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Healers with area healing can't use their spells on heroes with full health. This is really annoying when there's a character right next to them that needs the heal, but they're out of range.
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It might be much easier to have the artifact selection screen (and possibly the character screen) to have a "last used" feature or something since sometimes the same teams/artifacts are used from level to level.
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"But hope still alive!" should be "But hope is still alive!". It's a neat concept of a game but it provided no challenge to me. =/
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shallow story, no skill or leveling system, each unit only has one use. This type of game has been around far too long for these things to be forgivable. See disgaea series, final fantasy tactics, front mission series. 2/5
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This has a lot of potential and could have been a lot better. Basic control issues and enemy AI are holding it back. Good artwork though.
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Great game so far, but a few things. Area healers need to be able to be healed by their own spell if within the area. Need to be able to attack blank spaces with casters. Attack & move options separately. Good basis just improve on it. 4/5
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Also, this game could use difficulty levels. I'm guessing it was designed for those very new to turn based strategy but adding harder settings would have widened the audience.
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Too easy.
Just pick up items for m.atk. (and range) and fill up your group with Annie (later on add some battle healers). Annie has AoE, cheap price, almost the same matk with latest units, pure imba.
- Need more different classes (not the same with +atk\matk), more abilities, more different items.
- Flexibility is kind of broken.
- Can't attack empty spots with aoe.
- Found a random bug, that appeared once: fast clicking on screen after the end of my turn accidentely let me skip opponent turn.
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Completed, no deaths. Used ultimate defense, blessed cup, and trinity force. To defeat the dragon send in a crusader to fight and heal him from a distance. Once the dragon is occupied with the crusader, send in all ranged units to surround the dragon but do not get to close to the dragon or the crusader.
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The levels/maps are too small and uninteresting for an experienced tactical TBS player. There seems to be no story line, no character development beyond gear.
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Fun game, enjoyed it! It could do with some polishing up, but on the whole I really liked it. I only bought 3 items the entire game - those need to be reworked or redone in order to not be like an afterthough. After experimenting with all the characters I ended up only using Annie, the Pirates, the Battle Healers and Snipers. And to those who say the only way to beat the dragon is by exploiting line of sight - I say false. I won't give it away, but I beat the boss without resorting to tricks.... you just have to pay attention to your troop placement/skills. All in all, very fun game. and the LoL reference made me chuckle :) 4/5
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Fun game, but the balance needs a lot of work. It's pretty lame that the only way to beat the final boss is to exploit line of sight on the map using caster units.
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Trinity force, thorn mail, sorcerer boots (Sorcerer's shoes), Null robe (Null-magic mantle), Blessed cup (Chalice of harmony)... Just saying alot of these items remind me of League of Legends :D
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What good is a ranged area attack if I can't use it on an empty space without using up all the mage's move points, and the enemies never stand next to each other?
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fun game, a bit odd however that the fire wizard costs more than annie and is less usefull. going full caster is by far the easiest way of winning, priests CAN damage enemy units instead of healing, hte priest that costs 70 does single target strong heal, the one that costs 55 can only cast in a straight line but does an aoe heal (meaning anyone one step away ortagonal gets healed too)
one fun thing to do is to put one of your hurt units next to an enemy that only needs a bit of damage to die, the aoe priest can kill that enemy and the area of effect on your unit is a heal
the game can be won with no units lost on any map, though on the last that requires a bit of planning
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Defeated on the last level, got the final cutscene anyway. I hadn't defeated the dragon yet, and it was my first loss of the game.
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Still needs a little polish - others have made most of the suggestions already: Place own units, select which unit to move, switch between move/attack etc. But very close to a brilliant game :)
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Fun little game, but the ending is messed up. I died fighting the dragon the first time and got the "winning" ending, and then beat the dragon and it gave me the "losing" ending.
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A button to switch between attacking and moving would be nice. I keep trying to area attack things with my mage, but it doesn't work because when I click on a square that isn't inhabited by a monster it just automatically assumes I want to move there. Let me choose if I want to move or attack. As for spelling, just about everywhere. I assume you probably have a friend who can spell somewhere, have him/her look over it.
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Nice game, although it was a tad easy. Once I got the warrior pact early on in the game, the pirates and archers just walked through everything. The 'dragon' at the end though was tough. It's a good thing priests can attack, else I would have lost :p. Looking forward to a sequel :D