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It's really rare that a game is great. A great game presents interesting, fun, and unique gameplay all at once. For every hundred crappy games, there's a good one, and for every hundred good games, there's a great one. For a game to have interesting, fun, and unique gameplay, but also have a theme which actually means something, have an emotionally meaningful point, and completely change the player's conception of the game is something else. This game is completely unlike anything I've ever played, and I thank you for it.
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It's embarrassing playing this game for the first time in public. When I collided with my past self and died for the first time, I made the mistake of yelling out "OMG. I CAN'T TOUCH MYSELF." I don't think I'm welcome in Starbucks anymore.
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Wow, that was an awesome game. I don't see anywhere where it could be improved except the occasional wall-jump mess-up. 5/5 and faved. :)
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Wow..Greg actually speaks. The flow has been a bit slow lately? Well if you want to put it in those terms..sure, it's been "slow". It's nice to see you at least doing something about it finally. There's thousands of good games that could be badged. This is a good start to getting back what this place used to be Greg.
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The characters really is a pain in the ass to control. You can't stop him in the air, sometimes his jumps are ridiculously small, some other times they are huge and you cross almost the entire screen in a single jump and you have to start again. This kills all the fun.
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Easiest way to complete it, double back on yourself just run back in forth in a small section until your past selves catch up, move a bit, repeat. Still way too hard for a medium badge though.
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Game pretty much... isn't much fun. Concept is ok, but the game just hurts. Controls don't always respond, the timing is just preposterous... possible, but painful.
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The badge shouldn't be a Medium badge, it should be an Annoying badge due to the extremely touchy jump system and pointless move and jump in place, move and jump in place requirement for completing levels. Thus, it's not a medium badge, but a tedious and annoying badge.
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Something needs to be changed about the jump controls. I keep getting so close to finishing and then he decides to jump in the complete wrong direction because I slightly touched the edge of something. I only beat this in the end because I was so awful at jumping the first time round.
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I really love the idea. The controls and certain levels just kill it for me. I mean. Maybe not kill it, but certainly take it from something I'd really enjoy to something that just kills time at this point. The wall jumps are not stable, the controls are clunky, and certain levels (compounded with these control problems) make the game more frustrating than enjoyable. If I know how to beat a level and the controls are holding me back, then that's just not fair on your part. 3/5.
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It's not that hard. Time stops when you are standing still on a flat surface, so you can plan your moves and think about what you are doing. A good strategy for burning time before the door opens is to keep moving just a bit and jumping straight up and down on flat surfaces, no risk of being caught and it makes it far easier on the return path.
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Note to people playing this game: NEVER complete a level before a past self spawns. If you do, the game will be impossible to complete.
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I love games that are narrated like this. It makes us think about what we can do to improve ourselves or how we think about life.
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This game gets 2 for a good concept and horrible controls. I can never figure out if momentum cares or not. Sometimes I just go flying off an inclined ledge sometimes he drops like a brick.
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*ATTENTION* I and everyone else who has played this game beg you, please vote up so people can know this very important information. Taking paths from start door to end door without touching your copies is only half the game. After you reach the halfway point (which looks like the end of the game but is not), you then have to go back your same paths in reverse and purposely touch your copies to "collect" them. So make your paths so that you can NOT touch the copies on the way to the end door AND so that you CAN touch the copies on the reverse way back.
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music makes this game great, nice strategy/puzzle platformer game, with a tiny bit of action.
defenitely a 5/5 +fav and deserves to be in p. # 1 of the puzzle games
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The near constant spawning of past selves was frustrating as hell... But when I could finally get past a level, I was so proud of myself. :D Great game. <3
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If you jump virtually in the same spot except moving the teeniest fraction so you don't run into yourself, it's really not that hard since you can suck up the time just with jumps. Pick strategic areas to make longer jumps so as to make it easier to duck under yourself while returning to the door. Makes the collect-yourself part far easier as well.
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Really cool concept, but the schizophrenic jumping physics kind of kill it. Sometimes you find yourself unable to wall-jump, and then wall-jump off of a wall that isn't there! Anything involving jumping on/off slopes has a tendency to behave oddly, as well. In a game requiring such precision (especially in the second half), this is a glaring issue. I'll give it a 3/5, because I enjoyed it (due to the great concept) despite that significant problem with the gameplay.
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The main problem with putting badges on old games, there's nobody there to fix the problems when people actually play the game, which means there are badges that many people won't get.
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A game about looking back at yourself. Your screw ups and mistakes lead your future. Like in real life. You screw up one thing, you never look back on your mistakes unless you want to fix them. Like this you have to avoid your mistakes to go back to where you started. Truly a meaningful and sad game.
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That was one of the most interesting games I've ever played! It was fun to just run around a level for a while just to see how long I could keep it up! Thumbs up to the creator. And even as I was enjoying running around like a madman, the music kept everything in the mood, giving me an almost introspective feel. Again, thumbs up to the creator!