Games Achievements My Kong Sign In

Comments for Obliterate Everything 2

« Back to Obliterate Everything 2

JAMMIN12582

Mar. 15, 2013

Under rating threshold (show) Early and middle game is hard enough for players that have just started. The annihilator is really devastating but by the time I unlocked it I did not need it as I had learned all nifty tricks of the game. Suggestion to the Developer: to improve the planning capabilities of the player allow ordering ships to either “defend base” (fly within build area) or “full attack”. I believe such an option would vastly improve the gaming experience and re-playability. I probably enjoyed it even more for being a Starcraft fan.

+ - !

(5)

noice

Mar. 14, 2013

Under rating threshold (show) Great game. Too bad every level including the final one can be exploited by basically spamming Interceptors right from the start.

+ - !

(5)

whillkill

Mar. 13, 2013

Under rating threshold (show) The game won't start when I click on new game. :(

+ - !

(5)

ultrapowerpie

Mar. 13, 2013

Under rating threshold (show) I bought the premium just to support it cause the game is that awesome. I love the BattleSun, Pearl and SpaceBees :D

+ - !

(5)

Hickup

Mar. 13, 2013

Under rating threshold (show) 5/5 Great Game! Where is the donate button? You earned it! That Game is just "awsum"! Focus on building...no need for micromanagment...just Obliterate em all! Huzzah!

+ - !

(5)

steve296

Mar. 13, 2013

Under rating threshold (show) Bug: you can win a black hole level if you build something in the last second when everything is sucked in. The newly built structure will get destroyed a second later than everything else (including enemy structures/units); meaning you have one structure left, the enemy has none => win.

+ - !

(5)

Maskadra

Mar. 12, 2013

Under rating threshold (show) Seems I obliterated my soul along with millions of vessels in the eternal sea of space. *nods* I am just as empty now.

+ - !

(5)

Drakoner

Mar. 12, 2013

Under rating threshold (show) The balancing needs a serious fix... while huge battleships are completely useless and costly, building masses of fighters owns everything, especially with "fighter" and "bomber". Currently this can be seen as protip also. :P

+ - !

(5)

boltfox20

Mar. 12, 2013

Under rating threshold (show) Having noticed that the levels generate every time, I'll give you some better advice. The final level should never be a defense mission. I literally had to make ONE building to win. Hard code the final fight, if you haven't already, and make sure "84" difficulty levels are never tougher than the "100-200" difficulty levels. At the moment, those difficulty gauges are not at all accurate.

+ - !

(5)

cowmans

Mar. 11, 2013

Under rating threshold (show) It would be nice if distances were much larger

+ - !

(5)

akendzio

Mar. 10, 2013

Under rating threshold (show) Occasionally one structure will remain and none of my ships seem to know it is there. Being able to target individual structures would fix this.

+ - !

(5)

sundance1

Mar. 08, 2013

Under rating threshold (show) bio labs are just awful

+ - !

(5)

IridiumFleas

Mar. 08, 2013

Under rating threshold (show) Only 4 stars out of 5. Why? Because I beat the game without beating all the levels. In particular, I couldn't beat the levels that grant me the Bio Lab and the Annihilator. But the Final Battle? Piece o' cake. Unequal level design, so not as thrilled with this game as I could have been.

+ - !

(5)

Herrbrun

Mar. 07, 2013

Under rating threshold (show) Maybe more upgrades could be an idea? And please, allow more than three auxiliaries. Physics lab, shield and builder are all important.

+ - !

(5)

TheDragonSlayer

Mar. 07, 2013

Under rating threshold (show) This game has HIGH potential as a Multiplayer game ^^

+ - !

(5)

Darwineer

Mar. 05, 2013

Under rating threshold (show) The AI is pretty stupid as far as target selection. I find myself frustrated because my entire force keeps focusing on the same little fighter when they're supposed to be destroying the enemy towers. Other than that a very solid game.

+ - !

(5)

banana2

Mar. 05, 2013

Under rating threshold (show) The final level is too easy. All you need to do is build a starport + annihilator at the very beginning, and you win

+ - !

(5)

Destroyer80

Mar. 03, 2013

Under rating threshold (show) I've been unaware of a sudden change when while I'm playing on some levels suddenly it zooms out off my base and it says I lost. Am I missing something?

+ - !

(5)

kennyc123

Mar. 02, 2013

Under rating threshold (show) Did i just see a poisoned asteroid? o.o

+ - !

(5)

dudusancho

Feb. 28, 2013

Under rating threshold (show) physics lab = BLITZKRIEG MADAFAKA!

+ - !

(5)

roahn22

Jul. 28, 2014

Under rating threshold (show) in defense levels DONT destroy first wave just build some repairing towers than build many reactors, when You get enough energy start building turrets and starports : )

+ - !

(2)

draaiorgel

Mar. 13, 2013

Under rating threshold (show) for defense levels: pause game, first build healers un pause wait for you to have 750 to build reactor. Wait for 2nd 750 build second reactor wait for 3rd 750 build third reactor and go on (the enemy come in waves and only go to the second if the first is destroyed) this can give you unlimited resources. So just spam any unit like hell. Don’t forget constructer to build more. Much lag if you spam a whole map full of units for duel/flank/surround levels: pause game build 2 interceptors, (for higher levels build 1 or 2 physics labs), spend the rest on bombers. Un pause the game and now only build interceptors when you can. For skirmish levels: pause the game build 1 reactor ( for higher levels build 1 physics labs) and now just spam the hell out of interceptors. Un pause the game and build a few bombers after that just spam interceptors as if your life depends on it. Don’t forget to build healers in heat damage levels + this if it worked for you

+ - !

(18)

Mega_Guard

Mar. 01, 2013

Under rating threshold (show) *spends $250 credits on reducing infect chance, notices NO DIFFERENCE* please fix this. I've even changed up my strategy to non spamming carriers just to see for some of these levels and it's still "that one little guy" no matter what I do

+ - !

(18)

StormRanger111

May. 21, 2013

Under rating threshold (show) LOVE THIS GAME word for improvement, i like the look of some of the enemy buildings and ships better than my own, you should allow players to pick their color and their race. Other than that its fantastic.

+ - !

(12)

Ultrachao

Jun. 20, 2015

Under rating threshold (show) Maybe I'm just stupid, but I can't figure out how to defeat the green slime aliens... Even with infestation resistance, my entire army and base get converted in seconds.

+ - !

(8)

MrGrey

Mar. 17, 2013

Under rating threshold (show) Final mission won with single building, spamming Annihilator ships. 80-rated mission won in ten seconds, extending my building area into enemy's base and spamming Autoguns there. Infinite cash generated by not destroying the first wave of any defense mission. Maan... this game is pretty unbalanced, but it is SO much fun to find these overpowered tactics, that I rate 5 anyway!

+ - !

(23)

OnionRingMan

Mar. 14, 2013

Under rating threshold (show) Playing as a different race would be cool. I'd love to be the infection for once. See how the computer likes it. Lol

+ - !

(3)

Gdogbiskit

Mar. 10, 2013

Under rating threshold (show) Fun game.....but rarely makes sense to use capital ships or turrets. Once you figure out miner fighter/physics lab spam (with few interceptors sprinkled in), game loses all strategy...

+ - !

(3)

fishguts

Mar. 09, 2013

Under rating threshold (show) great game very fun

+ - !

(3)

skullhead51

Mar. 09, 2013

Under rating threshold (show) @Waraiotokogits, wrong, enemies usually build faster so having no turrets is a huge mistake. Their ships will usually overpower yours and you'll be left with no defense. That's why you should always build turrets and barricades except in defense mode where you can just spam fighters and carriers.

+ - !

(3)

tyman121

Mar. 09, 2013

Under rating threshold (show) After getting the Heavy Industry upgrade, this game changes from an RTS to "spam Interceptors because they spawn every second," not that I'm complaining.

+ - !

(3)

timewastemail

Mar. 02, 2013

Under rating threshold (show) Game has a loophole. Build contractors out right up to enemy. Then build lots of autoguns right in front of their base and you win all duels easy and all battles with evil green guys too. To take this great game to the next level maybe have a continuos play mode or a PvP that would be fun. thanks for the fun game.

+ - !

(3)

Shutitdummy

Jun. 19, 2015

Under rating threshold (show) The game has hotkeys. Try the help menu.

+ - !

(3)

LeRoseNoir

Mar. 15, 2013

Under rating threshold (show) it would be nice if we can make an own skirmish whit the stuf u have :)

+ - !

(3)

xLegit15963

Mar. 15, 2013

Under rating threshold (show) Last Level was too easy

+ - !

(3)

Dramore

Mar. 15, 2013

Under rating threshold (show) need building upgrades!! as in pay as you go upgrades after unlocks form the other upgrade menu. this will both make the game harder and easier if you plan the way you upgrade. also the enemys (and you some too)need to be resticted somewhat in just how fast you can drop buildings. I've been over run way to many times to count just because an infected enemy drops 20+ guns all at the same time and starts a cascade of explosions thru my base. one more thing that ticks me off is when there are several different factions on a map with me just being off tothe side and I'm the only one getting atacked from each and everyone of them. I wouldn't complain so much about this but every time at least one of the groups is an infected host that breeds faster than rabbits!! also might be nice to see a full screen version thats multiplayer with both co-op and pvp.

+ - !

(3)

BrandonH72

Mar. 14, 2013

Under rating threshold (show) That moment when the fleet's pouring out of your super carriers is so dense, it burns like a fuse... All the way back to your base... >.>

+ - !

(3)

Devotional

Mar. 14, 2013

Under rating threshold (show) Awesome game. 5 star & favourite. I´m not finished yet... but never surrender!!

+ - !

(3)

Zucadragon

Mar. 13, 2013

Under rating threshold (show) I enjoyed this game, loved all the little upgrades that made a difference, though the pacing and speed of the game felt completely off. I finished most maps just by spamming interceptors right off the bat. They're so fast and the mass amount of missiles generally wash over any defence OR keeps them busy enough for me to really bring out the strong warships. Maybe this game would work better at a lower speed, it would give turrets more time to respond, and provide more tactical play if slow but strong and armored capital ships move along to siege fortifications.

+ - !

(3)

PastLife17

Mar. 13, 2013

Under rating threshold (show) I see what you did there cwwallis... K for Killcode! :D

+ - !

(3)

Kirshbia

Mar. 13, 2013

Under rating threshold (show) @Skeelz98 Flank is you're flanked, as in you got enemies on both sides, you might be fighting in a black hole area which is a timed area.

+ - !

(3)

Tolijo

Mar. 13, 2013

Under rating threshold (show) I really liked the end-screen reading something about your wrecked soul after having obliterated everything. There is no "hero" after all this, there is only a haunted soul which hears the death screams of friends every night in its dreams. A challenging game, good upgrade technique, nice soundtrack, five stars.

+ - !

(3)

Micky468

Mar. 12, 2013

Under rating threshold (show) Super Carrier FTW.

+ - !

(3)

Zuldan2008

Mar. 11, 2013

Under rating threshold (show) I'm interested in the soundtrack. how do i go about getting it? and how much is it? i take it its not included with the premium buy?

+ - !

(3)

Developer response from cwwallis

My soundtracks are available here: http://quantumraptor.bandcamp.com/

kirakat

Mar. 11, 2013

Under rating threshold (show) I wanted to test what the limit or energy would be. So I went back to the tut level and used a bunch of reactors and Auto turrets. Up too 150k right now. Gonna let it run for a while and see what happens.

+ - !

(3)

evonix

Mar. 11, 2013

Under rating threshold (show) This has huge potential but it needs a sequel to really be a game you can stick to for a long time. Also I keep placing stuff when I pause or move the minimap so I think that it needs a dedicated button and readout bar.

+ - !

(3)

Iddypiper

Mar. 11, 2013

Under rating threshold (show) A fun and effective way to play: Start with 1 reactor and spam miner drones (not miner towers) for 1-2 waves. Skip tech straight to Capital ship, super carrier is my favourite. Before you know it the whole screen will be clogged with miners and fighters, and everything you hit earns you money, meaning MORE capital ships!! Works best before 70+ difficulty!

+ - !

(3)

sonic6036

Mar. 10, 2013

Under rating threshold (show) Hey do you think you could put the hotkey numbers/letters over the buildings because its kind of difficult to remember the hotkeys for fighterbay/stardock etc

+ - !

(3)

Fire_Pear

Mar. 10, 2013

Under rating threshold (show) Damn thats hard, but with a good strategy its possible ;), but i think its more cool with hot key..

+ - !

(3)

RogueLestat3060

Mar. 10, 2013

Under rating threshold (show) How about an attack target button. I have beaten the same level 3 times except for 1 turrent at the very back but none of my ships attack.

+ - !

(3)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms Privacy Code of Conduct
© 2024 Kongregate