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level 5 had me going HA HA found you exit!...oh, HA HA...oh, HA HA...oh for a little bit till i had to tell myself to remember the placements. Really interesting game and great idea. 5/5
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The cake was a lie! Well, but the concept was very unique... And frustating. And unique. And colourfull. And frustra... ah well, you get it.
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I'm movin again out- *bosh* Ey what is this blocking? I betta go teh other way. *bong* LOL! Wtf is this!!! I'm going the other way! *bing* OMG!!! Why are there these things here? Lol. *Bang* No. Not green anymore!
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When I first saw the dot in the middle, I thought the game was loading. But then, it took a long time so I started poking the dot. And then I was like, "Ohhh..."
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Great game! It has everything I love: Insanity, confusion, puzzles, and even portal references!
I have lost count of the amount of times I've gone like this: "YES! I'm FREE! WHOOH- *crash*. GODDAMNIT! NOOO!!!
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this shows would-be developers that a simple concept can be a great idea. dont add anything! its the simpleness i enjoyed!
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If you want an easy way out of this just hit a block and colour it in with a washable marker, do this with all of them and you have a solved maze on your hands.
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Great game, especially for only taking 48 hours. it was kind of short though. If possible could add a level select screen and maybe some way to indicate where the exit is located without actually giving it away, if not thats not a big deal though.
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I wasn't sure, but then I got to the third one, "I hope there's cake at the end of this".... Never finished a game with more determination than that... but... the cake was just a lie :( 5/5 nevertheless
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I like how the main character is just as frickin' annoyed as the player is. Definitely worth playing, fun and unique.
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A portal referance!!!! How original.
Cool game. 5/5 for actually creating a new idea. Its not easy with the ammount of games out there.
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It was an awesome game I really enjoy it from the sound to the gameplay minimalist and beautiful really Congratulation !!! the only thing that I think was lacking was some kind of story but I'm not sure maybe it would be a bit too much ... well dunno but great game (48hours really :ooo wow)
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I really like the concept of the game...the gameplay is cool, and (while I don't usually like music in games), I think the banging-up-against-the-wall noises were cool. I thought half the fun of the game was trying to figure out where the exits were, and then how to -get- there.
One suggestion. The ending seemed kind of abrupt. It would be nice to have some sort of closure...even if it just is a level that looks like a cake, or something. I dunno. But it just sort of...ended.
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Fun but a bit overly simplistic. Pretty damn good for 48 hours. If you were to revisit the idea with more complex mazes, maybe a Portal/Shift-esque story line, and I think you have the new biggest escape game. Very very cool.
I liked the complete lack of instruction, I thought at first that there was some kind of time pattern on which barrier is up (like R,R,Y,Y,R,Y,R,R,R repeat) or something, but soon figured it out.
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I felt like a blind man; having no idea what was around me unless I ran into something. So I continually crashed into walls.
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I had so many moments when there was the exit about an inch from me and i just thought inside that ,,It can't be so easy"