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Just finished the hard badge, need 1rocket + 2 canons for nuke combo (rocket complete upgrade, canon just damage), 2 tazers at begining of stage with rate+ then start putting big damage+ close to rocket as you can afford them and thats it you got it. Regards
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Gets pretty boring once you realize that six turrets with some damage boosters can easily get through wave 140 (I haven't gotten further than that so far, I'm still watching :P)
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If you're doing the medium badge, watch out for wave 170 (1700 kills). They suddenly get a lot tougher, so if you're sitting there enjoying the fact that you can send 4 waves at a time and crush them in their first steps, you'll be in for a pants-shitting few minutes if you have more than 1 wave at a time.
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@hsb969acidtears, The medium badge is 2000 kills on medium difficulty. The Hard badge is 1500 kills on extreme difficulty.
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We should be allowed some sorte of action during pause. Either upgrade or build. At later stages, the game gets laggy and sometimes we can't build or upgrade the towers we need, ending up on losing the stage (or the highscore).
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It is said that while a person's name is still spoken, they are not truly gone; that they yet endure as long as their works do. In this game, Gaby lives on. (-;
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Guys, gaby has died due to cancer in may 2011. He can't do any updates to the game, or create any new ones. I frigging swear to Arceus, if ANYONE else makes a rude comment about him that goes like, "thank the gods this dude is dead he made awful games" or something like, "lol u suk a$s have a nice time in hell cuz u cant get out or make any more gamez lololol," there will be a spot reserved in the Nether for you. The dude is dead, but you don't have to make rude comments about him. Seriously. Karma will bite you in the butt if you diss him. + this to lower the amount of hater comments on his profile, if it's possible. And also, I'm NOT joking about the spot reserved in the Nether. I am NOT. You'd better believe it.
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Guide for the Hard Badge: This is for the [] map. Build a rocket on the bottom left part of the map. Focus on getting the damage to max, but upgrade the rate while you're doing so. I like to keep it at a 2:1 ratio. Upgrade damage twice, upgrade rate once. After rate and damage are at the max, build a tazer next to the rocket and upgrade the damage to the max. Build another rocket, and a cannon next to the first rocket turret. Upgrade their damage and rate to max. When you can afford to, build the cheaper damage modifier and make sure the other turrets fit inside. On the bottom right side of the map build two cannons, a tazer, and a rocket turret. Upgrade the damage to max on all of them. Build the more expensive damage modifier. Your turrets will fire more rockets than needed, and they'll easily take out any enemies.
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It was a decent game. If it weren't for the fact that it was created in 2007 I'd say it's one of the worst tower defense games I've played. The tutorial was much more complicated than it needed to be and the way everything is displayed makes gameplay messy. 3/5