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Doesnt feel like im really doing much. Gameplay seems mainly when I upgrade and what unit is the best and then wait and watch while recruiting.
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Tip:Click the Bouns Page wait 40sec and get the Code,Upgrade Presense and get 250Reputation at the Begin then Play Bouns 2 Map and Surrender at once, Redo it again and again to get a lots of Free Exp
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after several upgrades it's possible to earn exp points without fighting - the 'hero wisdom' and the 'rep' upgrade gives you more then 3k exp points after few seconds of playing and then selecting the surrender option. don't think it was supposed to be like that, wasn't it? :)
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Saving often doesn't work correctly if one does not make sure to go to the main menu before closing the window. It might be something for the developer to look into so it doesn't happen in the future, but for now at least the workaround is super easy.
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When you click reset it should ask u if u wanna do it for sure ... and there is visual bug of reputation gain. but other words this game is awesome
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Great Game! 5/5
Things I would like to see:
-unit upgrades/customization in the talent tree
-make the hero less overpowered and use the (melee/ranged/caster) upgrades also correspond to your hero.
-As it is right now upgrading/talent pointing your tower feels like a waste of money
-PvP option: Once you've capped your talent tree (to keep the playing field even)
-Challenge Achievements: ie. win a zone with a time, resource or upgrade limit
-Hero equitable items (drop, win reward, challenge achievement rewards)
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1 hour of gameplay, infernal shadow leading the march with 2 catapults, 7ish very much upgraded drakes, rest was spiders with almost 200+% attack. My shadow was just beginning to attack enemy fortress.. and you know what? Game crashes there. -_- This game WAS almost 5/5 imo.. now after this, 2/5 tops. You cant allow these things to happen if one game takes 40-90 minutes.
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cool concept, tired-ass game mechanics. Just had one of these types of games last week. Need some original game design here. 2/5
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love this game please in the future games do not overcomplicate things you see how much everyone likes this one dont screw up by trying to make it bigger better etc.... dont do like other devs i understand every game can be better but if it aint broke dont fix it
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It is very much worth it to get the FREE bonus expansion. It allows for 2 more Chiefs and 10 extra upgrade point, you jut have to click the link in the game and watch a short advertisement on the creators page. Well Worth it! Thump up so this stays on top for other players!
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testing stuff in round 1; apparently the enemy hero gets xp and to level even if you don't produce a single unit; that's odd. game should be consistent and clear about how enemy improes; not randomly giving the ai unexplained exp over a game.
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Few things that should be implemented:
1) Speed button.
2) More number. I mean, like the Grow Spell, how much atk, def, size will it raise?
3) Mini Map.
Bugs noticed:
1) If you keep retreating and pushing forward your hero you can atk way faster than his normal atk spd.
2) If your "Goblin Limit" is full and you cast a summoning spell, you'll lose that summoned unit.
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not a bad game, not as good as the Age of War series but with a developer who actually reads comments, which is extremly rare, this game has loads of potential, I encourage ffgameplayer to make a sequel using these ideas and see how much better it will be.
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I haven't even played yet and I'm giving this game a 5/5 just for the bonus content being so unlockable (in other words, we don't have to pay with anything except time :)
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Crazy good, but takes like FOREVER to beat even the first battle... unless I'm doing it wrong. However, that's what makes this game good! 8/5
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can we have some numbers on what affects what? the whole intrest thing on the upgrade thing is confusing and i would like to know how much rep gives you +1 gold/sec
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Simplify the game and you have gold. Too many things going on for the average gamer to play over and over. Good side scroll games are mostly simple in control, which creates repeatability.
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A bug that you can fix: I use grow on my Hero, and after a short while, he levels. The grow status is maintained (graphics wise), yet stats revert to their standard numbers.
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At first it annoyed me that the melee upgrades don't work on the powerful units that are likely the ones that ultimately win you the game, but after awhile I've come to appreciate that you end up wanting to get as few of them as possible so you don't have as much wasted money later, and it turns into trying to optimize your early game so you don't need as much power on your front line troops so you can transition into full time drakes or golems easier.
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It's amusing to see the comments about "invulnerable" towers while I'm trying an impossible difficulty run. On impossible, the towers get crazy enough that they will instantly kill anything smaller than a hero or a drake and will tear through even tough units starting almost immediately, but you can still beat it, you just have to make sure you get a catapult up and protect it for as long as you can manage once it gets into firing range. It adds an interesting dynamic to the game that I actually kind of prefer.