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You know what i would like to see? A bonus system for completing conditions in battle, like an extra few souls for winning with full health, or a potion for getting pure critical hits, or a a couple skill points for beating the enemy before the second strategy phase, or extra exp/money for winning with low hp. Things like that would be nice, but it's still a great game, any flaw in it has already been said by others, so i won't say them again. 5/5
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get silence, faceroll until you get death spell, faceroll through wave after wave of the same monster with increased hp and WIN THE GAME!
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I think you should be able to see what a particular skill bought by soul points does. I mean, it's obvious that it's a health boost, but how can you judge if it's worth it?
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Shrines are incredibly powerful (the first dead end branch on the last island). Build one on almost every spot and you triple your damage. By that point it's easy anyway, with the shrines up I one shot everything except bosses who take a whole 2 attacks...
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the text in the cutscenes are extremely annoying because of their speed and since its kinda necessary to see the cutscenes i cant even skip it. could yo increase the speed of the text during cutcenes or make it all appear in a click as zeuser100 said?
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It's a pretty good game, though the battles lose their challenge, and get repetitive and a bit tedious pretty fast.
More variety in enemies, and more types of attack/spells for enemies might help.
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While I do agree with the 1 kill = 1 soul idea, The tournaments should be worth more than 1 soul. Since we kill more than 1 person
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It would be nice to spend your money on something else than potions. Someone should be willing to sell they soul for a handy sum..
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Shrines are toooooooo damn imbalanced! Drop them!! Killed evry Boss with a single Spell (Army of Undead each 5,5k dmg) and final Boss with 2 attacks. Also the first castles are toooo weak! Killing the castle with catas is done in 2 rounds, while killing the troops would have taken 10 or so.
Game was freaking easy and thus boring.
3/5
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the game is too long in my opinion. it also gets quite boring after a while, mainly because there are only a few monsters in every area so the battles repeat themselves.
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There needs more rhyme and reason for the sliding attack bar. Why is the "target" size seemingly random in one attack as opposed to the one just prior, on the same opponent? One moment it's big as 15% of the whole bar, the next just a small sliver. Add to that the frustration of sometimes the target being in the very beginning which makes it impossible to get a critical at times.
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:( game froze on my half way through then when i tried to reload my save is showed up as a level 34 and the second save was a level 12. neither loaded and never got it to work. game is a giant grind anyways. not worth the mass time required to get back to were i was.
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Small issue, I do all the side paths and knocked out the tournament as early as I could... which means that, with my level, I no longer gain Souls from the enemies I'm fighting... and since you lowered XP requirements, that means that I level up in these lower areas too quickly to have a chance at gaining souls off of the enemies in the next area. o_O
Dunno, kinda get the impression souls are a liiiiittle important near end game. :P
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Can you remove the thing that prevents you from obtaining souls from weaker enemies or please let us buy souls, its really annoying not being able to obtain any anymore.
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To developer - Gold and exp gains seem to be good (didnt play b4 changes) but i found that b4 i got the island where the king is i was unable to gain any souls all mobs i fought said monster was to weak to gain its soul (didn't spend time grinding just played it through) so u may need to look into the lvl restriction on gaining souls
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Seems glowing ambition 2 isnt working "tested using same atack before and after".
Btw if u wanna do the sieges the easy way just get 2 catapults to attack the castle directly and it will take 2-3 turns to win
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Game has serious balance and grind issues. Too many levels that are pointless and easy. Taking over a castle is very tedious and easy. Fighting generals are simply marginally longer battles and easy. There was way too much time spent trying to make the game big as opposed to focusing on refining the gameplay. Battle could be vastly improved both when you're "Lethal" and when you're commanding the army. In the end, neat concepts but poorly executed. 2/5
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This game reminds me of old-school Adventurequest before it got intense and stuff. (except with more spelling and grammar mistakes and less humor). Mind you, I still played it. I might not have done so were it not for the hard badges though.
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Good: Decent graphics, great soundtrack, huge world, lots of gameplay, decent story
Bad: Can't reallocate skill points, get really grindy really fast
Overall good game, I've been following the Lethal series ever since the first game, although it seems you're trying to pull a lot out of the series and you've already done a lot with Lethal.
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One more thing... your sword can be upgraded infinte times... But it stops changing the swors skin at lvl 10 where you get the black+white spiral sword. But to get there you will need like 500 + souls. Like i said, impossible to achiev without cheating... unless you enjoy torture lol.
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What determines army and catapult strength? It seems all so random. Perhaps some indicators of strength/status would help in this situation also.
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I seem to be stuck, I can't launch an assault because I can't build buildings because there is nowhere to build them.
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BOTD hunters, finish the first two levels, then play the yellow level 15 times or so. Then head south. Your progress will only update when you level up, and the enemies to the south are worth more xp.
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What idiot programmed the potion button. It says "use most appropriate potion" and it uses a 500 hp potion when I'm down 200 hp and have plenty of those to use.
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1. You don't need two different units for the first siege, instead you need to click frontmen twice. 2. Tournament can always be accessed on the Gosha island. 3. Tournament dragon can be killed by using silence every second turn.
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Finally finished the game after literally 6 hours of pure grind. When you get to the final boss it's not even interesting because you've cleared like 500 levels, so you're so strong you two-hit the last boss... Let me change my rating from 2/5 to 1/5 because after getting the final badge I didn't get any sort of relief, I just feel dirty and like I could've spent those 8 hours better literally staring at a wall.
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you should really just let us decide which potion to use.. if I'm missing 501 HP, I want to use the +500 potion, not the +5000 potion.