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One thing I've reallized is that souls play a big part of the game, but we don't earn them regularly, but instead once every hour, and why is energy placed on the captured citizens when from retrospect it doesn't do anything? Their is also the fact that nearly every lower class citizen carries equipment that just end up cluttering my storage. Please take these things into consideration, but all in all, it gets a 5/5 in my book, and my book is looooooooong!
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What would be great is if there was a second creature panel with the tamed prisoners or new monsters you could send on quest outside your dungeon. For example you bait a treasure hunter or something of the sort and get his treasure map you could send hunters and warriors to track down the treasure.Or a rich lord pays you to kill a certain hunter/huntress that causes him problems you could send archers or hunters to capture or kill the target. you could balance it out so that the outside quest take a little longer like 2 or more minutes because one of the great things about this game is that it doesnt take forever to do one thing.
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yeah, what Damo said. Also we should be able to choose the severity and method of interrogation. Maybe make it so interrogation only lowers the amount of money you get, until they're back to full health (that is, a percentage). But a new building could be introduced, whose products are paid for with 'blood' and 'bone', and execute is replaced by sacrifice. Also a benevolent/malevolent style karma system, where being a 'noble' demon gets you raided by pirates and warlords instead (that is you ransom or let go more often than killing or making creatures of your captures)
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Why is there no clean description of what each building does? I still can't get what are treasury and especially barracks for.
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does this game work on java or flash player? After a few weeks of playing I can see black surface instead of the dialog screen
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full screen would be nice. also more people. its weird to have three of he same people (or there pictures) in your prison
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We are experiencing issues with the regeneration timer on gold, soul, and prisoner blood/tame/energy. With our dungeons frozen in time, we really cannot play very well. Please reset the timer, or whatever it is you do.
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Overall this game is pretty fun, but i would like to suggest that you should add something that would allow you to see your dungeon and allow you to move buildings to where the PC's would want it and also i would really like to see some expressions from the prisoners not like PC:Who are you? Wayne: Wayne is a hunter. Like whats up with that!?
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im on opera game gives me a link which only redirects to the same poage with thisl ong introduction message when i click the play link i am returned to the page serious problem
If you buy an item on public auction, the delivery will take one hour. If you buy an item from your friend's private auction, the delivery time is decided by the distance of your following relation.
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The developer of this game dropped the ban-hammer on anyone who has a suggestion for the game's improvement. Do not waste your time on this game.
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Dungeon inquisitor is having problems ... gold,soul, and prisoner blood are not increasing per hour like normal. game's timer needs reset. or just re-booted.
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in the Barracks descripition it says"It is also where the corpses of the dead from battle, torture or the prison are stored, to be eventually raised as various undead units under your command." i was wondering why it says that if you cant store executed bodies in it to raise as skeletons or something.
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A big compliment for this game, I'm still under newbie protecting, but I really like how it is right now and hope that PvP doesnt ruin it (bullies).
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play this on the old original site myself, looks like the last update was in 2013, so sad, was so fun back in the day (especially disheartening that the forums are just chat-ad-spambots now)
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How come we never have any willing followers? I mean, certainly people would come on their own accord to come join your dark ranks, it even suggests it in tamed dialogues/throne room >.> "Now that you have tamed me, I can tame the rest of your flock" "...It also helps to have a place to meet and greet potential allies, the odd acquaintance and rare friend..."
We are considering a plan. Add some small character related games as the second choice of interrogation. And your human prisoners may join you as volunteers. But it is still in the early stage.
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This is a very fun game, however there are an abundance of typos that I hope will be fixed, because when I really get into a game I find it strange when it says "summon a skileton" other than that the suggestions of other players seem like something to look into
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vote + if you think that it would be cool if we could employ are prisoners, aka, have them work in the hospital or as a prison guard or something.
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I would like to see some uses for prisoners I've interrogated and have nothing else to do with. Maybe sacrifice them for some souls?
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Honestly I love the game. Lets me only use a few minuets to do many things at once and then I can leave it set for a while and let my dungeon run itself while i'm running around. Great ideas all around. The only issue I have so far is the hourly rate for gold with the amount of gold that units cost. Currently i'm sticking with skeletons because they are so cheap. 20 or 30 gold for one unit instead of even the next level of units, the corpses, which are 100 or 200 gold an hour. The increase is drastic, and with my dungeon heart only able to get up to 1k an hour it seems to make it a very dangerous thing to get better units.
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this game need a better interogation system for example i say whos gave you this axe and they say:I'm not sure, I only know that Loyd is Hulin's retainer. its have no sense"
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There should be a way of converting soul to gold and vice versa. I also don't think you should have to pay the pay of creatures that are already dead. That's all.