Under rating threshold (hideshow)
Very cool just needs some tweaks, Best pacman remake, and its unnerving...the emotionless ghost hunting you down...looking behind....it could be around any corner.......oh gawd.
Under rating threshold (hideshow)
Almost completed lv 8 then got trapped by 2 ghosts. The game is good but I think there should be, before starting the game, 3 options of stages or more, this one and others that are bigger, so there would be more stages to explore instead of only one. Like a easy map , med map and hard map, something like this.
Under rating threshold (hideshow)
Really loving this game, great idea! It would be great to have some sort of warning sign, before the ghost eating power ends (flashing on the last three seconds or something like that).
Under rating threshold (hideshow)
This game has enormous potential. It's eerie and heart-pounding already, but adding in new maps would make it all the better. I played trying to get the badges, wound up playing for hours.
My score on the first run-through: http://gyazo.com/66c3de2fbec8482d8f8625439866abe0
Under rating threshold (hideshow)
Lol!!!! Oh Man I was scared to death, then the first ghost came and i was Like NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO It was really scary, and fun.
Under rating threshold (hideshow)
Can you make a easy mode where you get less points, but you can see the ghosts on the mini-map. I get the shivers sometimes on this game. o.o
Under rating threshold (hideshow)
This is really good! Damn Pac-Man, you scary. Would love to see further additions, such as lives for a start, and as other have mentioned, a top-down replay. Thought of taking on any other classics? Beserker for the Atari for example?
Under rating threshold (hideshow)
Dude this is honestly super well down. The music sets the theme. The lonely clanging of the pellets kind of gives you a sense of lost and alone. And the glowy sounds of the ghosts remind you that danger is close but you don't know where. I like it a lot. As a programmer, i'm curious as to how you did the ghost AI.
Under rating threshold (hideshow)
This is how I was for the version: 2D Version - "This is easy, I'm not scared, I can keep track of the ghost and outwit them." 3D Version(Unity, this game) - "Oh God! Oh God! Where are they, are they behind, are they around this wall, WHERE IS HELL ARE THEY?!?!?!" Yep, that's how I was.
Under rating threshold (hideshow)
Ghosts should blink or have timers on them so you know when they are about to turn back into their killer selves again
Under rating threshold (hideshow)
"Aww yeah! Completed it on second try an- THERE'S A SECOND LEVEL?!" Absolutely great idea though, very nicely done, I'm impressed. Keep up the good work.
Under rating threshold (hideshow)
there should be an option to enable if you can see the ghosts on the radar (easy mode) and an option to go without a minimap (hard) and an option to go wit top-view (practice) and an option to have no minimap and ghosts move faster (extreme) this was an idea hope it helps.
Under rating threshold (hideshow)
Blinky (Red) Is a persistent chaser, Inky (Blue) tries to ambush somehow, Pinky (Pink obviously) tries to pop out of a predicted location and Clyde (Orange) has no specific route whatsoever. I was wondering if that applied to this game as well?
Under rating threshold (hideshow)
Try to start the game with Internet Explorer 11, works there for me while it didn't start with Chrome or Firefox. For the Hard Badge: go around picking the coins and once you find the "blue sweet" don't pick it up immediately, instead wait for some ghosts to come near to you and eat them all. This is the secret of getting good scores. You will have to advance to level 3 at least to get the 25k points.
Under rating threshold (hideshow)
Having some way of knowing where ghosts are, at least within a short distance of you (on the radar?), would make a big difference. It just felt like I was walking randomly until one appeared around a corner. In PacMan the skill comes in seeing where they are going and how to avoid them or when to eat a power ball; in this version it's just luck, it seems.
Under rating threshold (hideshow)
The ghosts should strongly blink to let you know when they will change back. I got nailed a few times by trying to chance it. Nice job though.