Under rating threshold (hideshow)
Reminded me a lot of the game that was similar but you had a sword that went *WHOOSH* and *CLANG* and all the enemies were blobs and stuff... =D It did find this slightly more difficult to control but maybe I'm just crap! =P
Under rating threshold (hideshow)
The build I prefer is based off rapid fire, regen and fire spread. This is a highly mobile fighting style, focusing on avoidance and survivability then score or leveling quickly (which in turn means a better shot at king trophies). I start off with rapid fire - putting a single point in fire spread until rapid fire gets to be about level 4-5 before putting any more into spread. When spread is rank four I put a few levels into regen and a point each into crit and pierce for some added kick (it calculates per projectile). Due to the random nature of the encounters the rest is largely up to you. Peons will disappear and get replaced with wavers, seekers, vessels and packs of king grunts - you WILL get hit. Hopefully your regen will be high enough by then and your rapid fire powerups are plentiful enough to sit and play turret before having to haul ass again. Higher ranks of pierce will be essential to get rid of smaller enemies hiding in packs and to effectively deal with vessels.
Under rating threshold (hideshow)
if u choose to quit the game rather then end it by dying, u dont get the 500k pts award on kong, but u do get the trophy!
Under rating threshold (hideshow)
Hard Badge is time-consuming, but not too hard. The only issue I had was that it took a few tries for a King Shield to even appear - the last trophy I needed. For those saying that they aren't getting credit for killing a Fume King, you're probably NOT KILLING IT, you're letting it get too close and having it kamikaze. Also, something that should be fixed is that if you get all the Platinum Trophies before the Gold ones, you do not get credit for acquiring all Platinum Trophies, you need to get all Gold ones for it to credit. That aside, it was a fun game. 4/5
Under rating threshold (hideshow)
Got to Level 13 and could NOT get any further. That's when I discovered... the Upgrade Menu.
Seriously -.- Could have known about that earlier.....
Under rating threshold (hideshow)
Protip: max out bullet spread first, then atack speed and critical. Combine that with your dodge skills and you will get 1000 chain quickly
Under rating threshold (hideshow)
fun until i realized the only way to win was to not move at all. Makes it a shooting dodging skill game into a level as slowly as possible grinder
Under rating threshold (hideshow)
Absolutely outstanding game. I told myself I was only gonna play one more time 20 games ago. Highly addictive shooter/defense game. Having the power ups makes the game even that much greater. A 5/5 rating means you're a good developer. A 10/10 rating means you're an excellent developer. An EpicShadow/EpicShadow rating means you have the up most potential in creating games. This game is definitely an EpicShadow/EpicShadow.
Under rating threshold (hideshow)
One of the best space shooters in there. I love the fact that badges/achievements are challenging but not downright insane or purely luck based. I hate those games which have "do not get hit until level 30" badges, where reaching level 30 alone is a feat.
Under rating threshold (hideshow)
finally i got the hard badge, the last trophy i needed before i got the last 2 was the 1000 chain and i finally got it. I decided to try to make that game awesome, and i finally died at level 31 with 5,000,944 points. great game 5/5
Under rating threshold (hideshow)
Would be nice if you could access the trophy room, as well as the bestiary, from the in game pause/ upgrade screen. Also would be nice if you could see the current stats for your upgrades ie: piercing and critical hit chances, health regeneration speeds, and the others.
Under rating threshold (hideshow)
The voice in the intro for this game reminded me very strongly of the Kaminoan in the intro from 'Star Wars: Republic Commando'. Perhaps it's just my rubbish speakers, but I love the (probably accidental) similarity. Anyway, the game itself is great fun to play, and it gets quite hectic in later levels (what with enemies flying all over the place and multitudes of pixels glowing in the background), which adds to the excitement of this fast-paced arcade game. 5/5
Under rating threshold (hideshow)
Aw i thought there would be a score box for highest combo...... well all that time to get around 2500 chain was a waste lol
Under rating threshold (hideshow)
I enjoyed this game. Although it is a pretty generic shooter, I thought the levelling system, at least, was well thought out. It was really enjoyable seeing a ship go from shooting slow, single bullet to rapid firing four critical hit bullets at the same time. The graphics were nice, controls were tight, the enemies had a lot of charm, and gameplay was generally exciting.
I found rapid fire and regeneration to be the best skills (magnetism is a good skill if you want to level up quickly, e.g. for the "Get to Lvl 20 badge"; it also helps with staying alive because you are healed when you level up), with a Spread Fire upped to level 2-3 ASAP, so your rapid fire shoots more pellets. A little bit of critical Hit thrown in also helps. In general the level-up system was well-balanced though and none of the abilities felt useless to me.
4/5, keep up the good work!
Under rating threshold (hideshow)
Pixel Purge is a really fun game and kinda reminded me of Geometry Wars somewhat. Great game! 5/5! P.S. That 'Master Trophy Collector' Hard Badge was, in fact, very hard to get, but kept at it and finally got it(AFTER Badge of the Day for this game ended, by the way...). Regardless though, still worth the amount of effort I put into getting that badge. Platinum Chain trophy was the last one I needed, and boy was that one the hardest of the bunch. I did what some of you commenter's have said to do..by staying in one spot, upgrading Rapid and Spread and staying clear of many of the pixels as possible. That's exactly what I did and got to 1,000x at Level 4 without moving once. Well...I moved an inch to get a shield, but then immediately moved back to the same location.
Under rating threshold (hideshow)
A very balanced upgrade system... you find that no matter what you choose, you needed something else just as much.
The only problem I have with this game is that when I enter the upgrade select, I usually have my finger on the mouse button and inadvertently upgrade something I didn't want to.
Under rating threshold (hideshow)
This game is pretty interesting and engaging.
Well. some tips.
First, try maxing out the speed.
Then, the number of bullets.
Lastly, pump the rest to three, after that to six.
Thats how I survived and got the trophies anyway. Enjoy!
Under rating threshold (hideshow)
Thoroughly enjoying the game thus far. A few very minor suggestions I would make for any future updates:
1. Add a new sound for getting hit when you have a shield. It's very misleading when you're chasing a 1000 chain and you hear the damage sound without breaking your chain.
2. I often used space bar to open the upgrade menu and then released the mouse button, but in doing so selected the wrong upgrade. Is there any way to require a full mouse click in order to upgrade?
3. A link to the trophies directly from the post-game screen would be nice, instead of having to go back to the menu.
Good game! (Oh, and the menu screen timing out back to the intro voice is REALLY creepy when you live alone and are busy typing comments. haha :-))
Under rating threshold (hideshow)
That extremely long introduction could be summed up with "OH NOES EVIL GAIS, USE YUR LAZER GUNS TO ZAP THEM, PEW PEW!"
Under rating threshold (hideshow)
Combo isn't that hard. Just stay mid (like for the 60-sec-don't-move-achievement-or-so) and skill 1 in Rapid Fire and all the rest in Fire Spread. Should get 1250+ Combo till level 4 ... (you also get the 1'000'000 points achievement this way on an easy way, without skilling even points).
Regards, Reefa
Under rating threshold (hideshow)
I'm having a little glitch with the tiny vessel guys sometimes where I get one last unkillable ship coming after me the rest of the game. At first I thought it might have just been a bunch of them layered, but after a good many minutes of attacking it I can't imagine there being that many.
Under rating threshold (hideshow)
Fun game, but I think it'd be better if when you died, you got to start on the same level.
I'll be honest, it's fun, but not fun enough to go up 20 levels again just to die and start over.
Under rating threshold (hideshow)
IF your going to make everything so big can you at least make the view bigger so we can see where the everything is coming from. I died from getting lunged at by a XL seeker from off-screen.
Under rating threshold (hideshow)
Here a tip how to get most hard trophis, chain 1000... upgarde fire spread and rapid fire, stay in midle area kill fast all incoming ememis primary purple than gren if they move to center, and try avoid droped pixels, more pisels you get faster lvl up this mean more harder enemy coming, chain cancel while you get damege so try avoid pixels and dont lvl up so fast, i finished this trhopis at lvl 3. Sorry for crap English i hope is easy to understand.
Under rating threshold (hideshow)
and a tip to survive to higher levels. the health regain is a good upgrade, shure. but if you upgrade pixles and magnet you can get full health every 15 seconds. so is it wait a min or every 15 seconds for you?