Under rating threshold (hideshow)
The ghosts are like the grunts from Amnesia, one second they see you, then next second they're like, "What the heck was I doing again? Ah, screw it!"
Under rating threshold (hideshow)
All I know is, I was holding SHIFT to try and run, and pressing spacebar on random walls looking for secret Nazi/demon treasure and maybe an extra power ball.
Under rating threshold (hideshow)
Some people are asking for ghosts on the radar. Do not add ghosts to the radar. That would ruin the fear aspect of the game. The sound is warning enough. How about allowing us to look at the map top down before the level starts but then take it away? That way we could plan how to do the level before it starts. Oh and add fruit and possibly warp tunnels. Warp tunnels would also make it easier for ghosts to get you as well as aid in your escape.
Under rating threshold (hideshow)
So I'm playing the second level, and I see a faint red hue as I approach a wall. Thinking it was behind the wall, I decide to turn right. The ghost was to the right of me.......and I nearly had a heart attack.......
Under rating threshold (hideshow)
Here's a little tip to get the impossible badge: first, those who don't know, the more ghosts you yet in a row, the more points you get, so, first try to round them up. If you evade for a while and choose your paths accordingly, you'll end up having all four near. Then, just get the blue thingy and get them all. You'll get around 2k+ just on this. They re spawn afterwards, so just repeat the process and you'll get 10k+ just on the first level. Follow the same instructions in the next levels and it should be relatively easy. Tip: they go through walls when they re spawn, so careful! + So everyone can see.
Under rating threshold (hideshow)
@gamesrock226
the real pacman does the same thing; the first few seconds of the round. the ghosts' route is predetermined...so changing it might actually take away from what the developer was aiming for.
Under rating threshold (hideshow)
Very cool just needs some tweaks, Best pacman remake, and its unnerving...the emotionless ghost hunting you down...looking behind....it could be around any corner.......oh gawd.
Under rating threshold (hideshow)
Almost completed lv 8 then got trapped by 2 ghosts. The game is good but I think there should be, before starting the game, 3 options of stages or more, this one and others that are bigger, so there would be more stages to explore instead of only one. Like a easy map , med map and hard map, something like this.
Under rating threshold (hideshow)
Really loving this game, great idea! It would be great to have some sort of warning sign, before the ghost eating power ends (flashing on the last three seconds or something like that).
Under rating threshold (hideshow)
This game has enormous potential. It's eerie and heart-pounding already, but adding in new maps would make it all the better. I played trying to get the badges, wound up playing for hours.
My score on the first run-through: http://gyazo.com/66c3de2fbec8482d8f8625439866abe0
Under rating threshold (hideshow)
Lol!!!! Oh Man I was scared to death, then the first ghost came and i was Like NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO It was really scary, and fun.
Under rating threshold (hideshow)
Can you make a easy mode where you get less points, but you can see the ghosts on the mini-map. I get the shivers sometimes on this game. o.o
Under rating threshold (hideshow)
This is really good! Damn Pac-Man, you scary. Would love to see further additions, such as lives for a start, and as other have mentioned, a top-down replay. Thought of taking on any other classics? Beserker for the Atari for example?
Under rating threshold (hideshow)
Dude this is honestly super well down. The music sets the theme. The lonely clanging of the pellets kind of gives you a sense of lost and alone. And the glowy sounds of the ghosts remind you that danger is close but you don't know where. I like it a lot. As a programmer, i'm curious as to how you did the ghost AI.
Under rating threshold (hideshow)
This is how I was for the version: 2D Version - "This is easy, I'm not scared, I can keep track of the ghost and outwit them." 3D Version(Unity, this game) - "Oh God! Oh God! Where are they, are they behind, are they around this wall, WHERE IS HELL ARE THEY?!?!?!" Yep, that's how I was.
Under rating threshold (hideshow)
Ghosts should blink or have timers on them so you know when they are about to turn back into their killer selves again
Under rating threshold (hideshow)
"Aww yeah! Completed it on second try an- THERE'S A SECOND LEVEL?!" Absolutely great idea though, very nicely done, I'm impressed. Keep up the good work.