Under rating threshold (hideshow)
There should probably be a "geek mode" where the other squares constantly try to move away from you instead of bouncing randomly... :)
Under rating threshold (hideshow)
Die876, have you ever heard of a metaphor? The concept has everything to do with love. Maybe the game is boring because love can... get boring. Just ask married couples that have been together for 10+ years. Or google '7 year itch' ;)
Under rating threshold (hideshow)
In life, the ones we love make everything better. Friends and companions add a quality of light to something that would otherwise be meaningless. Life is all about your relationships, and it's true that if you get too close to people you'll just get hurt.
People move. People change. Everyone does it, no matter how much they hate it. It's not cheating to move from friend to friend. No one can guarantee a return after a goodbye. That is a sadness of life, but from this is the great thought drawn as we all have heard in the old adage: "it is better to have loved and lost, than to never have loved at all."
Under rating threshold (hideshow)
Finally, something utterly original and utterly wonderful. 5/5. please make more games in the future, kongregate needs more of this.
Under rating threshold (hideshow)
to be honest i really didnt like this game, it was boring and always the same- how could you call that love.
graphics-4/5(i dont care about graphics but still nice effects)
concept-2/5(has very little to do with love, so a terrible outcome of what it was attempting to achieve)
gameplay-2/5(the gameplay is terrible and never changes)
overal-2/5
i would like to see new features and mabye game modes, however considering the game is called love, the hardest emotion to put into words, i would try to better represent that in the game as this seems to be what your attempting to show through this
Under rating threshold (hideshow)
Introvert Mode-Slight Happiness from being alone.Extrovert Mode-Extra happiness for being around people(or in this case,squares).Awesome game 5/5.
Under rating threshold (hideshow)
Nice game. Easy to play, hard to master, love the sound/music and the symbolic nature of the game. Also, cute/funny tips when you die/lose/get hurt.
Also, my max spinning speed was 666, so does that mean I'm a bad lover, that I have bad taste in lovers, or that I love dangerously? Lol.
Under rating threshold (hideshow)
I have to say, this is the most interesting gameplay idea I've seen in a long time. It's a welcome change from the usual bang-pow-boom-splat-dead stuff I've been subjecting myself to lately. That said, I thought I noticed a good bit of slowdown when I had three or more objects in orbit around my little blocky avatar thingie axis. Is this intentional or just an engine limitation?
Under rating threshold (hideshow)
What makes this game really great is that a simple concept is both addicting and coupled with a deeper underlying meaning. The "tips" shown on the score screen are a clever touch as they not only help in bettering the score, but they are also somewhat thought provoking. They're is potential to expand the concept, aye, but a great game nonetheless.
Under rating threshold (hideshow)
I love how the game is super stressful when you're not loving anyone, but immediately becomes easier with even one lover. Nice job. There's a lot of metaphor here.
Under rating threshold (hideshow)
This game doesn't work quiet when I have score more than 1000 and die it doesn't submit just starts a new game. The color and music decorations are pretty good still after playing for 10 minutes it starts to get boring and the idea is weak (be close but don't touch). The hardness is increasing by score and how many things do you touch (if you touch all 6 then 7th cube will appear (green light)) and I loved it. Overall score 4/5 ;p
Under rating threshold (hideshow)
Love: Because polygamy is awesome! Seriously though, great game; 'artsy' stuff like this is a real gem if you can find it ^^
Under rating threshold (hideshow)
Btw it makes it easier if you stick to one square and follow it around. Another metaphor or gaming tactic? You decide.
Under rating threshold (hideshow)
absolutely fantastic. I genuinely doubt that this is the first game you have written, the way you manage the UI at the menu, as well as the way time feels to slow down later on, is very well done. I applaud you.
Under rating threshold (hideshow)
With all the good suggestions about new possible "love" types, you could use different shapes to differentiate the ones who will be interested/repulsed by you. Or possibly, over time, the squares change into different shapes based on being around you - like they become circles if you're around them a lot, but some of the circles turn into triangles if you leave them or get closer to others. And then over time they'll return to being squares (unaffected by you). As others have said, there are a lot of possibilities here (adding obstacles maybe? or having the background/environment change based on how many connections you have, and so on?) and it's exciting to imagine what you'll do with them. :)
Under rating threshold (hideshow)
I like how all the other squares spin when you're not around and stop when you are. Shows how much they really think of you. ;)
Under rating threshold (hideshow)
This game is Stoic. It implies that pleasures are always countered by consequences. Sex and drinking are fine until you encounter STDs and hangovers.
I prefer Epicurean teachings. Avoiding pleasures altogether is not a way to live. Rather, Epicurus taught that friends and food were all that were needed to have a good life.
Under rating threshold (hideshow)
Love seems to become an addiction here. The thirst for love and to be together with other people are basically without an alternative here, which is a sad thing somehow. The game progresses in a linear fashion and leaves out a some important facets when it comes to this emotion.
Under rating threshold (hideshow)
Great game- My personal theory for it not having like a 4.9999 (or even a 5.0) rating is that there are some people out there who don't understand what this game means, and they rate it down because of that.
Under rating threshold (hideshow)
ironicaly... in the game is not getin "to close" to others what hurts you but touching them.
(insert sex desgracefull life/ venereal desses joke here)
Under rating threshold (hideshow)
nice game, i love the games which are more than a stupid thing to kill time. Still I have a few advices:
1) i wish mouse click was able to be used to start a new game instead of space. I hated to move back to my keyboard to press only one key.
2) The notes could have built a better harmony. This way the game sounds so depressive and pessimist. The same thing goes with color of the boxes and the background. Consider it please :)
Under rating threshold (hideshow)
As much as people like this game, I have to disagree. I am a huge fan of art games, I just don't think this one is well done. The design for this game is similar to the highly artistic and interpretive stories from so common from young writers. The art is well done (if heavy handed) but the problem is that the substance is so underdeveloped. I am a big proponent of games as art, but I think that with rare exception, the first rule is that the game has to be fun. If it’s not interesting, then there is no reason to play it in the first place. This game is simply not fun. The game play is boring, repetitive and never changes. The music is not at all interesting and is comprised entirely of low wails that make me want to turn the sound off. There is so much potential here, but so poor execution.