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Knowing that the solution is unique is actually a big help, though it's hard to explain how, without drawing pictures. Executive summary: you should always draw paths that leave the least possible amount of white space between that path and the edge of the puzzle or the stuff you've already drawn, as appropriate. Why? Here's an example. Call the first two squares on the first row A and B and the first two on the second row C and D. Suppose, at the start of the puzzle, B and C are black 3's, A and D are blank and there aren't any other black 3's nearby to confuse things. At first sight, there are two possible paths: B-A-C or B-D-C. But, if the real solution were B-D-C then B-A-C would still be possible (no other path can reach the corner) so the solution wouldn't be unique. But the solution *is* unique, it must be B-A-C and, further, square D must be a part of some other path. I've tried to explain that as well as I can: I hope it makes sense to you as it's a really useful technique!
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Astonishing !!! That's sound really like an innovative concept in "brain plowing" game.
Just a bit frustrating when the computer lag and you're kicking your high-score !
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pretty good game for the reasons listed in the top-rated comments, but I would've liked a soundtrack. the easy levels were a bit boring because of this 4/5
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If you like these and want more, significantly harder ones, check out http://www.amazon.co.uk/505-Games-Pic-Nintendo-DS/dp/B000SZ297Y the game is called PicPic and it's for the Nintendo DS.
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adforable pics love conceptis make volume two i sugestiong its hardd to remember that to erase part need to retrace keeps messing can u fix that in volume 2 k thnx bai :)
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I think it would help if we knew what we were drawing first so we have an idea of the picture. As others of said it is hard to tell the picture till the end.
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If i was told to draw as many things with a 10 by 10 grid as i can i could do possibly 3 things, alot of creativity in this
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definitly should have a button to disable the nuumbers or at least make them go away when you finish because the only time I see what it is is when it shows you in the small box.
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While not totally original, this is the only one in its genre of games to have badges. Which is surprising to me, I wasn't expecting this sort of game to get badges. The only issue I have is that it is a too tedious badge. It would be better to just record a single solved for each level. It's not that there is really any difficulty in solving the puzzles, the time to solve all of them is -.-
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Really fun game! Each level was fairly easy but still with some thought process, really hoping for a harder sequel sometime! 5/5
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I'm disappointed that you set your stage.scaleMode to NONE. I tried to zoom in for the 20x20 ones and while the embedded object got bigger, the puzzles stubbornly stayed the same size.
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Game was simple, but pretty fun. Another installment with more challenging levels would be greatly appreciated. Rated it 4/5 because the blocks in the later levels were not incorporated in such a way as to allow visually impaired people like me (and virtually everyone else) to see easily. I had to squint to see some of the numbers in the final level set. Good job though making this game.
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Good game, don't see what the pictures are before it tells me though!!! xD Thought the badge needed to be a hard rather than a medium, considering how much you have to do to get the badge. I understand that isn't the creators fault though, that's why I'm giving it 4 stars!!! (lost a star for the difficulty on backtracking a line and having to select a new game rather than the option to move onto the next level upon completion of one)
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uhm... for this game keep easier, start by the smaller numbers, then go growing going by obvious ways, trying to paint the most of the white squares, if you have doubt in a part, jump it and start doing another side of the picture. The pictures which was hardest to me to see: Level 1-8 is a window with a guy in pink, and i don't know what is that in yellow; 2-2 have a yellow flower and 3 blues; 2-6 is really hard to understand without reading the name(hight heels); 3-3 it's an humanoid monster with a city on the background; 3-5 has a woman mounted on a giant chicken; 3-7 have a man(old?)with a dog and a tree, apparently at autumn. This game is really sample and it's easy to understand the images(the most of it). my time on 10x10 was something about 45s, 15x15 1:30 and 20x20 4 minutes. It's relatively fast compared by the amount of squares in each level and the difficulty of the game. You cannot miss any square or something is wrong, perfectly planned against mistakes of the player.
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Lovely game; i agree with the next level button. Also, it would be nice if the larger levels actually became larger, not the tiny numbers i have on my screen now. Only real downside i have is that the difficulty stays the same, just with more squares.
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This is art! Not two holes in a piece of wood. :) 5/5 fun and entertaining, the only thing missing this game is a relaxing music! Good job, really :)
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if anyone interested, how much time you need to finish all levels:
1st level: ~30s per image = 5min
2nd level: ~1:30 - 2:00min per image= 15-20min
3rd level: ~3-5min per image = 30-50min
Sum: 50-75min
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Alright I figure out a strategy. First activate all 1's and connect the two's. Then look for bigger numbers that have only one possible path (a straight line) from there it becomes much easier.