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Goodgame, I like the concept a lot. I had no problem with the bosses (2 units to farm hexes and rest to attack bosses). Level 15 was really hard (got as many hexes as possible, then made tanks at the top of the map and took hexes on the right side. Cloned tanks only and send them in a pack to enemy snipers and won) Yes the controls are hard, but after a while you get how it works. The main problem is that you can't really control what type of units you clone and use to attack with since you are just spamm-clicking. Maybe there could be an Adapt or Die 2, just with improved controls/commands and with a slower gamepace! A turnbased version of this game could be really nice 4/5
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The game gets stuck on the hint, "If you have fewer buzz-bots than hexes, you can DOUBLE-CLICK a buzz-bot to". It keeps showing that hint over and over until you disable hints.
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To everybody complaining how to beat the bosses, just attack the one with the highest damage. Once you get in his radius he can't attack you anymore. The key is to reproduce all the time and send one or two to make new expansions while the others are dying and reproducing at the same time, i.e. distracting the bosses.
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This game really should have zooming in and out, the scrolling is way too slow and paying attention on one group gets all others killed.
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Finally beat it...level 14 is definitely the hardest. You want to send off the 2 groups round the edges, continually reproducing. This splits the attention of the long-range enemy. Then converge on their main group and with luck you can duke it out and win. Final boss is easier, just take out range first. As long as you have 7 or more attacking and replenishing you should win (I had 13 by the end).
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I wish after we beat the game we could unlock a "super-mutant" with max everything and play through again without being able to reproduce. And a REAL level editor would be nice too.
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this game is terrible you should feel bad for giving this achievements when there are thousands of games that truly deserve it.
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I don't really like the game, I only play it for the badges. I'm just being honest, please don't dislike this comment.
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The name of this game is "Adapt or Die". Basically it says a lot about the people who can't cope with the different controls... if you do not adapt to the game, you will die. It's just like real life in that sense. Tough luck that the controls don't seem "fair".. life isn't fair. Adapt or Die! win.
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Stop crying about the drag and drop issue. It's a different type of control interface that is a challenge, and makes it not feel like every other RTS out there. Just because it's not as easy for your simple brains doesn't mean it shouldn't be a control mechanic. Just as your "bees" evolve, maybe you could evolve to learn a new way of playing.
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Nice concept, but doesn't work too well when you have loads of units. Also, in a couple of levels I kind of ended up in standoff situations which was pretty frustrating. Still, it was fun for the most part.
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Kinda good game,bad controls,some maps are just hard and you just reproduce blindly and I don't know how to finish the last level.All that makes it into a 3/5 for me :\.Sorry, I could have given you more if all that was changed.
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the whole evolution mechanics don't work very well in a fast-paced game like this. theres too much going on theres never any time to look over your units and decide which ones to breed. The controls are also really bad, I should be able to just click on something after Ive selected a unit, not drag. This game probably wouldve worked better as a turn-based game where you would have more time and could be more strategic about your decisions.
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Here's a fine example of how poor unit AI and unpleasant controls can quickly ruin a game. Not sure whether the BOTD was good or bad for the developer. One one hand, yay, exposure. On the other, now everyone knows how poorly they designed this game.
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Awful commands. When there is too much units on screen, impossible to make them do what I want because I cant select the units and give orders at the same time ! Unplayable -> 1/5
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You didn't actually release a game with controls this bad, did you? And who uses a lives-system on this sort of game? Sorry to tell you, but 2 wrongs don't make a right.
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Would have been an awesome game if it weren't for the controls. If ever something like this were to be made again I would suggest adding a keyboard control. Like each unit getting assigned a letter or the arrow keys being used to scroll through the units. Or both. Of course difficulty should be increased a bit.
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During the hard levels I would freak out that I was losing. Then I remembered that the enemies gate is down. Then I won.
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Ugh, I wish I could put the different families in groups so I wouldn't have to keep trying to find the right ones. I also wish the levels didn't auto advance. Won a level, looked up , looked back down a min later and I was dead in the next level.
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The concept, sound and graphics of this game are great. I would have loved this game. But moving/attacking is terribly awkward. Found moving multiple units virtually impossible. It needs a level restart button too.
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Controls could use some work (click and drag really doesn't do it for games like these, having to select all of my units then drag them to a target is really inconvenient when in most RTS games you can simply point and click). Other than that, great game!
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I can't get over the flight thing and can't get the badge. I watched a walkthrough and the guy I watched had a drag square yet I don't have one for some reason. And it won't let me drag onto the flight thing, does anyone know why?