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Great. At the last level before the recap, I died a split second after I hit the door. So going back, I have nobody to re-collect.
I can't win.
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Am I the only one who heard "that-annoying-beep-you hear-when-you-press-to-many-keys-on-your-keayboard" when I try to jump?
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It can really use a 'restart level' button (r ?), that instantly resets the level, in stead of waiting for the yellow man to reach the end, or aimlessly running to your death after a failed jump.
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A warning, never take any sharp drops that you won't be able to jump up normally, or you will not pass the return trip.
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interesting idea but the controls are really imprecise, the level design is uninspired and if you play one of the levels a certain way, the game becomes unsolvable after the reversal (where you have to collect your past selves).
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Extremely inspirational. Live a life not held down by your past, because you are not your past, you are this moment right now. And you are able to do anything you want with this moment. Nothing is holding you down, therefore you are unlimited. 5/5 & faved.
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Amazing game. Extremely frustrating, but not in the annoying way that makes you want to go postal. It's frustrating in the challenging way that makes you say: There's no way I'm going to let some game beat me like this. I'm the human, I'm going to win, dammit! Exactly what I like to see in a flash game. Or any kind of game, for that matter.
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Wow its really weird how the game makers show you how your actions can easily have consequences and they made a game out of it. And not just any game a fun interesting game. I love the art style and gameplay and the music fits very very well. 5/5
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Lovely concept, where gameplay fully embraces the story. Unique and thoroughly enjoyable. Just fix the controls; jumping is very awkward, especially if you´re in a hurry. Otherwise, well worthy of the praise.
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good game...but rather annoying because i find it impossible to collect all of my orange selves on the level with a bunch of random blocks
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The vague "self-reflection" found in these pseudo-art games is getting a bit old at this point, but the gameplay mechanic is fantastic and cohesive with the story. Impressive!
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I think of games with a bunch of levels and no menu to restart at the last level you beat unplayable. If I get frustrated with a level I want to be able to come back to it a few days later, without having to redo all the earlier levels.
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I feel like this is one of the simplest and best examples of a "game illustrates/imitates life games" and the comments display it. "My past actions are limiting my future options in a way I didn't predict or expect and that feels so unfair!" In other games with past selves, we are more likely to use their bodies as steps to reach a higher level or something, but this is our past, still alive self, to which we more often think "WTF were you thinking, younger me?!?"
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Hm, no mute, no save, no level select, terrible controls and worst of all weak music for a coolio niato game. Nothing redeeming about the game in the least.
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Great game, great meaning, yet, so simple. I believe badges would be a nice addition, yet, this game is well enough on its own without badges. This game has a nice challenge, you must change your style through the game, and although each level has the same point, it always has a different obstacle that you must overcome with strategy. 4/5 =D
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The control is the most frustrating part about this game. The concept is neat, the graphics are simple but appealing, the music is nice, but the god awful control is going to be the reason I'll skip the badge on this game.
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wall jumping is very frustrating in this game. the concept and strategy is easy but darn that wall jump! if i mess it up just once, i lose the entire level.
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*SPOILER* You have to backtrack the levels and catch all your shadows so the door briefly activates itself before spawning your shadow. Never jump off a high place as a first action, because if you do so you will never reach the door before it spawns yet another shadow thus becoming inactive.
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Where are the badges? This is such a great game (in spite/because of that hourglass level), it deserves a badge for finishing the thing! [+] this up if you wanna see them finally badge this!
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I can't remember how many times I've returned to play this game and every time I leave for the same reason. This god awful jump system!
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There are so many comparisons you can draw upon from this game, but I think the key is that, before your golden epiphany, you hated yourself for your mistakes. They made you unpredictable, unavoidable. Then, afterwards, you discard your hate for your mistakes, because your mistakes make you slow, reliable, and easy to work with. You begin to love the memories you hated. 10/5
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I really like this game, but there must be something I'm not getting... I really like a challenging game, but when I've tried this long to figure something out without success I cannot continue playing. A shame.