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Does Gander remind anyone else of Choose Goose? I imagine he'd say something like;
"Hey there outlander,
Come and take a gander!
I'll give you the best tips,
Including ores, caps and grips!"
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I generally enjoyed this one. More for the focus on doing things precisely instead of speedrushing. There are a couple of problems with designs/pacing/padding, though.
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If someone wonders, you will meet Dudley at 33th level. I did this in 50 battles.
Some tips:
1.if you exit to main menu and start game again, this will reroll enemies and soldiers.
2.You can't stall. Even if you lost on second monster, you still get experience and travel further to better cannons and materials. Even more, if you lose often, you have more weapon experience, and thus more bonuses unlocked on weapon. Copper sword + Elemental weakness will hit like steel.
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@catpaw: If you set your designs to bookmarked, the parts ARE highlighted in the shop with a purple instead of a gray background.
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I should be able to reuse weapons that haven't broken, and there needs to be another way to obtain ores other than doing one level and being unable to replay it.
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My idea is kind of a different version of Zeratul24's comment. Instead of trading in ores for enchanted grips, I would like the ability to trade in ores for other ores ( for example, 3 bronze= 1 steel, and 5 steel= 1 iron)
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Would have loved to seen shop upgrades instead of getting all the cauldrons and such.. maybe better fuel to melt the ore faster?
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that depressing moment when you blow everything you have on well specialized weapons, and then you still lose, I'm ready to blame the warriors at this point
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Loved how they have the idea of complimentary elemental parts but would have preferred it even more if there was clashing system as well. That is, some elements are weaker against others and some stronger.
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So, the smith casts the weapons, meaning they're brittle, meaning they break after one battle, meaning his customers have to come back to his shop more often and buy more weapons. First donkey scammer?
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It's great how you don't have to be really quick. You can take your time and still get rewarded for the time left over.
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Suggestion : Let pressing D not only take you into the designs, but also be able to tap it again to go back to what you were doing. It would keep things moving a bit smoother.
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Oh no, you didn't just convert the classic Papa-formula into a weaponsmith-game in a fantasy-setting. That is freaking genius, and so much fun. Love it.
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Thank god handle accuracy was fixed. My Pikes always looked like they were being held together by duct tape and fishing line.
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Please make loot drops collection optional between manual and automatic. I've always hated the "wave mouse around to collect drops" mechanic, it's not fun gameplay to me. If I'm waving the mouse around and timing cannonballs shots in later levels it doesn't leave me any time for actually watching the battle with my hard-won weapons. Either the cannonballs or the "mouse waving" is enough and out of those I'd much prefer to control the cannon and defer loot collection. (+) if you agree and want this feature [Automatic loot collection].
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I would have given this 4 or 5 stars if it wasn't for the unnecessary ads and the data being deleted. If you change this, i am willing to give it another chance. For now, 3/5
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guys, if you want to show us your other games, that's fine. But please don't pretend there's something loading in the background.
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It would be nice to see the epic weapon parts come around more than once. Bookmarking can be confusing if it's for more than one weapon so if you use the wrong part somewhere seems like you never get a shot at that epic weapon again.......the piece never is for sale or dropped after the first time.
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the game gets too repetitive, I was bored by the 30th trail, same construction method, random warriors to suit your weapons.
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there should be the possibility to retry a mission if failed. the way it is now you can't loot the chest, therefore can't build better weapons, therefore fail the mission and can't loot the chest ad infinitum.
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This is the most pleasant version of these shop game series. And also a little extra with battle / loot etc. Nice feature
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Simply when it is anywhere in the green zone. To save time but to also be safe, I'd say pull just before the middle of the zone has been reached. Do know that your score will also depend upon pouring: do not rush it too hard.
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Ha Ha. So moving on from restaurants we're now smithing weapons. This opens up a whole level of games that flipline can make now.