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I got past a few of those levels where you need very fine timing to get through but level 28 just makes me dizzy. I can't tell where the safe zones are exactly and so I must give up before I get headache. Not sure what it is exactly but my keypad just doesn't respond well enough to finish. Maybe fast computers handle this better :(
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Level 11 was a trip and a half. Loved it. Thank you for putting thought into this game. Hope to see more from you. :)
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After completing the game... cute, but not well done in parts. Spikes don't seem to line up visually (kill you when you don't look close enough) Also, the final level was more annoying than clever. Decent puzzler, madhouse concept is cool. Could use additional depth.
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I was a bit concerned that some of the levels required ridiculous feats of dexterity - but as it turns out, each has a simple solution that requires very little in the way of frustratingly perfect timing.
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The only thing which is annoying, are the corners of platforms which push you always down if you dont land correctly on them. And the autojumping is in some situations annoying also.
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Decent game, but the hit box on the spikes is really bizarre--the mirror level killed me many times because it thought I'd reached the spikes before I did. (Incidentally, you can also jump right after hitting a spike, before the death animation kicks in...but it doesn't get you anything.)
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Fun game, except the controls need to be more responsive. Nothing hurts a good game more than the character not doing what you tell it to do with no reason. For example, running across a moving platform and then hitting the jump button but instead just falling off the edge.
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The madman toggles th' switch at four second intervals.
Is there something more to reaching the princess? I didn't get the achievement.
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I used the level select feature, and it reset me back to the level i picked (level 2) and had to redo 27 levels... :( great game though, i liked the original gameplay.