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Has always and forever will be my absolute favorite flash game, i had always been accustomed to kill everything, this game was an amzing change of pace i play at least once a year, usually more.
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WHY ARE THE KEYS SO BUGGY?!
I hit 'left' and I jump 'right', then when I /try/ to jump off a wall? I slide down into my past-self's head. You're giving me imaginary headaches.
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i only have thing to say... you must need a restart butoom after all i lose the game because bugged in 1 room and couldtn restart room T.T
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I have one major gripe about this: there needs to be a way to go back and redo a level over again. The hourglass room is really hard to finish again if you have it set up in a way where you cannot catch your reflection before another one gets out. It's really frustrating to get all the way there and realize that you can't replay the stage to help set up an easier method. It shoots this game in the kneecap which is a shame because I liked the concept. The execution was just not nearly as good as I would have loved to have seen.
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I did not like this game. The controls are too awkward and its quite unattractive. I know this game is ancient so I realise it is behind the times but why should I be too? 1/5
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I was ready to rate this game 5 out of 5 but one of the levels makes it impossible to catch up to past selves. In a way, it's quite poignant but depressing when my past comes to haunt me.
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easily beat most levels using the jumping and shifting technique
well all the levels that put an emphasis on the time element
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Pretty sure I played the hourglass level the first time in a way that made it unbeatable the second time. My first action was a jump straight out of the door to the right - down the middle. There is no way to jump back up through the middle, and my past selves spawn too quickly for me to gather them all.
Aside from not having some kind of reset button, this game is fantastic, and unique concept at that.
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Had to start over because I made the made the mistake of moving too quick out of the start door in one level. That made me dislike the game a little bit because it becomes tedious to do it over again, when the controls aren't too good. Maybe it would have been fine if the game only needed skill / experience to master.
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Okay, when one's on the wall, especially with the sensitivity of wall detection in this game, pressing the opposite direction should not trigger a walljump in the open direction.
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I like it. Wall jump is difficult, and wish there was a way to turn off the music, otherwise, fun and a neat concept.
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So many times, an arrow key that was working fine would suddenly send my careening back in the opposite direction, causing me to fail a level. It would be all too kind to call the wall jumping mechanics "flimsy", as stated in a previous comment.
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wall jumping is very frustrating in this game. the concept and strategy is easy but darn that wall jump! if i mess it up just once, i lose the entire level.
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This has been the worst game I've ever played on Kong, and I've had some years here. Wish there was a negative star I could assign it.
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OMFG a game that combines jumping with time delay!?! WTF the 2 things I hate the most WHY WHY WHY!!!!!!!!!!!!!!!!!!!!!