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Comments for Walkinator

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PamelaTorent

Jul. 14, 2012

Under rating threshold (show) You should made no penalty points and penalty points (if penalty points touch the ground then creature not passing gens to other generation) this way you could evolve walking stick or other walking creatures.

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(7)

Tyrran

Aug. 27, 2011

Under rating threshold (show) go FORWARD not BACKWARD!!!ssssoooooo hard but with a touch of improvement my backwards 'thing' will go forwards!

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(7)

Retrotranscript

Jun. 06, 2011

Under rating threshold (show) do the muscles expand or contract? someone answer please

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(7)

XCVIII

Mar. 14, 2011

Under rating threshold (show) Wow. Even if I hadn't before, I totally would believe in an omniscient creator after playing this game. Apparently, if I had created the world, it would have really, really, really sucked.

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(7)

smjjames

Feb. 10, 2011

Under rating threshold (show) Anybody getting the bug where sometimes a node will appear offscreen when you do random creature?

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(7)

BryceSummer

Oct. 02, 2016

Under rating threshold (show) Hey so I'm working on a new version of this game. For more info about that, and a link to a playable WIP version, go here: https://www.facebook.com/brycesummer/posts/1201287509933238

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(5)

Developer response from BryceSummer

If you have any suggestions, bug reports, feature requests, or cheese -- let me know via shout on my Kongregate profile, or reply to the facebook post, or email me at brycesummer (AT) gmail (DOT) com... Or telepathically send them to me. That last one might not work though.

smjjames

Mar. 03, 2011

Under rating threshold (show) It's really trial and error and on top of that, it is random every time you start a new 'generate animation' evolution line. The main issue is that there aren't proper joints and the sim doesn't know how to use limbs properly. There are alot of things that aren't perfect about it, but it definetly deserves a sequel with upgraded capabilities.

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(17)

DeadlockX47

Aug. 08, 2011

Under rating threshold (show) How bout a longer track? Maybe a unending track. RATE + so developer can see.

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(25)

Moka142

Mar. 06, 2011

Under rating threshold (show) I like my caterpillar just fine...

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(16)

3pedro3

Jul. 28, 2014

Under rating threshold (show) My creations always end up like a meatball

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(6)

blade312

Mar. 07, 2011

Under rating threshold (show) I have a suggestion,i think there should be rigid bones,maybe skin(so you can have where bones do and don't move),or bones going over muscles + So creator sees!!

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(23)

Ragnorock

Dec. 09, 2013

Under rating threshold (show) I feel like a monster when watching my creations go. It's like they are suffering.

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(6)

bren9874

Sep. 07, 2013

Under rating threshold (show) needs... ability to fly xD

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(6)

wolfling101

Aug. 18, 2013

Under rating threshold (show) Wow even a random creature in the form of a triangle moves faster then my human. (The human wasn't smart enuf to know how to use his legs properly.) I even gave it arms it could move to stand up again if he felt what was it's own mistake because the legs where ultimate :)

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(6)

lanceluvsboom

Feb. 15, 2013

Under rating threshold (show) apparently I'm good at slime physics.

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(6)

UltraPeppered

Sep. 06, 2011

Under rating threshold (show) Wait for generation to learn to walk with your creature if you dont want to see your creature having epilepsy crisis.

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(6)

different55

Jul. 20, 2011

Under rating threshold (show) My first ever creature started with triangles like the instructions said and actually ended up looking and acting similar to a human. This is an amazing game and and instant favorite.

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(6)

atchel

Feb. 25, 2011

Under rating threshold (show) My `Creatures`All appear to be suffering...

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(6)

ninjacloneXD

Jan. 25, 2011

Under rating threshold (show) rofl i made a snake and it ended up moving like i fish but on land

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(6)

wackieboy

Apr. 08, 2012

Under rating threshold (show) If you make a Walkinator 2, which you should, I have a few ideas: be able to control more what the generator generates, such as connecting muscles in groups, such as if I built a knee with multiple muscles to bend it, i could perhaps set all those muscles to group "A" and when one of those muscles is moved, the others would move with it. Maybe things like set how related muscles are with limits that the generator would remain within. It'd be useful if nodes could go closer together, so I could make two legs over top of eachother that would work together instead of trying to build them separate, because things can't really walk like that, and it would somewhat add a 3-D effect in the creations. of course, also simple things like larger build area and hazards/terrain settings would be great :) great game by the way, 5/5

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(15)

Arendos

Jan. 29, 2012

Under rating threshold (show) There's nothing quite like spending 10 minutes building a replica of human legs only to see them fall over and pull themselves by moving one foot.

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(14)

Gothic1202

Jan. 26, 2011

Under rating threshold (show) half the time i feel like yelling "WHAT HAS SCIENCE DONE!?" when i make a creature...

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(14)

jojomat1

Nov. 05, 2010

Under rating threshold (show) If this was a school project I wonder what a professional system would look like.

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(14)

Goldenfirehero9

Nov. 19, 2017

Under rating threshold (show) I made a stick man and it transformed itself into a triangle.

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(5)

GameEvaluator

Dec. 21, 2010

Under rating threshold (show) see evaluators look slowly and think good in the game before evaluating , but me no no no i wont think at all i rate 50000/5 . btw game is EPIC :)

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(13)

river55tt

Apr. 07, 2012

Under rating threshold (show) i meant that you can copy a group of nodes and add it somewhere else in your creature. You then can connect two identical wheels together. Why are you so hateful? Also add it so you can not edit another persons creature so there will be no "bad" copying. Isnt that a good idea?

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(5)

Scarecrow472

Jul. 24, 2013

Under rating threshold (show) Even the computerized program can't QWOP...

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(5)

debleb21

Nov. 13, 2016

Under rating threshold (show) My muscle-and-bone train looks more like a rhino with a hat on when it walks .-.

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(5)

1is2and2is1

May. 30, 2016

Under rating threshold (show) I made a "tetrahedron"... It got 700+ by dragging its butt on the floor.

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(5)

LunaTaceo

Dec. 11, 2013

Under rating threshold (show) My creation tends to turn itself inside out and sidle along the floor. O_o

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(5)

Diggey

Jun. 25, 2013

Under rating threshold (show) Highest Performance: NaN I guess I must be getting better at this

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(5)

Markar24

Jun. 14, 2013

Under rating threshold (show) Yay, maan this is awesome!

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(5)

TheMapmaster

Aug. 30, 2011

Under rating threshold (show) Ooookay... got working feet... and they're running away from each other. How fun.

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(5)

TheMapmaster

Aug. 30, 2011

Under rating threshold (show) It's disturbingly difficult making a realistic - ish pair of legs that don't implode immediately and jiggle.

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(5)

namematthew

Jul. 17, 2011

Under rating threshold (show) mines trying to rip itself apart

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(5)

SC1887

Jul. 17, 2011

Under rating threshold (show) Nice to see a programming like style so you can make your creatures jump instead of falling on the ground as if they are having a seizure.

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(5)

Drawnman2

Jun. 09, 2011

Under rating threshold (show) I dare ANYONE to make a dog that can walk normally and post it!

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(5)

antoniorubio

Mar. 20, 2011

Under rating threshold (show) It amazes me when I make something that looks like it will never move and the game still finds some way to make it work. 5/5

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(5)

blade312

Feb. 10, 2011

Under rating threshold (show) @smjjames it might be in pain when its red

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(5)

TopMaster360

Jan. 29, 2011

Under rating threshold (show) I made a stick that just sits there.

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(5)

blueboy0807

Oct. 02, 2014

Under rating threshold (show) 43495 preformace. OMG :D

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(4)

Emitheoks

Jul. 12, 2013

Under rating threshold (show) I am very afraid of what the random creature button just created.

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(4)

MrBright

Jul. 27, 2010

Under rating threshold (show) Undo and Redo , Pl0x?

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(77)

camo5

Dec. 10, 2010

Under rating threshold (show) it seems to me the muscles randomly do what they please. It would be nice if we could control them a little more, like have them flex and unflex at regular intervals?

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(11)

Geenf11

Dec. 20, 2010

Under rating threshold (show) Blobs are more effective then humanoids...

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(16)

mark_2000

Dec. 11, 2010

Under rating threshold (show) there should be a mode where you make 2 thingys and RACE THEM!!!!!! if you like that idea press + if you are juelless of my idea press - you don`t HAVE to vote + but if you do that might actually happen. -thank you all for voting-

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(57)

AtlasRedux

Jul. 07, 2012

Under rating threshold (show) For a more advanced version of this, check out 3DVCE. It works a little differently and has to run for hours as it actually are based on a form of "DNA" and real evolution of a 3D creature, or just check videos of it. However, this is pretty friggin' sweet for a Flash concept!

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(4)

sirmentio

Sep. 02, 2012

Under rating threshold (show) Lol it is fun to mess with the nodes and muscles with this game, you can make something like a wheel or something like a thing with a tail i think i give this a 5/5 because you get to experiment with tons of things.

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(4)

ummumm2

Jun. 10, 2016

Under rating threshold (show) Make a save feature. Even if its just a text file that the user has to keep.

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(4)

badsbe

Oct. 14, 2011

Under rating threshold (show) I can't make biped stuff =C

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(4)

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