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The playing field is too small. I want to chat while playing. I would like more time to set up my shots. There is more to say but I will just say this: etc.
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So, coming back to this game because I'd never gotten the Impossible, I learned 2 things: 1) this game is old enough that it contains a link to MySpace. 2) MySpace still exists.
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Me today: "Wow, i still have only the easy badge i got in '09, i don't know why..."
5 hours later: You restored 1337 pixels. Yeah even the medium badge is hard enough in this one.
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Hint : For the 3colors mission, take Maxes orange / blue / purple , The hard part is 12-15 (blue isn't maxed yet), then , blue totally pwn everything, then purple make the point during the cooldown (-:
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I might be wrong, but as far as I cna tell there's no way to view the missions without exiting to the main menu. This is, I think, super broken. There should be a way to access the missions to see which ones to accomplish next without completely ending your game.
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This is the bestest game i have ever played... ah those shapes o-o those colours o-o migawd that SONG its soo good...
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I like that the different enemy effects now have shapes to represent them, but I'm not crazy about the rectangles (dimensional) and squares (teleporting). Your title art ruins the whole mood of the game, which was minimalistic with cool background music, but the title art is in-your-face and is derpy as can be; doesn't fit. Please don't advance explanations without us clicking first, for real. I don't know why people think that's okay. Please explain your powers adequately. Still have more of it to play, so maybe more later. I gave some comments to the first game which differ in direction than this sequel, if you're interested.
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Really good game, but the only thing i hate is the fact that when you lose and click ''continue'', the cooldowns of every power is reset but the enemies NOT. So, it's nearly impossible to do anything after continuing.
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@ Biopwer You do have the ability to switch from both dimensions. That means in theory your body (if you will) is in both dimension at the same time but not active in the other one. It's liked being attacked from both the front and back at the same time.
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4/5. This game is awesome, the music is awesome, the concept is awesome. But the reason I rated it four stars is because it's pretty hard. One thing that makes it difficult is the fact that the black pixels can hurt you (mentioned by biopower). Another is the amount of pixels coming up on the screen. But nevertheless, this is an awesome game. And it has an impossible, which is a great challenge for great gamers. :)
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Max yellow+blue, alternate. As soon as one runs out at max level the other will be ready to use. Blue is slow enough to win just about any situation with low level shots, maxed yellow ignores the dimension rule and doesn't hurt colors, so it's a powerful board clearer.
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I really like this game. I love the simplicity and the variety of skills. Some skills are better than others but they are all fun to use. The simplicity + the music give some sort of mysterious feeling to it. 1 point of criticism though, the game is a bit slow-paced. Completing a game take around 20 minutes, even longer if you use Slow a lot.
And as for today: I beat all 24 missions, hooray!
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tip: shooting a color magnet (the big circles with multiple colors that change when you shift) subtracts the amount of time left until said color can be used again; absorbing it does what the little ones do.
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Love the game, i died right after i earned the easy badge. This really gets you active, and it has wonderful graphics as well as he music. I'd give a 4/5 because it is a bit slow in the process of playing, because it takes forever. I don't want to sound rude or anything, but it just consumes so much time. But the badges was a nice touch. ;)
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@JSilvis obviously you just suck. Keep practicing and understand what the colors do and it becomes much more fun. The first time you manage to beat the game feels great and then after that you should be able to beat it every time you play it (yes, it ends eventually).
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Ok..well it's still quite frustrating, but I do enjoy it more with some practice. I agree with MissMarionette. I'm not sure what half of the colors do. And even if you know what something does, its really difficult to hit the right key since you can't take your eyes off anything.
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Oh..awesome..you made an already unfair and frustrating game...even more so by adding a 2nd "dimension". That's just an excuse to make it harder to hit anything. There's nothing unique about it and all it does is make things more annoying. Did you test either game?? How do you expect me to hit things when they come from every direction at the same exact time? There are so many situations where you have no choice but to take damage..and the reload time makes it even worse. It's sad because these could have been good.
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I still don't really understand what everything does. The big pentagon colored ones.. I don't understand what they do.. "wait until it fills up" or something.. what does that mean? The rules are sort of vague, which confuses me and makes me feel like I should be doing something more than absorbing whatever colors come my way and trying to shoot all the colorless shapes.. sorry if I seem oblivious :/
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Amazing game, finally finished it, although the hard badge is missing. :( I loved everything, music, art style and the auras. Well done, I can't wait till the sequel if there is one.
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How did I not realize there was a sequel?? And it has badges....even an impossible. I can tell already that one is gunna drive me insane,
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wtf i accidently clicked pause and then i couldnt fire my gun any more after i unpause... lost the game cause of that level 19 no cont.. lame, second time that's happened
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@biopower try thinking of it as a 3d grid with a x,y and z axis. y is always seen because it is up and down. at first the colourpod is flat on the x and y. z is still there and sends fragments and when you turn or change directions or warp you face the z fragments x sends fragments.