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For those curious about how to play Portal: The Flash Version post-Flash with the SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0000/3631/live/Portal_kong.swf?kongregate_game_version=1205904559 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here. As a tip for this game, think outside of the box like you would in the main Portal games as sometimes the solution isn't so obvious in the later levels, using initially-simple mechanics, like the lifting/moving of cubes and the mechanics behind the two plasma walls among others, can be utilized in very interesting ways for the more challenging levels!
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how to walk? wasd doesnt work. and now portals dont work either, i really want to play this, but w/o movement its gonna be hard
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i placed a portal on the platform in the 6th level, and when i flew through the second portal... i flew THROUGH the platform, into the wrong direction... how is this even possible??? (btw i phased only through the platform, nothing else, freaky anyway)
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I'd have thought left click and right click for portal would be the best option
I mean, we aim with the mouse, clicking would be much easier than keys to shoot
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The first few levels are pretty fun because you can have this sick pace going, but then the other ones start getting slower and slower and its not as fun
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Level 38 is the worst when your boxes keep clipping through the floor upon picking them up or randomly teleporting to their origin instead of portalling properly.
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The reason Valve stopped making games for so long was because they feared their IPs being tarnished by trashfire replicas like this
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Too much levels with quick reactions needed instead of thinking puzzles. And with the "you clicked too near the corner" bug is really frustrating.
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Thanks to the glitch SYtang pointed out you can get more levels than the ones there actually are (i have 44, for example)
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@SYtang99, WOW that glitch came in handy, somehow I completed level 69 in a 40-level game! Made the hard badge much easier!
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You can skip lots of levels in a row by rapidly pausing and unpausing just as you exit a level, it is possible to beat the entire game in 10 seconds using this glitch/exploit.
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I overall like the concept of the game, however when I was playing the game there were a few bugs with the game and some lagging issues. If those two things were to be fixed then I would rate this game higher than I have rated. I do not expect this game to have these issues fixed due to how old the game is (over 10 years old). I am just glad I got both the badges.
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4those frustrated by lv36-platform timing: its possible to make a portal behind and above the sentrybot in the room above the level entry
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The hard badge may as well be the impossible badge as lvl 35 IS impossible, the energy ball always pops before I can get to the end even with a perfect run as it is done in the walkthrough video