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this is the first game where I start yelling "YESSSSS! YESSSSSSSS!!!! YESSSSSSSSSSS!!!!!!!!!!!!!!!!" every time i see a checkpoint
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The sliding blocks + spikes part is too hard, since the "contact zone" of the spikes is bigger than the spikes themselves. Sad to say I won't see the end of this game. Very nice concept though!
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yeah its fun
for the first 10 mins
the next 20 are a pain in the ass, as of this comment, i havent finished it yet and have no freaking clue how close i am to the end, right now the only thing keeping me playing is just beating for the sake of beating it
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I played this game in the past. Now that I want to play it again, for some reason I am only getting a black screen. Help? Other Unity games function normally.
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For some reason the ending made me twitch... This is a great game overall, but good golly, what a wicked sense of humor is in the developers!
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Does anyone else experience lagging? Sometimes it stops and then the line doesn't curl just breaks and jumps and it often messes up my progress :(
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I've seen many games with a tragic end.....BUT THIS TAKES THE CAKE!!! THE LINE DIES IN THE END THEN GO BACK TO THE BEGINNING!!! 0_o....Priceless.
But why do i feel trolled.
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Anyone know how much more there is after the spikes and yellow boxes? I kind of want to get the badge, but I am also starting to not care anymore.
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Why spikes kill you when you are not on spikes? I mean near edge of grey, but still on grey :( Shouldn't the spikes be to kill you, not grey?
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One of the most difficult medium achievements I've done, it's very nice, I liked the challenge. Those 15 points didn't just throw themselves at me. 5/5
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Jikes! again and again Ha ha ha
For some undefinable reason I had to giggle every time I fell.
A real nice game to keep them eyes and mouse movements in-line. :+)
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I didn't expect so many bad comments about this game... I just played it, and I found it really really nice. Yes I got stuck here and there, but I think some challenge is part of the fun in a game!! Otherwise it would be just like looking to a shortfilm. I didn't find it too long: certainly not a one minute game but nothing bad in that. Not boring: at every stage there's a change, and discovering which was the new twist every time was just fun. To make it even better I stick with the people that requested a progress bar and I'd find useful the ability to save the game and quit, to finish it some other time.
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Four flaws: No progress bar. I always wondered how close I was to the end. It sometimes gets very hard, then you just go easily without dying after finishing it. Checkpoint distribution: There are some checkpoints very close to each other, then you may find the next checkpoint miles away. Jumping system: There is no reflection of the angle of the platform you land on. Also sometimes, you can't really know if you'll be able to jump or not. -0.5 for each, 3/5
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And you know, what is the worst? I completed this shit, but never got the badge. And why is this shit lagging? Maybe giving it a 2/5 was an idiot thing by me. Extremly overrated!
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Very bad game. How can someone create a sh*t like this in a great game engine like Unity? In the bigining it's fun, after that it's boring and near the end it's frustrating and makes you angry, very angry (the boring effect remains). The music makes you much angrier (fortunately you can mute it). 2/5 just because the idea is good.
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a neat concept that goes on way too long and gets awfully frustrating. sometimes you just slide right of steep slopes, and when stuck on small platforms it becomes impossible to tell where you are in a bounce. It's impossible to unpause the game without messing up your current position. This game definitely should have used a stage or level structure instead of one indefinitely long slog.
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I liked this game for the most part, but there was a few issues that just hurts it quite a lot. First of all, the hitboxes on the spikes were pretty terrible. around 80% of my deaths were due to getting impaled on a spike that clearly wasn't touching me. Some kind of progress bar or level numbering would also be nice since it's hard to feel any sense of accomplishment when the game just goes on and on and on without pause. Finally, it started dragging a bit by the end, and by the time you brought out the giant spikes (which were functionally identical to regular spikes given the design of that part of the game, since missing a jump there would have been instant death regardless of the size of the spikes) it just got dull. Overall, good concept and nice aesthetics, but you flubbed the execution a bit.
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The Unity Web Player is not currently compatible with the operating system that you appear to be using.
AAARRRGGGGHHHH!!!!!
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Well seems the demo version, the line is black, and this one, the line is white, sigh, first time in awhile i failed to earn a badge of a day.
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Excellent idea and concept and the initial challenges were unique. However, when you started to lengthen the game by combining said obstacles into every possible permutation, it seemed self-serving. In addition, the conclusion seemed too abrupt for a game 20-30 minutes too long.
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omg this was SOOOOO long! I kept thinking i was almost done, and when i was done i got teleported back to beginning -_-, I died trying to read the text and move my line =( challenging puzzle though =) 5/5
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I'm sorry, but I have to give this game a 2/5. I give you props for a good/unique idea/concept, but you lost it with how long the game was. Lost it's fun factor long before the game was over...
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I don't know if this game is "fun" per se, but this is definitely an interesting new idea, and every part - the programming, music, and level ideas - was clearly well-crafted. If I owned a game company, I would ask if I could hire you all. Unfortunately, I am merely a gamer, and this was not a terribly fun experience. The biggest problem was the high difficulty, the few checkpoints, and the slow respawn times. That combination made it very frustrating to die, and you're going to die a lot in this game. 4/5 anyway for skillfully crafted game.