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Would be nice to maybe have an option to reverse the direction you go when turning around, and slow down the charge shots meter, as it is slow...and then superfast the last quarter. And you should get destruction when buildings are knocked down, not only when knocked off their platforms.
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I'm sure that it'll be a great game when it'll be finished! the aiming device blocks the view, it should be smaller. also, it would be nice to have a tutorial on the ammo types. and for me, a regular medieval environment on the ground would be more appeling, but it's just my taste.
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When you get 100% on a challenge....the sound of the winning tone are too high and overloaded with sounds ! plz fix this to an update. + if you thinking the same, plz don't press - if you never have get 100%.
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holy crap! the music went crazy! when i got a 100% on a lvl it played the win-music over and over again, each one starting right after the other, i sat there for about 7 seconds before i realised it probably wasnt supposed to play that long... if it helps, dear Developer, it was on the first lvl with gold crates and explosive blocks
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I really like these Unity Player games, even though all of them are just previews. Can't wait to see what a finished product looks/plays like.
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I can't say too much bad about this as i kind of got adictied to it... but OMG it's repetitive. There really needs to be some varience in the lvls, i found myself doing the same thing over and over again.
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Am I the only one that gets a strange upside down shadow of the castle blocking off part of my view? Really annoying.. I'm in Chrome.
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To me, the fire ball seems to be the most efficient whatever the level...
Given you have to select one super ball and cannot switch is bothersome... The reload time associated to the ball you select does not impact much your combo-meter has you generally have to find the correct direction to aim...
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Can anyone play this game in chrome? It's the slowest thing I have ever seem in my life. Even typing this message is taking a long time...
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Excellent game.
As said by many others, can be greatly expanded:
Achievements (with rewards), possibility to go up and down (we're in the air right? didn't know a airvessel was 2D ;)), better ingame instructions, money + upgrade system, DO NOT remove the possibility of replaying a lvl for higher score, i love that!
Keep it up :D
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Good idea, nice executing so far. However, I'd suggest the following improvements, that for me would greatly boost the gameplay experience:
=Use the gold bars in some way. Let us buy the upgrades / ammo types ourselves. Use it in a score / ranking system (stars / medals)
=Give it an upgrade mechanism. Do something with experience levels, finish level X to unlock or just driven by golden blocks.
=Improve the size / difficulty of the levels. And that would be even better if you mix the challenge: "few shots only", "timer challenge" or "don't hit special targets" levels. Right now, the levels start to get really repetetive, very little new stuff is added.
= So, our ground forces are under attack? Why not have (minigame) levels were you take care of moving armies?
= Having the map right now is not very usefull. A list would be better, unless you plan to upgrade this (gold collected, score / medal / numbers for the levels etc etc).
Looking forward to the final version!
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I gave this a one star because the instructions suck and pissed me off. Took me until lvl 9 to learn I could move the ship because it wasn't in the in game instructions and I didn't want to scroll past the stupid updates that I didn't care about.
Yes, I know, somewhat my fault, but really, shame on you game for not pointing out something SO DAMN IMPORTANT in a way that's easier to grasp.
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Really enjoyable. I appreciate its unfinished, but have some suggestions. 1.) How about being able to move vertically by a small amount. 2.) All the graphics should be in the same style. Feel as though they've just been pulled from random places and they don't really fit together. 3. ) Would like to be able to take two different weapons with me. 4.) Map is very confusing, need level numbers of display. 5.) Should be more difficult. Maybe more different objectives? 6.) Weapon select screen should show all weapons at once with a brief description. 7.) What about purchasable upgrades?
Just a few suggestions. Its very good though, keep working on it. Would be great to have better sounds and graphics, and maybe cool lighting effects.
I'll rate it when you're finished.
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are you done yet? :P
Love it! Not the best graphics, but this isn't the final product and even if the graphics were worse than this on the final version, I would still play the hell outta this game! Keep it up!
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There is a text error on the 3 level where the gnome with bullets and a cigar says "We have to keep the weight down if we want (needs improvement) hit these sky cities hard and fast."
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This game is a great game, but it gets old with lack of storyline and not enough cannonball upgrades. It ends up doing the same thing over and over again, and that makes it less entertaining than many others. If you added some more of both those too it then it would be worth 5 stars. 3/5
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I'm really bothered by the fact that when you charge up your shot, the bar doesn't go all the way around the circle...
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Personally, I think this game is pretty good. Needs some tweaking here and there, a bit more work done, but it has a good amount of potential.
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Fun little game you've got here. I kind of wish you could adjust the altitude of your vantage point, too. I also wish there was a explanation of the different ammo types from the get-go.
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As rare as it seems, I have a logical reason as to why I'm rating this game 1/5. Alright, so I'm playing the first stage, and I'm kinda surprised that there's absolutely no lag. I chalk it up to Unity. Then, I start loading the second stage. It freezes for a minute. I figure that it's just because even Unity has a limit. I was wrong. Next thing I know, a BSOD comes on the screen and my computer reboots. The game crashed my computer. If that doesn't deserve a 1/5, then the lowest rating should be 2/5.
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It's nice but it gets boring quite fast... I feel like it's always the same... look for thin structures, get your bonus, blow the really easy gold things. Again.
Also I think the ice bonus builds too slow for the quite bad effect.