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about the whole "2-block" moving thing: the dog is the fastest character in the game, making him harder to control, but fat kid is the slowest, maaking him easier to control (plus the dog's space key makes him bark! :D). all the characters move diagnaly, making them a little hrader to control, but making get-a-ways much easier, plus certain characters (more specificly the nerd and the dog) can fit through certain blocks in the game, allowing special paths to be followed by a character. P.S. use the dogs bark to stop enemies on the spot, making those pesty ladybugs (seriusly, how DID they get so big?) not be charging at an unsuspecting friend in their path. hope this helped remotly. :D
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Wow! I've never been moved to review a game before, but this was sheer joy from start to finish. At various times I was cringing, clapping, nodding, and even belly laughing. Nice!
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Level 37 bothers me. I've known how to do it since I first looked at it, but it requires such precise timing that it makes it very annoying. If I wanted to play with my reflexes, I could've played a shooter.
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Great game! I've used a lot of Kevin MacLoud's music in my videos on Youtube, he does some awesome tracks.
Keep up the good work!
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Ok, so I think I foud a bug. When a complete a level, I hit several times the space bar, and the next level is completed too. So basically, I can skip half of the levels...
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Found a glitch - At the end of a level, if you press the space bar before the end screen comes up, then click on the "Next Level" button, you skip a level every time.
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Wonderful game and as loopermax stated in his post, you can cheat and skip a level, registering it as completed if you hit the spacebar fast enough and in other cases, the level will register as a fail despite resetting the level. This and the fact that Darcy's special's effectiveness needs some tweaking. She can be active screaming and a creature that walks in range will not halt their activity but walk past her or a noise source if it is already active as if it wasn't active at all.
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hmm... the game crashes if you beat level 39, but did not complete a level before that one (I still had an incomplete level in world 7 when this happened).
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@jkfrrl: Wow, that's funny, because I found that glitch myself...immediately after completing the first level! A related, less-beneficial glitch that I found is that holding space down while failing the level (before the level failed screen comes up) will cause the level to reload before the level failed screen comes up. You can even play while this level failed screen is up (although I imagine you can't use spacebar abilities, and the screen covers up a good portion of the play field)! I wonder what would happen if one were to complete the level under these conditions... [:review follows:] Regardless of the above glitches, this game is very fun, and not all that glitchy. There are many sneaky tricks you can do to make certain levels easier (I don't call them shortcuts, because some of them take longer to do than the "correct" way). For instance, level 34. One can avoid the whole "race" aspect by simply getting the item closest to the meditator last...
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when you finish a level, if you press space you'll be forwarded to the next level, but the next level box still appears. If you press next level you will pass that level too, thus skipping 1 lvl.
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Very good game. There's one bug, though. The "restart" and "next level" menus are a bit... special. You can hit space as soon as you die and the level will restart, but then the menu will show up and you'll have to press "restart" manually. When you finish a level and hit enter before the menu shows up the next level will start and then the menu will show up. When you hit "next level" manually the game will skip this level entirely and count it as won. Quite handy for badge hunters, but not really what you tried to do here, right?
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I disagree about the skills. Not everyone can scream at a level that even ghosts become stunned from shock. That girl clearly is the winner!Although you definitely wouldn’t want to date her. ^^
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This is a great game. Joey Betz is an awesome programmer. The puzzles are challenging, but not Electric Box or Upbot Goes Up insane hard. The levels manage to stay familiar but fresh. I do have one big complaint but it's to Kong. This SHOULD NOT be a medium badge. Depending on how long it takes you to figure out the puzzles and and complete them, it can take from 45 minutes to 3 hours to finish. There are 39, 39 damn levels. Even though they arn't super hard, beating all 39 is worth more than a medium. Just another example of why I think there needs to be a new badge between medium and hard.
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Good game, nice role-playing in a puzzle game but there are some bugs (eg restarting level, but the restart menu stays on screen, making you restart the level twice). So 4/5
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A good idea for future additions would be keeping track of how many steps you've taken on each level. Sounds like a good hard badge to me.
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Love the game graphics!!! And the characters are great, the game can teach players about teamwork, but thats not all, i like all the fact that the characters are very different one from another and they still hang together and work like one. Very nice game!!!
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feels like playing three games at once, great!! plus the atmosphere reminds me of nightmare before christmas. only bad thing is that there are no really hard levels
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Screen: preloader
Screen: armor
Screen: joey
Screen: dim
Screen: menu
Screen: story1
Screen: levels
Screen: game
WARNING:
No starting character specified. Choosing one for you.
Screen: game
ERROR:
Failed to retrieve level from level index: 39
Great, I hope I don't have to start over.
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IncisionDeep, there's nothing wtf about it. It's commonly available free internet music that is used in more than one game.
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i found a glitch:
hold spacebar while in a level, and then complete the level. the level clear screen will still be on the next level, so you can skip it.
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The whole setup for level 27 is unnecessary. Player 4 automatically stops rolling when he reaches the hole, so there's no need for Players 2 and 5 to do their thing.
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If you press space as soon as you beat the level, before the "Next Level" button comes up, you will go to the next level. You can then push "Next Level" and go up two levels at once.... This needs to be fixed.
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Meh. It's a nice idea but the characters move really slowly so everything just feels horribly clunky. Also, big fail: let me mute the music and the sound independently, damnit. How hard can that be? I don't want to listen to the same fragment of music over and over and over again. I don't want to play a game with no sound because sound is an integral part of the experience. Gah.
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The puzzling is rather lacking... The fact is, since the characters' abilities were all plainly shown and exclusive to that character, all we really have to do is follow the path you've laid out for us. There isn't a whole lot of thinking to be done. If you had some characters able to do the same thing or somesuch, you'd add some extra levels of thinking, as we'd have to figure out who should be doing what. As it is, the hardest part of the game are the few levels where we're chased through mazes by ghosts, and even then only due to the rather horrific controls (seriously, I wouldn't mind the controls if you kept to the puzzling, but don't expect us to run through a maze without making a mistake)