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Wow it's been a while since I've seen a pinball game. This one is really fun. If you are planning to make another, I'd love to see some sort of RPG element to it -- ways to upgrade the ball/flippers to larger sizes, multi-ball chances, killing enemies starts requiring 5 hits, but upgrades 'weapons' knocks it down, etc. Something to add more replay value. Still, this is a very solid game
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ya other than the slow pushback with the flippers, a system where you could unlock different balls would be nice. More tables possibly and ones with seperate areas like Table 3 had. Growing the chest and then getting the massive amounts of coins from it was very fun.
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The boards seem to be pushing in the getting darker and darker direction.
It's a concept and novel idea, however the darkest boards don't seem that dark because they only have the slightly darker board to base it off of. Maybe if there were some light interludes it would be a little darker.
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Physics seem wonky. Ball will frequently go in strange directions off of surfaces, especially the bouncing ones. Instead of changing the angle, they seem to just send it straight up. Also the flippers feel like they need to be crisper. Instead of flopping around, they should snap up and down with more speed.
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I kinda like this kind of pin ball game. The biggest draw back is that the physics of the pin ball movement is inconsistent. That throws the timing of the game off. In short, it doesn't move like a pin ball should move. Still a worthy game in simplicity and has potential for better replay value once it gets tweaked some more.
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I found the controls to be sluggish, which is something i've never had problems with on any onther Kong game. The arrows/wasd are slow to respond and the plunger doesn't always register my command.
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its kinda boring after a while, its just gets very repetitive because i keep beating the level bosses over and over again and i haven't even lost a ball!
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Nice game. The Physics are not realistic, but in this game it gives a interesting touch, specially the backshotpower of the coins and the "softer" behavior of the ball gives this game a good touch. I love it, because it is NOT another realistic Flipper game.
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Great to see a flash pinball game! And i love the concept of combining it with an rpg. The level designs seem pretty good to. Sadly the physics dont feel natural. That hurts the game play imo. but Id love to see some next generations of this. and of course MULTI-BALL!!!
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One annoying thing I run into, mostly in level 1: A ball hitting a bouncer from the bottom, getting bounced back towards the flippers. It's a nightmare to try to hold the ball in at those points, makes no sense they trigger purely on pixel position while they shouldn't be able to trigger from the bottom.
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This game is FUN. Unfortunately it resembles real pinball in the same way the old Outrun arcade game resembles real racing. The basic idea is still there, and you can tell what it is supposed to be without any trouble. But beyond that... worlds apart.
To the designer: The easiest improvement you could make to this game is to add Ctrl-left flipper, Shift-right flipper and Enter-plunger to the control scheme. This allows for proper flipper key positioning on the extreme left and right of the keyboard. As for the physics, describing how they are off would be tricky work. Sure I can tell you the simple parts, like slingshots don't pause, they don't bump the balls straight up, and the ball usually doesn't bounce around like it has a mind of its own, but more than that and things get tricky. To get a feel for real pinball physics, download the awesome program "FUTURE PINBALL" and some user made tables.
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Great game, one problem is me at pinball, lol, the ball keeping going to middle ALWAYS...
Well, well donish for the job
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There is a 'slow-down' effect when hitting the bumper that is counter to every other pinball game I've played (usually bumpers increase speed as soon as the ball touches them). Hitting enemies is the main other place the physics seems off - sometimes it seems to slow the ball, other times speed it up, and direction is almost totally unpredictable. Definitely needs tilt/bump controls to make it a true pinball experience. Like the RPG concept too, leveling up, etc. might give the game some staying power. Otherwise well done, just trying to give some constructive feedback :) 4/5 (for now). Good work.
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Came in expecting a seriosu of difficult levels revolved around a fantasy pinball theme... and that is what i got, suprisingli interesting enemies, fun bosses to look at and lots of great levels to. Only 3 probelms, 1) the level curve is fairly easy untill the 4th level where it becomes quiet tricky. 2) a abudance of extra balls system ment that the last couple of segments leading up to the last boss fight was fairly difficult. 3) no tilt feature wich really would of helped at a lot of points during the game. over all its fun time waster and suggest everyone to plasy 4.6/5.
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that was a great game but it needs to be a little bit faster at beating each level because it took me too long to finish level three
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It's a little quirky. Sometimes it feels like nothing you do really affects the way things happen. But most of the times it's fun enough.
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really love the game since fun pinball games are few and far between but 2 things are ruining it. one being that the bumpers are far too unpredictable and two being that sometimes the ball likes to go through walls. other than that. AWESOME
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I like the physics as they are, not too hard for noobs like me :P What I would like is to be prevented from shooting my ball straight from the start into the bottom between the flippers and instantly losing a life. (I fail ok?)
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Awesome game, but I personally find that it's all too easy to fall into the dead zones at the side of each map... or even worse, fall, then hit the red boxes that prevent you from falling into them, then hit something nearby and fall in anyway. Fix this, or perhaps remove them entirely. Also, DID YOU REMEMBER, DAMIJIN? \;-|
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i think that whenever you touch a monster it turns into an rpg battle where your ball turns into a customizable character that levels up as you fight give me a + if you agree
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~Brought back good memories... You don't see that many pinball games out there that much anymore. Only concern is that sometimes the flippers don't respond correctly. And also, sometimes the launcher is unfair and sends the ball straight into the gutter.
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I think there should be hard badge "Game completed", more tables AND a sequel, because it's the best pinball game i ever played in my life :D
5\5 of course :P
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just want to say this is a very nice game. now onto the questions, yes the kickers at the bottom feel retarded. they dont follow the typical trajectory that most physics would think. and the ball bounces off the kickers at a constant speed every time regardless of how fast it entered the kicker. regards to the physics feeling off, i think the main part is that the ball somehow gains full momentum everytime it hits a monster which should be adjusted to how fast the ball enters the collision. i think ball direction should be more free flowing, right now it's hard to judge where a ball will land because everything it touches has a good amount of influence in where it goes. esp monsters since they contribute to an increase in momentum
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ooh - pinball and achievements - two of my favorite things! Love the quests, found it was easier to control things with one hand on 'A' and one hand on the right arrow rather than controlling both flippers with one hand. My only nitpick was that on the last level, the ball seemed a bit sluggish compared to earlier levels, like it was moving through water or something.