was said earlier, that leaves VERY little towards customization. Again, the game is flawed by the stat design. Just pouring points into being tanky and just putting enough points into other stats to either wear equipment or deal slightly more amounts of damage is just typical of 99% of these rpgs and tends to just be the same thing over and over again. Definitely make more skills and make the stats much more versatile.
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nice drawn cartoon tits, thats all male gamers care about um im sure theres other stuff after the loading page but i finished before i got there, ill save it for another time
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Defence skills are amazing. Not only do they stack, but the aura spells can pretty much kill anything. You just make them enter and exit your aura over and over again for unblockable damage. Not only that, while you are doing this, you are far enough away that melee can't hit you and you can simply dodge the ranged.
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Please highlight the loot or otherwise make it easier to see and to get. I almost missed a high lvl ring because it's a tiny circle on the ground.
A lot of times bodies would hide the loot or make it so I couldn't click on it.
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finally a decent rpg gets posted here.ok the game is huge and really lag intensive when loading(entering map/exit map) and i thank god that my plugin didn't give up on me.Auto Attack is nice but its range seems a bit too big(mine is attacking mobs that are a bit off screen),then its attacking skelletons that are clocked ,wich shouldn't be.i'll rate 4/5 and if the things i stated ,get fixed/tweaked i will give the last star.
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If you active Wrath Scream whilst running, your character's movement will get locked and you'll have to save and reload the file in order to control your movement again. Been able to replicate this twice now, so yeah.
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Hi Guys
Thanks for all the feedbacks.
This game is huge, so we hope you'll understand that is very very difficult for use to make changes and improvements on the main gameplay.
About the Knowledge: It affects Abiliy Points during the level up and the objects price.
We worked very hard on this project and we hope the rating will be higher on Kong in the next future (now is 3,59 only... on AOG it's 4,79...).
Thanks!
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This guy wants to kill creatures that I, the player, can't even see. Awesome! Except for the part where he gets himself killed.
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Wow, he walks so slow. With this speed, it's just too annoying to search the whole area for treasure chests. Also, it would be nice if I could pick up loot without him turning his back to the enemies because I accidently clicked the ground next to the loot.
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Overall fun but there are a few things I would change: 1: introduce more weapon types earlier in the game, i.e. more than just dagger. I was level 4 entering the goblin camp's "core" and I'd collected 4 daggers but nothing else. It'd be nice to see a sling or a cruddy wand or something so I'd have a reason to put points into something besides health and melee attack. 2: Auto attack is a good idea for a game like this but the dude's aggro range is HUGE. When it's on, he does all the fighting for me and I feel like I'm watching the computer play the game, that I'm a spectator instead of a player. The range could be half that, for melee weapons at least, and still do the job fine. 3: I know I said it already but I feel the need to say it again, what does the knowledge ability do?
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the skill tree(s) is a bit dull. I really can't choose what type of class I wanna be or anything. Just defensive or offensive. The whole skill and leveling thing is the most essential part of an RPG. It really doesn't matter if you have superb graphics or story IF you don't have an option to personalize your character in to different classes. Don't get me wrong, I think you have done a splendid work, but I feel you have missed the most crucial part; personalization
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Allow us to differentiate between people with quests, and people with accepted quests, or people with completed quests... e.g. Exclamation mark, question mark.
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super nice game, incredible work you've put in to it, the only thing, so far is when taking a quest the ! mark should show that you've taking it and the maps... I thought clicking 'map' would bring up a map on screen instead of directing me to an other page
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This game just caused the plugin to crash, it's the first game i've ever seen that has managed to do that. 2ghz dual core cpu isn't enough to run a flash game? The game pauses for a second or two when you click to sell an item. I do realise you warned us, but how about optimising your game better?
Good game in general, but it only gets 3/5. But it does have several flaws; 1)The thing needs a minimap so you can get your bearings 2) Loot needs to be picked up automatically when you walk over it 3) The inventory needs a sort button, or at least remove the limit on stacked potions 4) The tutorial is rubbish and only points out the obvious like where the health bar is etc., you could have told me that I can hold the mouse button to move. . Apart from that, it's pretty decent. The crash reduced the rating I gave, i've played way more complex games than this that have managed to run perfectly.