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There is a text error on the 3 level where the gnome with bullets and a cigar says "We have to keep the weight down if we want (needs improvement) hit these sky cities hard and fast."
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This game is a great game, but it gets old with lack of storyline and not enough cannonball upgrades. It ends up doing the same thing over and over again, and that makes it less entertaining than many others. If you added some more of both those too it then it would be worth 5 stars. 3/5
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I'm really bothered by the fact that when you charge up your shot, the bar doesn't go all the way around the circle...
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Personally, I think this game is pretty good. Needs some tweaking here and there, a bit more work done, but it has a good amount of potential.
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Fun little game you've got here. I kind of wish you could adjust the altitude of your vantage point, too. I also wish there was a explanation of the different ammo types from the get-go.
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As rare as it seems, I have a logical reason as to why I'm rating this game 1/5. Alright, so I'm playing the first stage, and I'm kinda surprised that there's absolutely no lag. I chalk it up to Unity. Then, I start loading the second stage. It freezes for a minute. I figure that it's just because even Unity has a limit. I was wrong. Next thing I know, a BSOD comes on the screen and my computer reboots. The game crashed my computer. If that doesn't deserve a 1/5, then the lowest rating should be 2/5.
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It's nice but it gets boring quite fast... I feel like it's always the same... look for thin structures, get your bonus, blow the really easy gold things. Again.
Also I think the ice bonus builds too slow for the quite bad effect.
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Okay, this has a lot of potential, so I think of helping:
First of all, the map. Yes, it could get a nice background, just like the loading screen. Maybe the hexagons could get to have the medals on them too, along with their respective number already on them. Then, explain better what each ball does, and do that in their selection screen, just under their picture. Give the golden blocks a meaning, other than just being valuable, like achievements, or shopping, or more value on the destruction bar, or anything. Make the loop on the song faster, because there's a blank space for a few seconds... That's what I can think of for now. Anything else, just ask me, I'd be glad to review it.
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its a little rediculous that there is 3 of the developers comments in the top. kong needs to add a tab for developers, mods, and staff members so we can see comments from players
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Minor bug, you get frag bombs instead of the discus when you get the dialogue about "disc launcher schemaTICS" Very awesome game so far though, and if this is just a preview, I can't wait for the full game.
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While I feel that this is a very good game and certainly has potential, I do have some problems. One of the problems I have is that you constantly mention "charge time" when talking about the different bullets, but whenever I used a new bullet I noticed almost no difference in the charge time. I would also say that if you're going to implement something like charge time, you need to make an incentive to actually use something like a timer so that it actually has an impact on which shell you pick. If there was a timer and the charge speed was more noticeable, then there may be more of an incentive to use other types of shot. I also think that there should be more incentive to the gold bars. Sure, you have a level every so often where you need to destroy them all, but something like a shop would give me an incentive to actually find them in a level.
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Great game, great implementation of unity...the only other things ive found are the victory noise being looped when you get 100% and the combo resetting to zero while the combo bar is still depleting, but that's already been mentioned. Love it, can't wait to see the full game!!
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Unity games are so awesome! taking the internet by storm! This game is darn good fun, I am very into the 3d aspect, it makes it sooo much more fun to play!
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I'm sorry. I just noticed that autopsyzombie said the game included ONLY 75 levels. 75 levels is not "only". 75 is enough to keep me glued to my computer for a couple of hours. The game is great. 5 stars, favorite.
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The combo system seems to be glitched, assuming the timer is the blue bar in the top left. The combo reverts back to 0 when the timer empties about 1/3. I thought the blue bar had to be depleted completely before the combo broke.
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decent game, no idea what's going on though. what does the Dragon overcharge do? how is this "aiding the troops on the ground?"
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just a typo, but on the instructions, the "charge" says "high" whereas i think it might supposed to be "fast"? the other charge ratings are based around speed.