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Okay, this has a lot of potential, so I think of helping:
First of all, the map. Yes, it could get a nice background, just like the loading screen. Maybe the hexagons could get to have the medals on them too, along with their respective number already on them. Then, explain better what each ball does, and do that in their selection screen, just under their picture. Give the golden blocks a meaning, other than just being valuable, like achievements, or shopping, or more value on the destruction bar, or anything. Make the loop on the song faster, because there's a blank space for a few seconds... That's what I can think of for now. Anything else, just ask me, I'd be glad to review it.
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its a little rediculous that there is 3 of the developers comments in the top. kong needs to add a tab for developers, mods, and staff members so we can see comments from players
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Minor bug, you get frag bombs instead of the discus when you get the dialogue about "disc launcher schemaTICS" Very awesome game so far though, and if this is just a preview, I can't wait for the full game.
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While I feel that this is a very good game and certainly has potential, I do have some problems. One of the problems I have is that you constantly mention "charge time" when talking about the different bullets, but whenever I used a new bullet I noticed almost no difference in the charge time. I would also say that if you're going to implement something like charge time, you need to make an incentive to actually use something like a timer so that it actually has an impact on which shell you pick. If there was a timer and the charge speed was more noticeable, then there may be more of an incentive to use other types of shot. I also think that there should be more incentive to the gold bars. Sure, you have a level every so often where you need to destroy them all, but something like a shop would give me an incentive to actually find them in a level.
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Great game, great implementation of unity...the only other things ive found are the victory noise being looped when you get 100% and the combo resetting to zero while the combo bar is still depleting, but that's already been mentioned. Love it, can't wait to see the full game!!
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Unity games are so awesome! taking the internet by storm! This game is darn good fun, I am very into the 3d aspect, it makes it sooo much more fun to play!
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I'm sorry. I just noticed that autopsyzombie said the game included ONLY 75 levels. 75 levels is not "only". 75 is enough to keep me glued to my computer for a couple of hours. The game is great. 5 stars, favorite.
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The combo system seems to be glitched, assuming the timer is the blue bar in the top left. The combo reverts back to 0 when the timer empties about 1/3. I thought the blue bar had to be depleted completely before the combo broke.
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decent game, no idea what's going on though. what does the Dragon overcharge do? how is this "aiding the troops on the ground?"
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just a typo, but on the instructions, the "charge" says "high" whereas i think it might supposed to be "fast"? the other charge ratings are based around speed.
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I'm too lazy to go through all the comments to see if this was mentioned but just so you know your combo multiplier resets to zero when the combo meter is about halfway down now when it is fully empty.
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Not really sure if I would consider this a bug but: If you click off screen and try to click back in game you will automatically shoot. And also if you hit restart level and select a different cannonball you will have the same one before the restart.
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I have a problem stage 76 don't load at all no matter if i try to loaded from the map or click on the next level after i finish the 75 stage!
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hm...some suggestions :
1) i think there should be some effects
2) bigger levels
3) little more music
4) more ammo and their description
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Wow I thought this was a challenging game and was incredibly impressed with the complexity of the rebounding shots.....and then at about level 5 or 6 I realized I could move the ship around and bam....all over......way too easy but I love the interface(chrome still has a few unity hiccups apparently though. Can't wait to see the polished end product.
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It seems strange you only get partial credit for acceptable destruction when you completely clear off platforms where buildings used to stand...