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They say that civilization was born when the first man threw words instead of rocks. Never has this been more painful a truth than in this game.
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strategy for bridge battle (story) position you spear militia in a shield wall at the bridge. You want to get to the bridge before they do. Hold out the bridge and whittle down their forces. Then advance on what is remaining( For me they were right outside the bridge) and outflank them. Btw love the game. The only thing that I wish they had is flanking and battleing from the side instead of just front and back.
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i have a idea for second game
it will have count em 5 countrys army durrin WW2
the brittish American jappinsie soviet and chiniese and I came up with basic American thing
shotgunner has to be nexted to a unit to attack (Short ranged)
sniper=artcher
rifle can attack 2 away
grenadear launches aoe attack 2 sqares
plane is like cavalry
figiter plane is anti plane plane
only few can taunt
grenader cant taunt
plane can shoot and bomb istatd of tant
jap infantry can bozai charge and act at 1 range no taunt with a bayonet
ak 47 with full auto blast and bayonet so no foxhole or trenches
jap milita can dig a hole and when enemy stps on it they take heavy damage because of landmine that is a bomb that u have to hit with hammer
and that's that
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game stupid, On the normans battle, I had 2200 troops against 500, just by shouting he won the battle, bravo. He must be the dragonborn or something
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This deserves a sequel where the morale affects their attack and/or defense instead of making the troops flee when the morale is low. 5/5 nonetheless.
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This game is a favourite of mine from some years ago. A must have in your list of turn-by-turn games; most of which I'm not a fan of. It's so fluid and seamless almost... except when you give a command to fire, you follow the sequence and the game freezes so you have to refresh... -sigh- atleast I hadn't devoted a lot of time into it yet. =] __STS
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Like the art, music, and some game play, but the archery needs clearer instructions, and the "minigames" are not interesting.
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Here is a very solid Norman battle plan: Get 4 archer divisions and the rest footmen, set the archers up one to each row, at the four highest concentration lanes, have half the infantry set up in front of the archers, and the other half four spaces back. Have all archers barrage the enemy, with everyone else taunting. Confirmed that it works, about 300 lost, the entire enemy army dies or fled.
Tested on normal, large battle, all three maps.
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umm ok so i play norman vs norman with 5 knights and 5 MTA, the enemy is same... and the result is Death: 970 in my army and 4367 in enemies whoooohooooo one of the most decesive battles in history! if this is a real battle my name would written in history books as the best general :v
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This game would be excellent if it weren't for the min-games for combat. At least an option to turn those off would be good, leaving a virtual dice roller to do the work would be good. I am no good at any of the little battle minigames, and would much prefer to just order my troops to strategic positions.
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WOOOOOOOOOOOOOW I lost because that one last group of English taunted when half of my army is still alive... WOOOOOOOOOOOOW