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Still a time management game that Flipline Studios has excelled at, but unique in terms of setting and "purpose". Plus, the fact that I can watch the fruits of my labor in action is an epic plus. 5/5
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Look at your husband, now back at me, now back to your husband, now back to me. Sadly, your husband is not me. Did he slay creatures of evil with the sword he crafted with his own two hands, then jump onto the back of his horse to gallop away into the sunset? No... no he didn't.
Pull the chain down slowly when you're pouring, if you go too fast and it starts slopping out and dripping on the mold you'll get a lower score. Also, make sure you pour the metal when the timer is in the green area, if you wait too long and the timer turns orange you'll get cracks in the metal (and a lower score).
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It doesn't feel like the axe gives enough feedback. Maybe give us 'good', 'great', and 'perfect' for the construction?
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wow! enjoy and love it so far! I wonder if we have a pan as weapon or not, would be cool if we able to craft pan or pot as a weapon too!
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I encountered a bug. When I waited and hoped that the soldiers would've finished the last monster on day 3, they didn't and I was directed to the "day end" screen. I quickly pressed the Quit button on the top-left corner and figured I should start all over because i keep getting ~70% from the bow's streching part. For some reason, I did not get the prologue, and the first person I met was the merchant. Then it was day 4, the bottom map was just a red box and a black box slowly followed the wagon as it rolled in. Nothing major occurred (yet), but just thought you'd like to know.
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There should be a fast forward button on the battle they get tenuous after a while but I love that we can see how well they fare in battle.
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Awesome game! BTW, if anyone has issues aligning the axe blades, they are placed on the table randomly, so sometimes the blade on the left side of the table belongs to the right side and vice versa. If you can't get the blade to align properly on one side, it belongs to the other side. Took me a while to realize this and I kept getting low scores at first. Hope this helps.
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I've played the Papa's food chain games and quite frankly hated them. The way they go about time and microscopic precision is a serious fun killer... This though, being speedy is optional which I like, you actually get to see the heroes using what you made for them and actually enjoying it which makes it feel more fulfilling, and the need for precision is not only a bit better, but it can be made up for by using the right parts and budgeting. It's more universally playable, enjoyable, and lovable. Please keep this new trend up!
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@ Ryan1454: Bronze actually makes kinda bad weapons. It's too soft metal. And yeah, it's very smart to build your weapons from gold when you have money issues...
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Wait a sec...
All my guys can die and I can still advance? So is this a high score kinda game, not a complete it kind a game?
You'll still make a little progress if you kill an enemy or two, but your wagon won't travel as far down the road as when you take out all of the enemies. Distance traveled is more based on the XP earned by killing enemies, so it all adds up as you go.
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Really great concept. Only thing that bugs me is that your customers stand there bragging for half an hour that they have a new toy whilst your other stuff is still running :(
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HA! Let's see Papa Louie top THIS! We can finaly throw that guy out of business! No more remakes of anymore damn resturants!
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I like the gameplay but I missed all the enemies in an early round and now I can't seem to catch up. I can't get parts for epic weapons from drops or the store and I can't get any new designs... seems like a big problem to me.
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This game is really great - nice addition to the papa games. And I feel more like a man forging weapons than serving tacos ;)