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Admit it: 1) Mini-heart attacks when we see light that aren't coming from the pellets. 2) The ghosts are scary as heck. 3) We hate the moment when we escape a ghost and happen to ram into another one. 4) Forgetting which paths have the pellets. 5) We sometimes run in random directions just to avoid the ghosts. 6) We ship our seats when a ghost and you run into each-other from a corner of a wall. 7) We ask ourselves, "Where are the capsules to make me eat the ghosts!?!" 8) We feel sorry for Pac-Man for going through this everyday.
Amazing game, everything is epic, 10 / 5 Stars.
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Very original game! The hard badge itself isn't that hard once you know the score system (1st ghost = 200, 2nd ghost = 400, 3rd ghost = 800, 4th ghost = 1600). The best thing to do is to rush arround the map, not concentrating on one part/corner of the map, unless there is a power pill there. In that case, wait until more ghosts come so you can eat 3 or 4 of them (which will get you 1400 points for 3 ghosts or 3000 points for 4 ghosts). The hard badge requires you to complete 2 or maybe 3 levels with this strategy. Here is a video in which I show the strategy; http://www.youtube.com/watch?v=_vrzIZUs5rs
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Very interesting shift in mood and type of game just by switching the perspective. Good art style. Could use a map ;-)
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seriosly, in this game looking behind you is always a bad idea but im still constantly tempted too. that says something about the game. also the ghosts seem to be wandeering around aimlessly until you realize you're sorounded and fell right into their trap.
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this is definitely a more realistic view of the game, although in original FPS-MAN seeing all ghosts locations was informative, this game uses a different approach (loudness of ghosts and the glow). very well thought out 4.5/5
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2 suggestions
1: i think it would be a nice detail if you changed the eyes of the ghost when you ate the power pellet
2: i think an obvious expansion of this game would be different maps, so after every 2nd or 3rd lvl the map would change so you dont get too comfortable with the layout, to keep as much of the creepy atmosphere.
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I.. didn't now that Pacman could be so scary. I'll never see normal pacman with the same eyes again, now that I know how the little guy feels.
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This is a great game, and a good use Unity in general! The only problem I have is that the offsets of GUI features, such as the play button after dying and the mini map , make it so the GUI elements are mostly off screen. Also, a possible fullscreen feature in the menu would be great, as it would be so much more immersive and intense when you run into a ghost. (Screen.fullScreen = true) Anyways, I'm excited to see where this goes, especially as a fellow Unity developer!
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i dunno if anyone else likes this idea but it'd be funny if the ghosts looked super menacing and if you could hear pac man like all out of breath, scared as shit
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I surprised myself at how freaked out I was when I went to run away from a ghost and then another one was just "there".
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I think it should be more like pacman, with ghosts that move faster and can track you better, but you can see their position on the radar. Or possibly add it as a second mode.
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Great game keep up the gre- HOLY CRAP A GHOST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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That moment when you just eat a bonus....you chase a ghost and when you are at 1 nanosecond of touching him...the bonus is over
Yes I know what it stands for. I wanted to sum the game up in a snappy title and this gets the concept across nicely despite being technically incorrect.