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5/5 Great Game! Where is the donate button? You earned it! That Game is just "awsum"! Focus on building...no need for micromanagment...just Obliterate em all! Huzzah!
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Bug: you can win a black hole level if you build something in the last second when everything is sucked in. The newly built structure will get destroyed a second later than everything else (including enemy structures/units); meaning you have one structure left, the enemy has none => win.
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Seems I obliterated my soul along with millions of vessels in the eternal sea of space. *nods* I am just as empty now.
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The balancing needs a serious fix... while huge battleships are completely useless and costly, building masses of fighters owns everything, especially with "fighter" and "bomber". Currently this can be seen as protip also. :P
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Having noticed that the levels generate every time, I'll give you some better advice. The final level should never be a defense mission. I literally had to make ONE building to win. Hard code the final fight, if you haven't already, and make sure "84" difficulty levels are never tougher than the "100-200" difficulty levels. At the moment, those difficulty gauges are not at all accurate.
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Occasionally one structure will remain and none of my ships seem to know it is there. Being able to target individual structures would fix this.
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Only 4 stars out of 5. Why? Because I beat the game without beating all the levels. In particular, I couldn't beat the levels that grant me the Bio Lab and the Annihilator. But the Final Battle? Piece o' cake. Unequal level design, so not as thrilled with this game as I could have been.
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Maybe more upgrades could be an idea? And please, allow more than three auxiliaries. Physics lab, shield and builder are all important.
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The AI is pretty stupid as far as target selection. I find myself frustrated because my entire force keeps focusing on the same little fighter when they're supposed to be destroying the enemy towers. Other than that a very solid game.
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I've been unaware of a sudden change when while I'm playing on some levels suddenly it zooms out off my base and it says I lost. Am I missing something?
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in defense levels DONT destroy first wave just build some repairing towers than build many reactors, when You get enough energy start building turrets and starports : )
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for defense levels: pause game, first build healers un pause wait for you to have 750 to build reactor. Wait for 2nd 750 build second reactor wait for 3rd 750 build third reactor and go on (the enemy come in waves and only go to the second if the first is destroyed) this can give you unlimited resources. So just spam any unit like hell. Don’t forget constructer to build more. Much lag if you spam a whole map full of units
for duel/flank/surround levels: pause game build 2 interceptors, (for higher levels build 1 or 2 physics labs), spend the rest on bombers. Un pause the game and now only build interceptors when you can.
For skirmish levels: pause the game build 1 reactor ( for higher levels build 1 physics labs) and now just spam the hell out of interceptors. Un pause the game and build a few bombers after that just spam interceptors as if your life depends on it.
Don’t forget to build healers in heat damage levels
+ this if it worked for you
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*spends $250 credits on reducing infect chance, notices NO DIFFERENCE* please fix this. I've even changed up my strategy to non spamming carriers just to see for some of these levels and it's still "that one little guy" no matter what I do
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LOVE THIS GAME
word for improvement, i like the look of some of the enemy buildings and ships better than my own, you should allow players to pick their color and their race. Other than that its fantastic.
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Maybe I'm just stupid, but I can't figure out how to defeat the green slime aliens... Even with infestation resistance, my entire army and base get converted in seconds.
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Final mission won with single building, spamming Annihilator ships. 80-rated mission won in ten seconds, extending my building area into enemy's base and spamming Autoguns there. Infinite cash generated by not destroying the first wave of any defense mission. Maan... this game is pretty unbalanced, but it is SO much fun to find these overpowered tactics, that I rate 5 anyway!
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Fun game.....but rarely makes sense to use capital ships or turrets. Once you figure out miner fighter/physics lab spam (with few interceptors sprinkled in), game loses all strategy...
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@Waraiotokogits, wrong, enemies usually build faster so having no turrets is a huge mistake. Their ships will usually overpower yours and you'll be left with no defense. That's why you should always build turrets and barricades except in defense mode where you can just spam fighters and carriers.
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After getting the Heavy Industry upgrade, this game changes from an RTS to "spam Interceptors because they spawn every second," not that I'm complaining.
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Game has a loophole. Build contractors out right up to enemy. Then build lots of autoguns right in front of their base and you win all duels easy and all battles with evil green guys too.
To take this great game to the next level maybe have a continuos play mode or a PvP that would be fun. thanks for the fun game.
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need building upgrades!! as in pay as you go upgrades after unlocks form the other upgrade menu. this will both make the game harder and easier if you plan the way you upgrade. also the enemys (and you some too)need to be resticted somewhat in just how fast you can drop buildings. I've been over run way to many times to count just because an infected enemy drops 20+ guns all at the same time and starts a cascade of explosions thru my base. one more thing that ticks me off is when there are several different factions on a map with me just being off tothe side and I'm the only one getting atacked from each and everyone of them. I wouldn't complain so much about this but every time at least one of the groups is an infected host that breeds faster than rabbits!! also might be nice to see a full screen version thats multiplayer with both co-op and pvp.
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That moment when the fleet's pouring out of your super carriers is so dense, it burns like a fuse... All the way back to your base... >.>
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I enjoyed this game, loved all the little upgrades that made a difference, though the pacing and speed of the game felt completely off.
I finished most maps just by spamming interceptors right off the bat. They're so fast and the mass amount of missiles generally wash over any defence OR keeps them busy enough for me to really bring out the strong warships.
Maybe this game would work better at a lower speed, it would give turrets more time to respond, and provide more tactical play if slow but strong and armored capital ships move along to siege fortifications.
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@Skeelz98
Flank is you're flanked, as in you got enemies on both sides, you might be fighting in a black hole area which is a timed area.
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I really liked the end-screen reading something about your wrecked soul after having obliterated everything. There is no "hero" after all this, there is only a haunted soul which hears the death screams of friends every night in its dreams. A challenging game, good upgrade technique, nice soundtrack, five stars.
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I'm interested in the soundtrack. how do i go about getting it? and how much is it? i take it its not included with the premium buy?
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I wanted to test what the limit or energy would be. So I went back to the tut level and used a bunch of reactors and Auto turrets. Up too 150k right now. Gonna let it run for a while and see what happens.
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This has huge potential but it needs a sequel to really be a game you can stick to for a long time. Also I keep placing stuff when I pause or move the minimap so I think that it needs a dedicated button and readout bar.
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A fun and effective way to play:
Start with 1 reactor and spam miner drones (not miner towers) for 1-2 waves.
Skip tech straight to Capital ship, super carrier is my favourite.
Before you know it the whole screen will be clogged with miners and fighters, and everything you hit earns you money, meaning MORE capital ships!!
Works best before 70+ difficulty!
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Hey do you think you could put the hotkey numbers/letters over the buildings because its kind of difficult to remember the hotkeys for fighterbay/stardock etc
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How about an attack target button. I have beaten the same level 3 times except for 1 turrent at the very back but none of my ships attack.
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The trick isn't to build large ships, it's to build a very high volume of small fighters and interceptors. You can build a massive army of small ships with only one large generator. You can get through almost every level using this strategy. It gives you a ton of breathing room in the beginning to stock up energy for stardocks and other larger structures.
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so youre telling me that i can prevent being sucked in a black hole by destroying some buildings ?? how would that affect the course of the black hole / my buildings ...