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What is the code for lvl 6? all i have is counts from the stairs yet idk if its 1 per step up or just the # of stairs from the bottom to the top... also an info on what the code is would help give some idea, even if it was a riddle
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wonderful experience cool hints generated into the map wish camera was locked smooth game play i give it a 5/5 for now would like to see little fixes. good job
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loved the atmosphere, it reminds me about doom from id XD
the last but one level is marvellous! congratz 5/5 as usual ;-)
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I'm sorry. I usually enjoy all of your games, but not having a cursor lock on this one just irritated me so much that I just couldn't set down and enjoy this.
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The horizontal view movement is way too sensitive compared to vertical. Still, very fun for a game made to learn the basics. The game is far from perfect, but it's beautiful.
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The game had no storyline or plot but it wasn't supposed to! For what it was intended for, which is a unity sandbox for the developer brontegames, it showed cleverness and good promise. Especially for sequels or new games using the same software. 5/5 no doubt. Good luck in the Future!
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Oh you demon >.< I spent ages on that last level, figuring it had to do with the lighting or something... Can't believe I didn't see that for so long -.-' That said, I love the game. The lack of mouse-lock was a little bit bothersome, but since nothing really required you to click other than the notepads, which locked your view anyways, it didn't get in the way much. The puzzles are great, and Bonte really did a great job of using 3D in this game. Absolute 5/5
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I usually love brontegames, but this one is horrible if only because of the no mouse lock. I can't stand playing this.
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Totally agree with the majority of comments here, fix the mouse as soon as you can Bonte, or this game will never get a high rating
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A note to the dev:
if you turn up the aniso level on the floor texture (the checkered one) in the second room then that blurring at a distance will stop :)
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I really liked the game too, just like the past Bonte games. Though sadly I also have to agree, the mouse needs to be locked.
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The room with the holes in it was honest;y one of the easiest O.o The hole missing was where you should punch in the number on the pad.
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The controls are too unintuitive (as many have said) both because there is no mouse lock, and because the looking around sensitivity is too high. I don't know what the actual gameplay is like because i cannot get past the controls.