Comments for Reprisal

avatar for netpoet
netpoet

May. 29, 2012

Under rating threshold (show) Being able to zoom out, even just one-two levels, would have been a FANTASTIC feature.

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(1662)

avatar for hithundah
hithundah

May. 23, 2012

Under rating threshold (show) It would be cool if you could play a little bit longer after you're done with your mission. Either that, or for finishing the game you win a free play mode where you can fight, build settlements, etc.

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(1481)

Developer response from electrolyte

Maybe like 'sand box' campaigns, you choose how many teams to play against, what totems and CPU speed?

avatar for Rykuth
Rykuth

May. 21, 2012

Under rating threshold (show) You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem. That said the game as a whole is great, especially the art.

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(896)

Developer response from electrolyte

Thank you and thank you also for the ideas, I appreciate all comments / ideas left here. Expect an update build in a week or so which tweaks.

avatar for klublife
klublife

May. 23, 2012

Under rating threshold (show) the forest acts like a time bomb. by lighting them on fire, the selected area turns red where the trees are

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(799)

Developer response from electrolyte

yes you got it! :D

avatar for Ajax_the_Greater
Ajax_the_Greater

May. 22, 2012

Under rating threshold (show) I think it's great and agree with Rykuth's and Raethyan's comments. I loved Populous in my day, but both clarity of view in the isometric tiered landscape and cursor manipulation were big problems in the original Populous. These things aren't corrected here. With these old issues fixed you have more than a homage to Peter Molyneux's brainchild, but a proper update. Oh, and I definitely dig the Amiga-style chiptunes. Kudos to Eric Skiff.

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(828)

Developer response from electrolyte

Erics music is amazing, it gives it all such a lift.

avatar for billypratt
billypratt

Jun. 22, 2012

Under rating threshold (show) Huge props for the click and drag terraforming! Thank you!

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(21)

Developer response from electrolyte

:D thanks

avatar for Cerka
Cerka

Jun. 19, 2012

Under rating threshold (show) Very nice. Altough there could be a key combination for raising/lowering a whole area of terrain, instead of just having to click at each grid individually.

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(19)

avatar for kanoyume
kanoyume

May. 25, 2012

Under rating threshold (show) I just spent about an hour building an enormous, perfectly square, perfectly flat island. I feel strangely fulfilled.

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(70)

avatar for BzAli
BzAli

Jun. 19, 2012

Under rating threshold (show) My strategy for the later levels, which I call 'The Flood': 1) Build as high a mountain as possible with terraforming near your starting position. 2) Once you can't go any higher, build so that the top of that mountain is 3x3 squares. 3) Set a waypoint there. Make your people walk there. 4) Build settlements again. You now have a city at the highest place of the map. 5) Expand your low-laying cities. Continue untill you have 500 mana. 6) Water storm!! Most of the enemies will drown, but some of your people will survive. 7) Repeat water storm if needed. At the two last levels, I had to do 3 untill everything but the mountaintop was drowned.

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(39)

avatar for Talanic
Talanic

May. 25, 2012

Under rating threshold (show) It's interesting but the cost of spells is too high to make them really worth using much. By the time you can afford to use a Hero, you've been able to win the game for several minutes just by clicking "Look for fight".

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(171)

avatar for Alan_Blake
Alan_Blake

Mar. 31, 2014

Under rating threshold (show) 1) Build flat. 2) Avoid attack until you reach population limit. 3) Once you get Wave totem build high as possible then spam it once you have a good mana recharge - the AI never builds high. 4) Swamp is VERY effective, and Whirlpool is great in the early levels.

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(10)

avatar for Moraku
Moraku

Jun. 9, 2013

Under rating threshold (show) Just a few hints that might help others: 1. While Terraforming, click-and-dragging will create level land. Always do this to create the largest settlements quickly! Remember that raising land costs 10 mana while lowering land costs 20 mana. 2. Fire Column totem can immediately destroy a settlement if you cast it on the bottom vertex of the square in the middle of a settlement. 3. Fire Column and Terraforming is a cost-effective way to keep enemy settlements from reforming. It's like a Fire Mountain totem, but doesn't cost 500 mana. 4. On totem-capturing maps, you don't need to fight the enemy. You can often win the map quickly through smart use of multiple Waypoints. Just make sure you don't run into enemies or enemy settlements! 5. You can force your people out of settlements by terraforming the base of the settlements. This can be helpful when you want to get more people to attack immediately.

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(48)

avatar for solprovider
solprovider

Jun. 20, 2012

Under rating threshold (show) For most levels, build flat ground just above the water level to build large towns; when the enemy reaches you, switch to Fight and use Fire spells on the enemy towns, then return to building flat ground. For lvl 19, build straight down to the island, then to the right, and back up; may need to call to a Waypoint; when a path reaches the totem, run for it. For lvl 29, build high and use the last Water spell. For lvl 30, Pause and Resign Island to get the Badge; you can win by building high and using the final Water spell several times, but the game freezes when you win.

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(12)

avatar for JMCrooks
JMCrooks

May. 29, 2012

Under rating threshold (show) Populous had a device where you could simply hold SHIFT and autoflatten out the ground while terraforming. Do this.

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(11)

avatar for ForTehZZZ
ForTehZZZ

Jul. 19, 2012

Under rating threshold (show) Long ago, the four nations lived together in harmony. Then, everything changed when the fire nation attacked!

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(10)

avatar for Raethyan
Raethyan

May. 21, 2012

Under rating threshold (show) Great game, some things that would make it even better; 1) A fast forward button. 2) Allowing our cursor to affect more than one tile at a time, it gets kinda tedious when you want to make a huge base, leveling each piece of ground one at a time. 3) Some way to rotate the camera or move it

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(168)

avatar for Eferco
Eferco

Jun. 23, 2012

Under rating threshold (show) Did anyone else notice the huge difficulty jump on Island nineteen?

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(9)

avatar for zenine
zenine

Jun. 22, 2012

Under rating threshold (show) lets maybe when they have 4 complete castle make an bigger kingdom

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(9)

avatar for GOasis
GOasis

Jun. 19, 2012

Under rating threshold (show) For a game about leveling land as fast as you can, the tool seems inadequate. For easy victory in the last few levels, use water storm.

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(9)

avatar for BobTheCoolGuy
BobTheCoolGuy

Jun. 19, 2012

Under rating threshold (show) Is there a way to view what your specific abilities do?

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(9)

avatar for CocoTheKiller
CocoTheKiller

Jun. 19, 2012

Under rating threshold (show) I like the little animation at the end that shows you how you changed the terrain :)

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(9)

avatar for wildk
wildk

Jun. 15, 2012

Under rating threshold (show) When all fails, CALL ON THE TSUNAMI!!!!!

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(9)

avatar for electrolyte
electrolyte

May. 26, 2012

Under rating threshold (show) Just to thank very one for their feedback and playing Reprisal. I didn't think my first game would do so well so that's been great, really chuffed. Will be releasing tweaks soon.

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(34)

avatar for limbodog
limbodog

Jul. 1, 2012

Under rating threshold (show) Not sure if this is a bug, but at some point my people just refuse to build more houses. I have vast swathes of open land around them, and they just wander over it even tho' my "colonize" button is clicked.

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(8)

avatar for McMondongo
McMondongo

Jun. 22, 2012

Under rating threshold (show) It seems a bit easy to me... most levels consist on - flatten terrain around you - let population grow - attack.

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(8)

avatar for Chek15
Chek15

Jun. 19, 2012

Under rating threshold (show) great game thanks for it 5/5

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(7)

Developer response from electrolyte

Thank you!! :D

avatar for Spraypainsos
Spraypainsos

Jun. 19, 2012

Under rating threshold (show) Never mind about the glare. You can switch the graphics mode in the options. I'm glad I tried it; it runs more smoothly and is easier to see.

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(7)

avatar for chenny13
chenny13

Jun. 18, 2012

Under rating threshold (show) The last few levels can be easily beaten by simply terraforming to a high elevation, holding down the fort until you reach 500 Mana, then using Water Storm to sweep away the competition. Lather, Rinse, Repeat.

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(7)

avatar for SpaceRanger
SpaceRanger

Jun. 8, 2012

Under rating threshold (show) Original artistic style, reminds of good ol' populous 5/5 Only complain: there must be more variety of buildings, after some time its boring to watch land fulled with castles, which are the same, but for all other aspects its perfect.

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(7)

avatar for kalob
kalob

Jun. 5, 2012

Under rating threshold (show) This is awful for perfectionist. I hate you. 5/5 :P

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(7)

avatar for Biligum
Biligum

May. 28, 2012

Under rating threshold (show) I've noticed that the shoddy AI for the warriors is part of the difficulty - getting them to do what you want requires cleverness, and I understand that this adds to the game - but when they eschew battling the enemies less than a screen away to go after enemies far further off that aren't even connected by a landbridge, I think their decision-making and pathfinding might need some work.

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(7)

avatar for BlackBone
BlackBone

Jun. 7, 2012

Under rating threshold (show) Pro tip: In the options menu change the mode from "Artistic" to "Basic" This will make everything easier to see and all in all make the game more enjoyable.

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(18)

avatar for ddsw1b
ddsw1b

Jun. 18, 2012

Under rating threshold (show) the badges are bugged, i only completely 19 levels when i got the "Popularity Contest Badge" HEHEHEHEHEHHEHEHEHEHE

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(7)

avatar for kajarainbow
kajarainbow

Jun. 19, 2012

Under rating threshold (show) Agreed on the Fire Hero level being a very sharp and abrupt increase in difficulty over the previous levels which were so easy that they gave very little opportunity to learn skills to deal with this kind of difficulty. The first eighteen levels you could virtually get through by flattening all the land within sight of your people and doing little else. That difficulty increase combined with the outdated controls makes for a more frustrating experience. Populous was a very good game for its time, but this imitation inherits some of the more awkward control and interface elements. Things like the lack of zooming, awkward isometric controls, and so on.

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(27)

avatar for fourwaytriangle
fourwaytriangle

May. 15, 2014

Under rating threshold (show) I just realised that the little animation at the end of each level is a recap of how you won...

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(6)

avatar for eddyIA99
eddyIA99

May. 10, 2014

Under rating threshold (show) You should give more explanaiton i dont know the benefit's of a leader and a forest

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(6)

avatar for RoseThorn2
RoseThorn2

Jun. 23, 2012

Under rating threshold (show) Pardon the language... but holy shit. This reminds me of solstice. The music, the gameplay... wow, this brings back memories. Great game in my opinion

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(6)

avatar for Flypool
Flypool

Jun. 22, 2012

Under rating threshold (show) armaggedon is the most bizarre thing I ever seen in a game.... please explain us WHAT the hell out is happening when you use it!?!

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(6)

avatar for Jonathan_Boyd008
Jonathan_Boyd008

Jun. 21, 2012

Under rating threshold (show) I'm sad now... Whirlpool cost 200 instead of 100... I loved using that to sabotage the enemy at the start of the game... (>;-;)>@

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(6)

avatar for tankian1
tankian1

Jun. 21, 2012

Under rating threshold (show) I have to say, having the option to raise or lower more than one tile of land at a time would be really useful

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(6)

Developer response from electrolyte

Click and Drag terraforming has been added :D

avatar for ROAero
ROAero

Jun. 19, 2012

Under rating threshold (show) nice game, 5/5, but one problem on final mission ( The begging) after i defeat last enemy, i got the message Good Job leader, but then game freeze.

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(6)

avatar for firespawnmaster
firespawnmaster

Jun. 19, 2012

Under rating threshold (show) Am I the only one who never does what he says and just builds a giant army while blasting them with whrilpools and lightning?

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(6)

avatar for astrojacker
astrojacker

Jun. 19, 2012

Under rating threshold (show) am I doing it wrong? Because every single level has been cleared by terraforming massive flat areas and generating a huge army of knights. I don't use any skills other than terraform.

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(6)

avatar for noxsomnus
noxsomnus

Jun. 19, 2012

Under rating threshold (show) doesnt load the game at all ???

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(6)

Developer response from electrolyte

Should be back!!

avatar for taerij
taerij

Jun. 19, 2012

Under rating threshold (show) The terraforming can be a bit awkward and we are beyond the days of the Amiga, so perhaps something easier to control? There's been a couple of games where you could click on an existing height of land and then click-drag the mouse to push other land to the same height.

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(6)

Developer response from electrolyte

... now that sounds like a neat idea!

avatar for MrCinek100
MrCinek100

Jun. 19, 2012

Under rating threshold (show) I think, this game needs multiplayer mode. It would be cool!

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(6)

avatar for Ta1nted
Ta1nted

Nov. 22, 2013

Under rating threshold (show) There are some tricks to terraforming. If you terraform up twice then down once on the same spot you get a clearing of four scares, costs 40, only up it costs you 90. Lowering three elevated dots in a row costs you 60, unless you lower where the terrain rise starts, only a hole remains, you'll need to fill it up again, total costs 30. Another trick, if the enemy is on a mountain, you can lower its slope, destroying their settlement. For level 19, only build castles, do it quickly with the reduced costs from the terraforming trick, then attack green. Red is situated badly and won't be a problem for a while. Keep on building, unless the enemy has little buildings on the front, then attack. Use lightning, it disperses big buildings and the enemy has to use multiple small ones, making small houses and occupying enemy combatants. Easy peasy. (Never use Armageddon, all units/buildings become hero’s. For me it ended with my last hero drawing with the last enemy hero, ending in a win...)

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(5)

avatar for hampton98
hampton98

Jun. 4, 2012

Under rating threshold (show) This game is pretty good. really makes you think. So lets see some badges!!!

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(6)

avatar for Silverag212
Silverag212

Jun. 4, 2012

Under rating threshold (show) There should be a good music tag, I LOVE the music!

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(6)

avatar for Arrow101
Arrow101

Dec. 30, 2012

Under rating threshold (show) How to win every battle: Build a castle on a mountain. Spam Water Storm. Win

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(4)

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