Comments for Monsters TD 2

avatar for primalbaboon
primalbaboon

Jan. 11, 2013

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(-3)

avatar for dalewj
dalewj

Jan. 11, 2013

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(-3)

avatar for jayou812
jayou812

Jan. 11, 2013

Under rating threshold (show) Quickly becomes one of the worst types of tower defense games where strategy becomes less relevant compared to how fast you can click. From the fourth point on it takes too much clicking and scrolling of the screen to keep track of the multiple paths (another bad TD feature) and active switches, not too mention trying to keep up with building and upgrading towers. All of this could be solved by allowing object manipulation while paused.

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(2)

avatar for ChriXXX
ChriXXX

Jan. 11, 2013

Under rating threshold (show) realy unbalanced !!

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(-1)

avatar for ihatethisfing
ihatethisfing

Jan. 10, 2013

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(-5)

avatar for nobodywhocares
nobodywhocares

Jan. 10, 2013

Under rating threshold (show) If you want to change the graphics quality, right click during the intro (When it plays the little "Booblyc" developer intro) and you can select low, medium, or high quality. Helps a lot. ^.^

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(5)

avatar for dan1412000
dan1412000

Jan. 10, 2013

Under rating threshold (show) This game has a fatal flaw. Cannot beat the power outage level. The towers shut off for far too long and your Stop power does not regenerate quickly enough. Good concept, but some bugs need to be work out. 3/5

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(0)

avatar for SeanC29
SeanC29

Jan. 10, 2013

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(-5)

avatar for Bermann
Bermann

Jan. 10, 2013

Under rating threshold (show) That meny button in game is annoying because it is in the way for me to uppgrade my towers in an easy way.

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(0)

avatar for ssgs
ssgs

Jan. 10, 2013

Under rating threshold (show) 5/5 I like the inovative pathing where the creeps teleport and that I am able to change paths etc. Nice diversity of towers, though as ususal some upgrades seem useless (e.g., fire tower that gives money). Nice high difficulty level, I also like the low increments that skills give you. An extra level in a skill might give you just enough money to get one upgrade one wave earlier, rather than making the level really easy on a replay. All in all a faily conventional but highly entertaining TD game.

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(44)

avatar for KidGik
KidGik

Jan. 10, 2013

Under rating threshold (show) On some levels there is a place for tower at the right top, but the area to click to upgrade this tower is 100% covered with "menu" button. Really annoing.

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(0)

avatar for MrKitt
MrKitt

Jan. 10, 2013

Under rating threshold (show) on track 4 it hangs itself. i did it 3 times i finiished all the waves but nothing happens on the end and it says "wave 15 /15" and no units are there ... so -.-

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(-2)

avatar for callumtoby1
callumtoby1

Jan. 9, 2013

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(-3)

avatar for primalbaboon
primalbaboon

Jan. 9, 2013

Under rating threshold (show) major improvement on the first one.

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(2)

avatar for Karyuudan
Karyuudan

Jan. 9, 2013

Under rating threshold (show) Game is way to unbalanced , first there is the problem that the upgrades on towers are not strong enough on later levels , second the enemies that disable the towers are overpowered since you can't do absolutely nothing , if an entire wave enter you screen you can try and kill then with a spell , but if it happens to have at least one of then on the next wave your pretty much screwed. Game is good but need balance badly.

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(21)

avatar for nobodywhocares
nobodywhocares

Jan. 9, 2013

Under rating threshold (show) It REALLY annoys me that towers don't auto target the enemy closest to the exit. I can't even count the number of times I've lost only one life in a level just because my stun tower targeting the unit in the back and not the front...

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(17)

avatar for linty
linty

Jan. 9, 2013

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(-8)

avatar for Chubawuba
Chubawuba

Jan. 9, 2013

Under rating threshold (show) While I appreciate the strategic elements, there are a few levels where no matter how much you upgrade your towers, you can never defeat every enemy. Say for example the one with the two robot bosses. You have to use the plants to kill them, because your towers will not do it. Even with 100% placed and maxed out towers. And I see this in other levels too with non bosses. No matter what wave your'e on and how maxed out you are, you just can't kill anything. And it's not because you aren't using the special abilities, because it's in wave two and you can't get the special towers yet. Also, the skills aren't really worth it. Most max at 15%? That's not exactly a bonus. That's like kind of a bonus. Doing 50 damage and then geting a 7.% percent damage bonus? Really? Also, for a maxed out more money per kill, you dont' get a lot of money per kill. Ultimately, the skills, and HP of monsters and the EMP monsters need to be balanced more.

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(4)

avatar for Barfoed91
Barfoed91

Jan. 9, 2013

Under rating threshold (show) Suggestion: Under the "Awards" Menu, you could do so that we could see our process? Like "Kill 500 enemies - 254 so far", or something like that. Also the LAST WAVE flash is a bit annoying... Other than that, pretty good game :)

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(64)

avatar for Mjk_cz
Mjk_cz

Jan. 9, 2013

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(-9)

avatar for GoeyJoe
GoeyJoe

Jan. 9, 2013

Under rating threshold (show) lv. 3 full upgrade brown tower - he's not stronger!

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(5)

avatar for Quagaar
Quagaar

Jan. 9, 2013

Under rating threshold (show) I don't understand what I'm supposed to do about the guys that disable every tower on the screen for like 10 seconds when they die. Am I expected to just always have stop up, even when they're coming several waves in a row?

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(11)

avatar for Quagaar
Quagaar

Jan. 9, 2013

Under rating threshold (show) Huh, why are people complaining so much about the second level? It really isn't particularly hard. Nothing even made it to the last platform.

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(3)

avatar for Walkthrough_TD
Walkthrough_TD

Jan. 9, 2013

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(-11)

avatar for bigb1983
bigb1983

Jan. 8, 2013

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(-4)

avatar for ZeroLight34
ZeroLight34

Jan. 8, 2013

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(-5)

avatar for Karyuudan
Karyuudan

Jan. 8, 2013

Under rating threshold (show) Game is great , the only letdown is that there is not tower that can see INVISIBLE , at least not at first levels , and they are the only monsters that always pass for me , always have to use spells on then.

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(-1)

avatar for cannabiz
cannabiz

Jan. 8, 2013

Under rating threshold (show) not really much different from the first one eh?

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(0)

avatar for Dr0x
Dr0x

Jan. 8, 2013

Under rating threshold (show) Not a fan of TD's that just increase the number of spawn points to increase difficulty.

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(4)

avatar for d0ct0r_b4c0n
d0ct0r_b4c0n

Jan. 8, 2013

Under rating threshold (show) I think basic units should be worth a couple more coins, but other than that very nice TD game

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(2)

avatar for Xoff
Xoff

Jan. 8, 2013

Under rating threshold (show) Laser towers seem useless compare to other towers. The range of all towers are so small, especially against disabler monsters...

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(4)

avatar for lightekk
lightekk

Jan. 8, 2013

Under rating threshold (show) ... loading ... play (yes!) ... loading ... o.O

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(35)

avatar for Azwerg
Azwerg

Jan. 8, 2013

Under rating threshold (show) Well, I managed to pass the first level with 20/20 and don't think about monster rebalance. but IMHO upgrades could be available on every stage. It'll make the game not so hardcore for newbies and more interesting for skilled players. There is something to make better, but it's a really fresh and interesting TD for me. 4/5 for now.

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(39)

avatar for nothingpants
nothingpants

Jan. 8, 2013

Under rating threshold (show) Needs a graphics quality option.

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(20)

avatar for Dominus630
Dominus630

Jan. 8, 2013

Under rating threshold (show) Grey on grey background for costs you can't afford isn't very easy to read, maybe change it to red?

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(6)

avatar for charlieboneguy12
charlieboneguy12

Jan. 8, 2013

Under rating threshold (show) Hm, well it's okay but... The money you are given at the start isn't that much. I also wish there was a bit less health for the Joltik considering they were your first enemies, a tad unoriginal but you know what? It's still pretty good. 3/5.

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(6)

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