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The ability to click 'back' when the demons are admiring their new weapons would be much appreciated. Hate overcooking the metal because I couldn't get away from the dang animation.
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I'm wondering, why not make the prices of the weapons upgrades, "LOW" Because of the fact, that they are high makes it almost impossible for some of of us user's to last longer when it comes to killing those monster's. Alas, If you did this. Maybe We could prolly make better weapons. But, because of this issue may of us, can't make good weapons to help our heroes survive long in combat. I also, rated this game 5/5, So you can thank me. Click + and pass it around, *IF* You're having this same issue like I am. Thanks for making such a Excellent game, similar to Papa's other games from FliplineStudios.
Sincerely, KOW.
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You really need to stop posting petty achievements over the top of current game stats. I don't care that I've now made 10 sharp things, I want to see the percentages of the weapon I just made!
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I agree wit tam, the shields seem to be the easiest things to forge. I've got two designs so far. Pointed and round. Also it would be nice to see how far you've got until you complete the game.
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Okay... the game is far to repetitive for it's length. The last 2 "worlds" where absoluteley no fun for me. Just wanted to get through the game...
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Me on axes ' I can't get the handles right...well, at least there is only one'.
Later on when pikes come ' Dammit game!'
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My weapons are awesome - as awesome as they get with cheap-ass materials anyway. It's my weak minions that keep letting me down...
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The only problem I have is its hard to tempor swords woth brighter ores such as steel and crystal well as the tempered parts blend in with the rest of the sword
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It's a lot easier to be motivated when working quickly means that I get extra money instead of customers that don't glare at me. These customers are the best.
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Amazing stuff! Compared to the Papa's Whateria series, this is much easier since I don't have to worry about impatient customers anymore; finishing fast is now a bonus instead of an expectation. And yet, it's still perfectly challenging, fun to do, and there's tons of ways to customize my weapons. The only thing that bugs me are the ads, but it's a small annoyance compared to this game. Excellent work! 5/5
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Not bad, but much too repetitious and long. Don't feel like i've done anything new or great. cannonballs made the fighting much too easy.
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I love this game, honestly. But seriously Flipline. I know you're excited about your Mobile game but the Loading Screen thing and constant "try this too" everywhere is getting dull, annoying, and tedious. You guys should know better than this. I'm lowering my rating.
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I've got to admit I'm impressed. I didn't think there was any way a medieval fighting game could be just like the umpteen work-in-a-fast-food-joint games you make. I was wrong.
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"I'm a supernova. Super duper high. Everybody and Obama wanted me to die. I am mortality, it makes you wanna cry. Cuz I'm a supernova. I'm super duper fly!" -Loyale
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These types of games are so tedious. You do the exact same thing over and over and over, and you just keep doing that same thing all day, for hours, just to get TWO hard badges (which this game doesn't deserve). These badges are purely based on how long you're willing to play for.
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There comes that inevitable point were you either are overwhelmed or just lose all the time, yet the game refuses to let you retry, + if you think devs need to hear this.
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Best papa game in a LONG time, was pretty fun for a few locations but same old repetitive game.... rinse and repeat still gets boring. 3/5