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The buggiest game I have ever played on Kong. It's purely based on luck and does not require ANY skill whatsoever. By placing the dynamite at the EXACT same spot, the outcome will be completely different. By randomly clicking around the building, you have about a 50% chance of winning. Very unfair and terrible coding work.
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ass peacedude did say you can click multiple times but the bomb can be staying on the screen and then you can below because it stop at the staying bomb
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okay the building needs to be below 58ft
*building explodes and crashes to ground*
WHAT!!!!! 59ft!!!! why does this game hate me?!!!!
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after hitting boom several times to see the extra explosions one of my dynamite sticks got stuck in the air and counted as the highest point of the building.
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contractor: ok we are going to be demolishing this building right now. do your work or else!!! demolisher: *plants charges* FIRE IN THE HOLE!!!! *BOOM* contractor: IT HAS TO BE 53 FEET OR LESS!!! NOT 54 FEET!!! YOUR FIRED!!!!
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the basic interface and puzzle concept were fine, adding objectives (use less than x explosive) and types would go a long way towards making this a full game.
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wow, fantasy, way to be a condesending prick. just because youre a better developer (or at least act like it, ive never heard of you) doesnt mean that hes wasting youre apparently ever so valuable time when you play his game. if you like deus ex or whatever the hell, play goddamn deus ex and get off of kong. im tired of condesending douches flooding kong
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2/5. Nothing special, generic music (music I have actually used before, too), and too short. However, I played through it to get the 17 Powerup Rewards points, so it doesn't really matter. I prefer easy challenges for the points, because I can spend less time here and more time on Steam, playing Deus Ex.
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An ok game I would like to be able to upgrade or have difrent types of explosives to have more opsoins but still a good game. Keep up the good work.
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10 years doing drill and blast in the mines, including building demo work.. And I sucked at this game. Bit of a shame, it's a nice concept.
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Good game, but you gotta patch up the bugs. Occasionally the round will end prematurely even though the building is still moving. But all and all still a good concept!
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Not at all challenging, sorry but good idea, far too easy. Add a more challenging mode such as a one dynamite mode or advanced mode this would make a 5.
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"Sir, your building is now only ten feet tall." "I wanted it to be seven. Reconstruct this building and bring the orchestra back; we're doing it again, and yes, we will only use four sticks of dynamite!"
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Sir, we blew up the stone pillar and a fragment about the size of my hand skimmed the building.
THAT'S IT, YOU'RE FIRED!
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"Sir, we successfully demolished the building to below 26 feet like you oddly asked." "Well what about the floating dynamite?" "Excuse me sir?" "Did you count the floating dynamite?" "No but..." "Well count it" "Then it would be 30 feet sir..." "WE DIDN'T DO A GOOD ENOUGH JOB!!"
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Resteraunt Owner: What is THAT on my doorstep?
Worker: It's a fragment of a building, about a milimeter long.
Resteraunt Owner: HOW DARE YOU?!?!?!?!?!?!??!?!?!?!
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"Sir, we blow up the building but the remains of it are 55Feet tall"
"DAMNIT get your lazy asses back out there and blow it down another 1 foot! "