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I don't understand why I need to push space to go to the next level of an otherwise mouse-only game. I had to test to make sure I understood which the program read (for some reason I was expecting top-to-bottom left-to-right...), so the lighting commands thing suggested in a high comment would be great. It feels a little easier than most drag-n-drop systems I've used to drop in the wrong square, so an undo feature would be nice; if I overwrite something I might not remember what I put there. But those are all little usability issues on top of what looks like a pretty cool puzzle :).
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I
don't understand why I need to push space to go to the next level of an otherwise mouse-only game. I had to test to make sure I understood which the program read (for some reason I was expecting top-to-bottom left-to-right...), so the lighting commands thing suggested in a high comment would be great. It feels a little easier than most drag-n-drop systems I've used to drop in the wrong square, so an undo feature would be nice; if I overwrite something I might not remember what I put there. But those are all little usability issues on top of what looks like a pretty cool puzzle :).
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I played to level 10, then closed the window .... it claimed that it'd load at the last auto-saved location, but then why am I back at the beginning of level one? Severely annoyed.
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If you were able to finish level 12, please do the world a favor and watch this video: https://www.khanacademy.org/hour-of-code/hour-of-code-tutorial/v/welcome-hour-of-code
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interface too minimalistic, need the reset button to be located somewhere else or look different, hit it so many times instead of stop (stop means stop execution, reset means reset the arena to me ...) and that is frustrating.
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Great game, albeit a little short and rather easy. Great introductionary levels and the difficulty ramped up quite nice. Level 11 was the only hard one for me, not completing it in less than 90 sec and after that 12 felt like a walk through the park. I believe this game has incredible potential and deserves around 25 levels to really make it difficult. Loved it! Keep up the good work.
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Great game. I do wish there were more levels. And I agree that level 10 should have been the last. I saw immediately what 12 needed but I was stumped for a long time on 10. Keep up the great work.
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Completed the game with 190 commands. Level 10 is the hardest, 12 is cake because it's more of the same of 11. 11 was a bit tricky. Thanks for this game, I feel like my mind just got a bit sharper after this :)
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People who are stuck at level 10,
look at the staircase.There is one extra step somewhere around the top right of the staircase. Think about it.
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grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,BLUE