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Just when you thought this game couldn't get any worse, they cave into the demands of a small handful of elitist gold-buying players and make the dungeons (which they already played through and won't play through again) harder, thereby pissing off the free-playing majority, but at the same time increase the drop rate of rare items, thereby decreasing the value of items already purchased, but just so happen to also release "red items" for the elitists to piss more gold away on, thereby pissing them off too. Screw you COG. Be damned if you're ever going to get one cent more of my money OR one second more of my time.
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I blow real money on an orange hero card. I get an agility hero spawning with one defense skill and one attack skill. I am NOT at all pleased. I play for a bit. Orange agility hero gains ZERO xp from Military Academy. Zero xp from Main Quests. Two hours of play time and is still 0/30 for xp. I am seriously displeased.
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when assigning cavalry units to a hero, why does the no. of units half of the max number of units that the hero can command?
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they've managed to ruin the game with this last update... if you can run 60 hell + dungeons you're in all orange equipment now, making alliance wars pointless for anyone else, and the 5 level range for exp means it's a total pain to level up a new hero, it's not fun running level 10 dungs with your leveled up heros just to bring up your new one. They've destroyed the balance of the game hoping to squeeze people to buy red items now.
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@ToxicW33d: that's not health. It's like in HoMM - it shows the number of units on a stack. Thus, you should assign additional units after a battle where you have suffered casualties. "Max all" works well for that.
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this game sucks hate the way the guys are played if they die they loose crap ton of health when u send them into battle again nd f they get attacked there health isnt the same so you shuld really fix that
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What did just happen? I had two more dungeons to run on hell. but suddently i got the hard badge when i was in the middle of the third one. I guess now i can quit playing this everlasting repeating game.
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S5 has an internal error when you try to fight the final boss of a dungeon or when you try to look at the score in the ranks tab. Crashes anytime "Score" is used.
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The concept of being able to actually do stuff while building yourself up is quite good. The problem is that it is poorly executed. Its difficult to get into a story when constantly facing grammatical errors. The units are controlled by A.I. which ruins the strategy of the game, and the fact that the A.I. is stupid, attacking enemies who have the advantage, only worsens the battles. I get the feeling this game really could be something, but need serious cleaning to be considered "Good".
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This is some quality workmanship, I must say. Connection errors, stupid unit AI and upgrading an archer with a sword (somehow). Congratulations on a new low in money-grubbing "free" gaming. Who else was like, "Awesome! A new game got badged! Oh, great, not another MMO...
Sheesh, I'm surprised you don't have to pay gold to write a comment these days....Why should it even cost silver? Skipping cutscenes shouldn't be something we have to suffer for - it should be free.
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PROBLEMS I'VE ENCOUNTERED: Horrible grammar and misspellings on quests and descriptions, frequent server errors, down time, lagging, confusing set up, too many controls (many of which are unnecessary or annoying), and overdoing the graphics where they don't need it while ignoring the parts with bad graphics. These are but a FEW problems I've encountered. Unfortunately, there are many more. 4/5 because I feel nice.
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Just noticed: the copper mine makes coins. Seriously, look at the info bar when you click on it for collecting the stuff.
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@ Jayy92
You did something wrong. You forgot the increase in time for the levels above 70 or 80. Not everyone will play 12 hours a day. Even if he does so, it will still take few hundred hours which is a rediculous price. Add the month to get to level 60 and you'll have a good 3 hundred ours. That's more than 10 full days of your life... It takes well under the one third to finish San Andreas. And it does get repetitive - wich was a big point in my comment.
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I'm one many people that are tired of the slow progress of the game and are ready to quit it after over a month of playing. It is highly inconvienient the fact that the higher your level is the slower the progress gets.
If i'm level 60 and go up 1 level every 2-3 days it's gonna take 80-120 more days to finish it! And we are talking 2-4 hours of gameplay every day. The exact same gameplay every single one of those one hundred days...
Show some mercy... :(
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Or if they let you choose the number of hours to train at the necropolis or arena, resource gathering at sacred trees, etc ...
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This is almost everything I'm looking for in an fantasy MMO/strategy hybrid... now if the silver shop just had some more or better items...
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@utnapishtim there is a small chance of getting gold key in D60 hell (close to 57) and you could just buy the keys if you wanted to.
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Hey I was wondering if you could make a trade window or something since not everyone has gold and it makes it hard to trade someone. TY :D
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Looks like they fixed the API; I just logged in to Server 4 and got awarded the first two badges (I'm level 29, so haven't quite unlocked the third dungeon.)
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Guys, the API in this game isn't working. Thus, none of you are getting any badges. To get the badges you're going to have to send a bug report. For the first one, just send a pic of your castle, for the second, send a pic of anything with your hero level in it. For the third, you need to discuss with the kongregate admins to submit 2 pictures for the bug report.
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Why is it that; i have completed 2/3 achievements.. But yet none of them have popped, and i have been playing this game for about 2 weeks now. Any ideas?