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=.= JUST figured out if you spam up arrow you can do a high-double-jump/triple-jump. Really helps with the Police Car and spikes.
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It shouldn't be an impossible badge. Sure insane mode is tough. But you can restart after each level if you fail it. A good impossible badge would be 0 deaths on insane.
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The airplane level was by far the easiest, but it would be nice if you fixed the hitboxes of the birds, and made them all actually be on level with the plane or slightly above it. Half of them are below the plane or way above it, and out of reach. For the bouncy ball level...oh jesus, this is freaking impossible. Those bouncy balls should all be at least high enough to be able to sprint under, and not so close to each other. The dolphin/shark/whale/whateverthedevilitis level is okay, but it's problem ties in with the one I'll mention in my next comment.
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As a big fan of jmtb02, I can't think of a single word of criticism with this masterpiece. Beautiful music composed by Kr1z (http://www.newgrounds.com/audio/listen/133025), and one of the most compelling, even though short, storyline I have seen in a while. As a true gamer, I'm not ashamed to say that the ending to this is one of the few games that have actually made me almost cry, bravo jmtb, you've done us all proud again! 5/5
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i love you jmtb02. Your elephant games are triumphed only by the games with the little man in the hat. And I like your mark twain quotes.
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All the people that completed insane mode are insane.. INSANE! Okay, so I'm trying 1247923857943895 time to do the first level. Sweet.
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Looking back at this game...i dont even know how i got that hard badge! i couldnt even pass the first level on insane xD lol
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it's kind of difficult to do, because i have a poor video card, the flashing red bombs are impossible to see, so that means.... 1018 deaths.
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Hey Kong, there is a difference between a hard game and a game that's poorly made. The collision detection is the worst I have ever seen in any video game I have ever played. This game is completely undeserving of any badges.
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The goal of a game designer should never be to punish the player for playing their game. It seemed like Insane mode was only for the enjoyment of the developer to see so many people struggle at Impossible challenges, not even challenging, impossible, as in two pillars right on top of each other, creating a wall impossible. I don't know why I would ever play this game if not for Kong adding this badge... so thanks Kong... I guess.
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"did I ever tell you the definition of insanity?" "It's when you do the same f*cking thing over and over, and expect sh*t to change"
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i dont think this elephant wants to escape from anywhere. He's moving backwards when You are not touchin right arrow while those stars after hittin ground stay at the same spot.
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I strongly dislike how you continually get pushed backwards, it keeps knocking me into police stars (as of posting this comment, I've still not gotten past that part). On insane, the sheer amount of stars causes the game to lag and the stars appear invisible. Furthermore, the hit detection is terrible.
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FINALLY! Took me awhile just to get the badge. 243 counts I had. Man, I agree, it is the most satisfying hard badge, and could have been an impossible badge as well. To everyone out there: Just take your time, and you're goal with be well reached in no time.
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id rather try to beat halo reach campaign on legendary while drunk and blindfolded in a tub full of leeches. god knows it'd be over quicker...