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You should have it at the end where we can save the picture at the end. I was able to save the end picture in the first one, but missed it in this one and I don't want to have to solve the whole thing over again.
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Why does the stuff light up when you get the right combination? Makes it pretty easy to just try different solutions until you find the right one. Kind of defeats the purpose of the game no?
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i don't know if it was planned or is an unwanted feature but when you put a block serie and surround it with crosses you get it deleted from the border list ONLY if that serie is actually correct...feels like cheating though
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Just completed this, Really enjoyed it but is there a problem with the mouse lagging? Also found that I ran out of levels just as I was getting into it. Looking forward to newer games in the future :)
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to mark the square as a known empty hold down space, also lv 24 is do-able, its just hard. took a few trials to get it right.
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The delay between moving my mouse and the cursor catching up makes it too annoying to play; sometimes it takes 1/2 to 2/3 of a second for the pointer to catch-up to where I moved it. If I'm moving from one corner of the a 10x10 to the opposite, it might take a whole second. Is there a way to turn off that 'motion smoothing' effect?
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if you are stuck on the one with the glitched vertical lines; the one with 6 horizontal but it says that the vertical lines are correct if you put a 1 before the 6 blocks then just get rid of the extra block and the level completes itself
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I'd LOVE a third! :)
This series is amazing! Nonograms + Amazing art + Greyed out numbers for less insane difficulty = Amazing game
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Great game so far, I love the concept and the production is pretty cool too. One thing I inadvertently noted, however, is that the mechanism that grays out the indicator numbers for each row/column can be exploited (e.g. if the combo is "1 4" it will only go gray if the player places the 1 and 4 in the correct spot). I think it'd be a good idea to change that so that a careless mistake might lead to an insolvable board. In other words, let there be no "free lunch" in the game. :)
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While this game's main mechanic isn't all that innovative (it's a nonogram, after all) the presentation and the stunning graphics did it for me. Gorgeous take on a classic. 5/5
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i really dont know why peopel are saying that the last level is impossible. i got passed it without cheating. it was not that hard tbh
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Finally completed it, and one thing: ALMOST all levels can be passed without cheating. Almost, because last one is completely impassable without it. If you take trial and error way in other levels you suck. 4/5 game, because of last level.
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Another great game - 5/5, that's for sure! I'll never get tired of playing these games, so please don't ever stop making 'em ;)
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Excellent puzzler! I feel like the "progression" is very linear though. It would be better if you could shape the outcome as opposed to simply completing every puzzle, I don't like the false sense of choice in the game.
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@JSilvis: Last level works for me. You've probably made a mistake, even though you checked it. Has every one of the hint numbers turned white? Any black ones indicate where your mistake is.