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i just realised something. give life to clay and you have a golem, give life to a golem and you have human. thus meaning that everyone is just live clay.
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For people trying to find out what they're missing, here are the number of items in each category:
Yinyang has 8, Foods has 10, Air has 5, Humans has 9, Animals has 10, Monsters has 10, Civilization has 10, Bacteria/Bugs has 10, Earth has 8, Fire has 6, Plants has 5, Tools has 10, Transportation has 10, Water has 4
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God looked down at his creation; 114 of His elements present, trying to figure out what He was missing. And then it hit Him, and God said, "Let there be beer."
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Humans: Human (Life+Beast) Corpse (Fire+Human/Human+Poison) Wizard (Human+Energy) Demigod (Wizard+Energy) Hunter (Human+Weapon) Warrior (Weapon+Hunter) Hero (Warrior+Dragon) Alcoholic (Human+Alcohol/Human+Vodka/Human+Beer) Assassin (Human+Poisoned Weapon). NOTE: You will find out how to get weapon in Tools group.
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I liked this game to begin with, it's original and the atmosphere is cool. The trouble is it becomes quite tedious guesswork after a while.
What might make it more fun is to split it into levels, so that you basically have the same game several times from different starting points, but shorter. Another idea might be to have 'dead' items fade out, so that you don't keep trying to mix them with things. Basically something to reduce the possibility tree from blossoming quite so fast.
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Does anyone else think a "Doodle God Civilization" game should be made? You start off in the Stone Age and you must make elements to help them evolve and progress to the future.
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It would be nice if there was world where you could place this stuff.. cus I wanted to make humans with vodka vs zombies on phoenixes, just for the fun of it.