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Huge fan of Mushroom Farm - 5/5 Here! I was hoping more people would catch on to the GemCraft concept of leveling and beating multiple maps as part of a single large game! 10/5 !!
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not bad. About as good as the original in my opinion. just different. I love the amount of freedom you have with your towers, but at the same time I feel it's just too simple. One thing that bugged me is that the window is slightly larger than my screen, only by about 50 pixels. But it still made it a little annoying. 4/5
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I kinda love the idea that because it's part of a genre of games which definition would be similar to some extent demerits its worth. That aside I personally love a lot of what I see: elements, plenty of room for creativity with towers, and a healthy dose of quirkiness. However one word kills it for me LAG! All those charming little idle animations, pop-ups of "slow" or "poison," the enemies animations, the enemies explode animations, as well as a number of other things all make it just a tinch above bearable on 3x speed and putting screen in a corner. I really do hope this gets fixed as I really do want finish more than one level but can't for fear of falling asleep in the middle of one. 3/5 for the time.
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Oops.. I take back my previous comment! Was this option just added? I swear it was not there when the game first came out!
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Please developers.. let us turn off the music.. yet keep the sound effects on! I like the in game music but after 2 stages it is DRIVING ME MAD!
Otherwise, the game is fantastic.
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ya the first levels are pretty long like Faqop said. Also, I find the game lags a bit once you get to the 4th level...I don't know about the other levels past that because the lag was so bad I just gave up. I even but the graphics all the way down : (.
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If you want the game to go 3x faster when it's set to speed x3, you need to make sure there's nothing animated on your view area - meaning, get to an empty area of the map. This is caused because of the high graphics quality, and there's not much to do about it.
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it's well-implemented, but nothing about it seems original to me. it's not a bad game, i just don't really enjoy spending my free time on unoriginal flash games.
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Too easy I thought, but that's just me... Getting a kick out of the comments here. Only "flaw" I see is that the levels are too damned long, should make the first ones like 15 rounds instead of 45.
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Hmmm... a little bit slow, even on 3x, and takes a long while to get used to the strategy, but over all its ok, we'll probably see badges with a game as polished as this
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Only two combinations are worth it: splash slow (water wind earth) and life steal (fire water lightning). Before making the combination towers, upgrade a neutral or single element tower to level 5. You should be relying on level six pure element towers for all your damage.
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It's like Gemcraft, except without any of the gameplay balance, smart user interface design, depth of strategy, or smoothness of play. 2/5.
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My strategy, early on build two shrooms only, when you get the money level one up to 2, then buy red & yellow gems to put on the shroom (Wealth - 30% more money per kill) then either do the same with the other, or level that one to 3, either way stick with those first two wealth shrooms until their both level 5, should handle things no problem. Oh yeah if you don't build them next to two paths you're not going succeed.
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The combinations thing is cool except that all of them are useless. Pure towers do about 3 times the damage as any combination. None of the stats are good enuff to make up for that.