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Walkthroughs are correct, possibly you are making mistakes when using them. People should stop making comments because they are stuck on the game, that just means its a good game. I like this game, gets the brain working a bit
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As boring as the previous few, can't be bothered looking at the walkthrough to perform repetetive actions. It's just not interesting enough
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A one little thing. A mute button for the sounds. (I know you can at least mute the music with the button in-game. :)
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So any bets on how long before *EVERY* BoTD is Balls?
Seriously though try to spread sequels apart more. I can't recall ever noticing two weeks having two games in the same series.
I freely admit I don't play the BoTD game every day.
Though I bet that darn Papa's (insert type of business) has done it if anyone has.
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Ugh.... glad I already had this one from when they did it four months ago, and then two months before that, and then three months before then... I like it when games I haven't played are badge of the day. Especially when they're not just variations of the same one, like the Papa games or this. I've come across some stuff I would have never thought to try and that's really what this BotD started off as. A way to advertise for all the non-multiplayer cash grabs and non-idle games on Kong.
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So original, so well executed, such a great game just like the first two.
The only thing more I could possibly wish for would be a level editor!
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here is walktrough to lvl 26
1,4,5,3,2,3,5,4,6,6,4,5,3,2,3,5,4,6,6,4,5,3,2,3,5,4,6,6,4,5,3,2,3,5,4
rate this up to keep this comment alive
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the custom balls idea would be awesome, and let the players publish them so other players can try to figure out how they did it. almost like a players pack thing
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I hope these "brain" games have an actual positive effect on your brain's performance cuz i keep playing them for the fun anyways.
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No no no, the ball needs to be rotated 45 degrees before I can accept it. everything else is perfect. *rotates ball* Thanks, this is great! *facepalm*
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Thanks for such a great game! Instead of giving you kreds, I would like to but an actual ball from one of these designs. If you get enough feedback, will you put some in production? :D
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For level 25 you have to keep in mind that flowers actually vanish after watering them for the third time. So first water the lower part once, then water all of it another two times, voilá you have big flowers on the top and no flowers at the bottom.
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"the end"(a few seconds later)"yep its the end"(a few seconds later)"really"(a few seconds later)"you still want more? ok, no problem.restart the scroll"(scroll restart) lol XD
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The difficulty progression seems erratic, with easy levels found in the middle of particularly hard ones and vice versa.
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If I could use the numpad to use tool 1,2,3 etc would be awesome. Like the series, but it's tedious - removing things in a certain sequence as well.
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oh, damn it, this game is good, but too short! it only took me like 5 minutes... Wait it's dark outside... oh no, it was 1,5 hours!!!!!!
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The logic puzzles are fun. The static design looks great. But the constant rotation makes me queasy, no kidding, and the ball-dragging is a pain. Reimplement the game without those features and I'd give it 5/5.
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I always like these games; they make me think ahead and they're challenging without being frustrating. I have one qualm, though: having to move the ball to the item I want to use EVERY time I want to do something. If you make another Factory Balls, could you make it so that all we have to do is click to button to effect the ball, instead of having to drag the ball to it?